Green Knight is fronting this edition of Empires and Puzzles’ Challenge Festival, and even though I’m working on a blockbuster post in the background, I paused to focus on him today.
‘Cause his Special could be a nightmare to manage. But I’ll get to that!
First tho, please share a link to this post if you can and don’t forget, for all 5-Star LB2/Aether Powers, see here!
Caveat: This post contains gameplay speculation and personal opinion. It may also contain adult comedy, sarcasm, and Human error. It is not advice and is solely for entertainment and informational purposes.
Green Knight’s Stats and Special Skills (Omen of Retribution)
Element: Nature (Green) Class: Fighter Mana Speed: Average
Avalon Family Bonus for 2/3/4/5 Heroes: +5%/+10%/+15%/+20% Critical Chance and +4%/+6%/+9%/+13% Healing.
Special Skill (Omen of Retribution): 1. All enemies get -24% Defense for 3 turns. 2. Deals 235% damage to all enemies. 3. If the caster dies during the next 5 turns, they are resurrected at the beginning of their next turn with 40% health and 665 damage is dealt to all enemies. All Status Effects and Stacks are removed when the caster dies.
Talent: Revive ~ +30% chance to revive with 1 HP after a fatal attack. The revive is applied at the end of the turn.
Is Green Knight Worth Levelling? (Empires and Puzzles)
I’ve been gone for way too long! Loads has happened since my last post;
- I raged-quit NBA2K (REC!) and took up COD instead
- UK inflation is now running at +10% (food at 19%!), so they’re talking bout raising interest rates to 4.5%
- I discovered the term “NPC” after watching a TikToker (on Reddit) call some innocent folk NPCs (Also note, “Main Character”)
- And things are going from bad to worse in my current read, The Kite Runner (don’t tell me)
- Oh, and in E&P, Costume Fenrir was hoping to slide by unnoticed with his 700% slap!
But today, I had to take a moment for Green Knight coz while not overly complex, he has fantastic potential:
- A nice -24% defence for 3 turns
- The 235% to all enemies (needs a table to quantify)
- Then, the magnum opus, defying the very promise of life itself
- All at an Average speed
And the fire he brings back from hell will Mortally Wound all of his foes.
This mechanism deploys such devastating force…
Earlier today, I put my chin out and let Klaern take a free hit (240% damage to all with 762 Atk) and he did between 371 to 462 damage across the board. Meaning the Green Knight’s 665 revive damage could near double his own normal 235% hit.
(Note: In Beta he did 710 damage on rebirth, Vs the 665 he does now)
Green Knight Vs the Rest (Empires and Puzzles)
Alright, let’s get the first part of the damage outta the way. How does Green Knight compare to the other Average Hitters?
|Hero||Mana Speed||Damage||Atk||Status Buff Control|
|Green Knight||Average (10 tiles)||Deals 235% damage to all||867||All enemies get -24% defense, and later, if you kill him, he loses it|
|Archie||Fast (8 tiles)||Deals 250% damage to all||848||All enemies are immune to new Status Effect buffs for 4 turns. Attempted buffs replaced with 150 damage|
|Costumed Guardian Panther||Fast (8 tiles)||Deals 285% damage to all||804||All enemies are immune to new Status Effect buffs for 3 turns, and get -34% defense against Dark|
|Anne||Fast (8 tiles)||Deals 550% damage to target and hits others||819||If hit enemies use their Special Skills in the next 4 turns, they get -34% attack, -34% defense, and -24% mana generation for 4 turns|
|Jove||Fast (8 tiles)||Deals 530% damage to target and minor damage to all others||842||All enemies get -65% decrease and -75% less Mana from Special Skills for 3 turns|
|Guardian Kong||Average (10 tiles)||Deals 300% damage to all||832||All allies reflect Status Effects and damage back to Ice and he Dispels Buffs from enemies|
|Xenda||Average (10 tiles)||Deals 250% damage to all||819||All enemies receive 292 Burn damage over 4 turns. The caster absorbs 15% of dealt Burn damage as health. And steals generated Mana of all enemies over 4 turns|
|Sobek||Average (10 tiles)||Deals 290% damage to all||826||Bypassess defensive buffs + Passives|
|Louhi||Average (10 tiles)||Deals 250% damage to all||815||Dispels Buffs and issues -24% defense for 4 turns|
Green Knight’s First Strike…
It’s worth noting that Green Knight is inflicting his -24% defense on all enemies before he gets to slicing and dicing.
