Lughaidh is a new 5-Star hero from Underwild, Season 4 of Empires and Puzzles. His card looks amazing, but do his skills match up? Here are my thoughts…
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Caveat: This post contains gameplay speculation and personal opinion. It may also contain comedy and sarcasm. It is not advice and is solely for entertainment and informational purposes.
Lughaidh’s Special Skills & Core Data
Element: Nature (Green)
Mana Speed: Slow
Family Bonus (for 1/2/3/4/5 Underwild Heroes): 25% / 30% / 35% / 40% / 45% chance to spawn an Underwild Gem on board when this hero casts Special Skill. The Underwild Gem deals 50 damage to a random enemy each turn.
Passive: Received damage is reduced by -20% for the first 3 times (from Special Skills).
Special Skills (Stalling Transcendental Frame): 1. Removes all status ailments and stacks from the caster. Removes even status effects and stacks that are otherwise undispellable or uncleasable. 2. The caster shifts into Ghost form for 4 turns. 3. While in Ghost form the caster can’t gain mana and can’t be healed by Special Skills, but it is immune to normal attacks, Special Skill attacks, status effects and stacks. 4. While in Ghost form, all allies except the caster have +64% defense (undispellable). 5. While in Ghost form, all allies except the caster’s HP is boosted by 180 HP every turn (undispellable).
Talent: PROTECT ~ +25% chance to get +25% defense for 2 turns after receiving and damage. The effect is applied at the end of the turn.
Is Lughaidh Worth Levelling? (Empires and Puzzles)
Overall, Lughaidh’s a mixed bag. But with the right team around him, could find a synergy to create a bigger problem, than he poses by himself.
Lughaidh is basically a wall of trouble, a defensive hero designed to cause ultimate frustration. And from the looks of things, he will -for 4 turns.
But that comes with three major flaws, which we’ll get to later.
One point to clear up though, which might not be immediately clear, is that his buffs are Undispellable. -That makes a whole lot of difference to his value.
So, what does Lughaigh do?
First, he cleanses himself. Only himself, a real pity.
Still, it does mean that Malosi can’t stop him.
Next, Ludhaidh becomes a Ghost for 4 turns. This is a powerful protective measure (which is also one of his weaknesses).
While a ghost, he can’t take damage, gain mana, or receive healing.
Also, while a ghost, he’ll leave a big black-hole type space in the lineup, perfect for Ghosting tiles.
Moving on, Ludhaidh will now buff the entire squad for +64% Defense and 180 HP, every turn for 4 turns.
But these buffs won’t affect him, so he’ll miss out on the healing. However, they are Undispellable for the rest of the squad.
Lughaidh Comparisons (Empires and Puzzles)
First, I wanna take a quick look at that healing.
Since release, I’ve discovered that Lughaidh does in fact Over Heal, which is incredibly awesome. That means, if your hero is already at 100%, Ludgaidh’s healing will be added as extra.
But what’s 180 HP over 4 turns worth, anyway?
The math = 720 HP.
Vivica who heals for 44%, (on my tests) provided between 700-720 healing. So 720 HP from Lughaidh, albeit staggered, looks good.
Garnet, on a x3-Ninja Mana charge, will provide 720 HP, which can also Over Heal if Max HP is exceeded. Again, Lughaidh is on-par for actual healing, with the top-tier Slow healers.
That said, there are many Average speed healers who will heal in the 40% range. But they don’t normally go on to do what Lughaidh does.
He takes Vivica’s +64% Defense (for 4 turns), and makes it undispellable, a big difference. Meaning, the enemy is gonna have to wait this one out.
Related: How Good is Elizabeth?
Lughaidh’s Weaknesses (Empires and Puzzles)
While reviewing these heroes, I tend to keep in mind the player who doesn’t have many other 5-Star heroes, like myself.
Now, those two won’t replace Costumed Rigard in my squads. Esme, certainly not, while Alexandrine may get a run-out trial at some point.
So when a hero like Lughaidh comes along, I immediately look for what impact he could have, on that sort of player. But I fear, he’s a help and a hindrance.
See, he has these three significant flaws, which I think will hold him back:
- He will leave a big gaping hole when he’s a Ghost, for all the tiles go through,
- He doesn’t generate mana while in Ghost mode, and
- He’s Slow
That means, after he fires off for the first time, he has to wait a further 4 turns before he even begins to charge his Slow-ass up again.
Based on that, and without any outside mana assistance, Lughaidh may only fire once in a battle.
And when he does, everyone and their mother will be trying to thread tiles through the gap he leaves, charging their heroes, and waiting for the Defense-Up to wear off. And when it does, hope to end the battle once-and-for-all.
Board luck will definitely be more relevant when facing Lughaidh, and he could look like a real rock star under the right circumstances. -Because a bad board will see his team charge up around him.
But adversely, a good board will feel like facing a Tankless team.
For that reason, I like him more on attack (in Raid squads), where you have more scope to manipulate the battle.
I also think he could be a solid healer for those hard-hitting Titans, and great for auto-playing Stages. On top of that, he’s clearly an asset for Fast Tournaments.
Lughaidh – Empires and Puzzles Grade
My final thoughts:
I would rather Lughaidh over a few of the recent healers we’ve seen. He has some tangible qualities which could help across the board.
Do his skills translate into Top-100 Defenses? It’s too early to say, but I suspect the big gap he leaves, and the one-shot nature of his special, will hold him back.
While everything about Lughaidh screams Tank, from his Special, to his Passive (reduced damage -20% for the first 3 Specials), to his Talent (+25% chance to get +25% defense), he really shouldn’t be. Because it makes sense to place him where it’s harder to Ghost tiles.
I can see him on the Flank or Wing, patiently waiting to fire off. And when he does, that will be the nod for the rest of the team to try and finish the battle.
At the end of the day, Vivica’s healing and Defense-up aren’t a massive cause for concern, and I see nothing from Lughaidh’s Special which significantly changes that. If anything, he presents a nice focus for my tiles -a welcomed opportunity.
As for grading, I’m placing him on the lower end of Archangel. He has some good qualities which will make him useful (undispellable Defense-up & healing/Over-healing), but he needs to have the right balanced team around him, who can take advantage of his skill set, and also help him reach his full potential.
While it’s easy to dismiss Lugdaidh, it’s conceivable that he might actually be more useful to players who have Ludwig and Xnolphod, and heroes of that ilk. Because in the right team, Lugdaidh could be a real pain in the ass.
Lugdaidh has less value in isolation, less value in the ‘old’ E&P -pre-Mana Distorters, and less value to normal players (like me) who don’t possess elite rosters.
Question for me was, what are Frigg/Odin/Quenell gonna do over 4 turns with undispellable +64% defense, and 180 HP healing?
Finally, I like Lugdaidh. I like the fact that he’s a little different. He creates another type of issue to deal with and a new angle to consider. And it all adds to the texture of the game.
Old Cynic’s Hero Grade: Warrior
What are your thoughts? Did I get it wrong, or miss something? Let me know in the comments below.
[Please always check in-game Hero Cards to confirm details]
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