Gaillard is the second Legendary hero from the Empires and Puzzles Black Friday Summoning Event.
While his mate, Penolite, targets both Minion and Fiend summoners, Gaillard is only really concerned with Fiend summoners.
Let’s break it down…
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Caveat: This post represents game-play speculation and personal opinion. It is not advice.
Gaillard‘s Special Skills
Element: Ice (Blue)
Mana Speed: Fast
Family Bonus: N/A
Special Skills (Educated Exorcism): 1. Deals 490% damage to the target. 2. All allies are immune to incoming negative effects and damage from Fiends for 4 turns. 3. All allies are immune to new Fiends for 4 turns.
Passive: 1. Every time this Gargoyle casts a Special Skill, their Stoneskin hardens. The next damage they receive is dropped to 1. This effect can’t be dispelled.
Talent: DELAY ~ +15% chance to drop the mana generation of the enemy by -50% for 2 turns after dealing damage. The effect is applied at the end of the turn.
Is Gaillard worth Levelling? (Empires and Puzzles)
Gaillard’s value is directly connected with the value of Fiend summoners. If they’re important, he’s important.
That said, you might already have a good system for dealing with Fiends, in which case, Gaillard’s not completely necessary.
Learning from the Past
Gaillard’s now the third hero we’ve seen of this type; heroes who specialises in Fiend-ology.
The first was Esme, a healer who, looking back, may have gotten a raw deal from me.
How does that relate to Gaillard?
Well, I won’t make that mistake again.
Fiends are kicking my ass in Raids, and Esme (who I have) will likely be fully ascended in an effort to respond to the atrocities currently occurring to my roster.
So, while I’ll be re-visiting Esme’s review in the near future, for now, I’ll be taking Gaillard’s Skills very seriously.
Note: Penolite is the other Fiend specialist referred to.
Gaillard’s Special Explained (Educated Exorcism)
Gaillard does 490% damage to one target, but goes on to cast a couple of substantial team-wide buffs.
The first is to make all allies immune to negative effects, and damage, from Fiends -for 4 long turns.
This is great, because heroes like Motega, whose Fiends make you miss by -50%, will have no impact at all.
In addition, they won’t attack for 43% damage, either.
The second team-wide buff, is to make all allies immune to new Fiends for 4 turns.
That’s awesome as well, and actually better than what Esme offers -She only protects allies who had Fiends, not all of them.
These two buffs are indispensable if you want to win lots of Raid cups in the modern game, because Fiend summoners continue to dominate.
The only question left is, how hard does Gaillard hit?
Gaillard’s value clearly isn’t found in the strength of his hit.
Truth is, there’s currently only Gaillard and Esme who actually possess these skills, and Gaillard (the non-healer!) is arguably the better of the two.
For that reason, I think it makes more sense to judge the quality of his sniping with Control Heroes in mind -as they also bear the weight of a substantial skillset.
|Gaillard||Fast (8 tiles)||Deals 490% damage to the target||All the cool Fiend stuff we’re talking about here|
|Lepiota||Fast (8 tiles)||Deals 158% damage to the target||Turns the target into a Ghost|
|Malosi||Very Fast (6.5)||Deals 300% damage to the target||Target can’t cast Status Effects|
|Bai Yeong||Fast (8 tiles)||Deals 320% damage to the target||Target receives -75% accuracy|
|Balbar||Average (10 tiles)||Deals 300% damage to the target||Target goes to Sleep|
|Joon||Fast (8 tiles)||Deals 468% damage to the target||Target gets -40% accuracy|
As we can see, Gaillard actually hits harder than them all.
He whacks like a sniper… a really good one.
Lianna, the old benchmark, hit for 512%. Captain Nemo, between 300-600%. And Garjammal, 430%.
So, Gaillard is no slouch.
Gaillard’s Hero Grade – Empires and Puzzles
My final thoughts:
I like the tidy nature of Gaillard; the fact that he’s a sniper who can be squeezed into any line-up.
It’s the Fiend protection you want, and Gaillard will give you it without delay.
The fact is, Fiends aren’t going anywhere. And the closer you get to the top, the more likely you are to face them.
So for my grading, the question is:
Is this hero’s Special capable of/likely to change the outcome of a battle?
If not, do they still bring enough to the party to help defeat the deities?
As it stands, these anti-Fiend heroes should be highly prized, -especially if you’re losing Raids byway of face-suffocation, due to unethical Fiend attachment.
Gaillard’s a simple package, designed to make dealing with unfriendly Fiends, a walk in the park.
Old Cynic’s Hero Grade: Archangel
What are your thoughts? Did I get it wrong, or miss something? Let me know in the comments below.
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