I’m sure someone out there can do the numbers on how that would impact this table, but not me!
Louhi offers a good comparison for the hit coz she’s Average, too and also inflicts -24% defense. However, she inflicts the -defense after her hit. Still, she has that handy Dispel before!
There are a few other Average Hitters I’m missing, but on the whole Average speed seems to be good for 250% to 300% (to all).
So, based on what we see here, Green Knight looks slightly underpowered with his 235%, but that’s probably made up with the -24% defense.
Green Knight, Rebirth and Synergy (Empires and Puzzles)
I’m guessing we’re all thinking Tank, right?
It’s Defense where Green Knight will really shine, mainly because you can force the issue by making him Tank or dual Tank.
The real key to Green Knight’s value is his speed: Average. Everything’s predicated on getting some decent Troops on him and him firing off. Coz, once he goes, the problems will quickly mount up, especially when facing elite teams.
We recently got Set who has a similar setup, but instead of dealing 665 damage on defeat, he reduces the Mana of all enemies by -100%. Oh, and he doesn’t come back.
Sadly (for him), even at Slow, his death threat only lasts for 3 turns and isn’t as devastating. Today, I tested him in a few Raids and as expected, he wasn’t inspiring.
That said, Green Knight’s gonna be sitting in front of you for 5 long turns, begging to be put out of his misery. Begging to be reborn. -All the while charging himself again.
In my view, he could paralyze and hamstring the opposition, causing indecision as he changes the flow and nature of the battle.
- Green Knight has fired off and now promises pain if killed
- So instead of trying to off him, you hold back, maybe waiting to Dispel him
- Meanwhile, his co-Tank is Fast and fixing to heal him, and the Taunter behind is fixing to protect him
Worse still, imagine he fires, and Ludwig or another Taunter has been LB2 and is already protecting him for 4 turns at the beginning of battle.
Worse’r still’er, imagine you actually kill the Green Knight once he’s all lit up.
And on offence, Green Knight will be able to have the final word most of the time.
The great thing about Green Knight is that this threat of revival lasts 5 whole turns. -It makes it much more likely to impact the battle.
Forcing most of us to take a Dispeller along or a Malosi type.
And all of this concerns Normal gaming, not Rush…
Green Knight (Empires and Puzzles)
My final thoughts:
The fact is, Green Knight isn’t gonna win battles on the strength of the first part of his Special alone.
However, the resurrection with 40% health, a clearout of all allergies, and 665 damage to all conspiring parties will be a constant threat once he triggers.
-It may prove to be the most significant part of a battle. If he fires, you lose, if he fails, you win. And at Average Speed, I suspect on many occasions, he’ll get away.
Of course, that’s dependent on your Raid Squad and his co-workers.
But overall, he has great potential to be a major annoyance.
His Aether Power is +20% Attack up for 6 turns, and his Talent is yet more self-preservation:
- Revive ~ +30% chance to revive with 1 HP after a fatal attack. The revive is applied at the end of the turn.
I’m a huge fan of synergy loops, and Green Knight looks prime for aggravating the masses.
Thankfully, he has a few manageable weaknesses:
- He may not fire in the first place (a universal Hero weakness, mind)
- A Malosi type
- He doesn’t heal himself or protect himself against Status Effects
- and oh yea, Kravekrush
I’m not claiming that Green Knight is the most powerful Hero in the game, just a very good one.
With Defense, Raiding, and Rush in mind, I’m happy to call him a T2, for what it’s worth!
Thank you for reading, and please feel free to share your thoughts in the comments below.
Hero Grade for Green Knight (Empires and Puzzles)
So for my grading, the question is:
Is this hero’s Special capable of/likely to change the outcome of a battle? Yes.
If not, do they still bring enough to the party to help defeat the deities? N/a.
Old Cynic’s Hero Grade: Deity ⭐⭐★
[Please always check in-game Hero Cards to confirm details and never chase Heroes]
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