Anne just popped out of the Empires and Puzzles portal and word is, she told Alucard to hold her drink. This ghostly pirate is an unfiltered, damage-inflicting, apprehension-inducing, war machine.
Caveat: This post contains gameplay speculation and personal opinion. It may also contain adult comedy, sarcasm, and Human error. It is not advice and is solely for entertainment and informational purposes.
Anne’s Stats and Special Skills (Empires and Puzzles)
Key Facts: Holy (Yellow), Fast, Fighter, Pirate Family
Special Skills (Cannon Blast): 1. Wins.
Family Bonus: 2/3/4/5 Heroes: +3/+6/+10%/+15% attack and +2/+4/+7%/+12% mana generation.
Talent: Revive ~ +30% chance to revive with 1 HP after a fatal attack. The revive is applied at the end of the turn.
Special Skills (Cannon Blast): 1. Deals 550% damage to the target. 2. If the target has more than 50% health before receiving damage, targets another enemy who had over 50% health before receiving any damage from this Special Skill. If none of the other enemies had 50% health, targets a random enemy. The damage is reduced on each consecutive hit. Each enemy can only be hit once. 3. If hit enemies use their Special Skills in the next 4 turns, they get -34% attack and -34% defense and -24% mana generation for 4 turns.
Is Anne Worth Levelling? (Empires and Puzzles)
Old Cynic’s Hero Grade: Deity ⭐⭐⭐
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Anne Vs. Empires and Puzzles
Let’s just jump to the table. This is close to the same as we used for Alucard:
|Anne||Fast (8 tiles)||Deals 550% damage to target and hits others||If hit enemies use their Special Skills in the next 4 turns, they get -34% attack, -34% defense, and -24% mana generation for 4 turns.|
|Alucard||Very Fast (6.5 tiles)||Deals 250% damage to target & NB||Bunch of Minion stuff… and bypasses defensive Buffs, and awesome Passive|
|Horus||Very Fast (6.5 tiles)||Deals 250% damage to target & NB||Reduces max health of targets by 150 HP for 3 turns|
|Costumed Gefjon||Fast (8 tiles)||Deals 335% damage to target & NB||Destroys all Minions from the target and NB|
|Costumed Guardian Panther||Fast (8 tiles)||Deals 285% damage to all enemies||-34% defense against Dark for 3 turns, All enemies are immune to new status buffs for 3 turns|
|Nemesis||Styx 2 (9 tiles)||Deals 640% damage to the target||All enemies immune to new Buffs for 3 turns, attempted Buffs replaced with -34% Mana generation for 3 turns|
|Erebus||Styx 2 (9 tiles)||Deals 580% damage to the target||Destroys all Minion from target, can not summon new Minions, gets 150 damage for each attempted Minion summon for 3 turns|
|Mr. Pengi||Fast (8 tiles)||Deals 450% damage to the target||Will potentially hit another 15 times -up to 1,498% damage|
|Quenell||Fast (8 tiles)||Deals 320% damage to the target & NB||Gains a +40% power boost for her next Special, with a possible top-end hit of 520% damage to 3 targets (1,560% total)|
|Faline||Fast (8 tiles)||Deals 330% damage to the target & NB||-64% mana generation to the quickest of the heroes hit (all 3 if the same)|
Anne could do up to approx 1485% damage; that’s about what Mr. Pengi will do with all the Minions.
And that’s just a matter of fact, should she hit early in the battle… and at Fast, there’s a great chance of her doing that.
If Anne were around for my Hardest Hitting Heroes Countdown, her total damage score would be 14,594 (adjusted for Mana Speed) and that would place her 5th on the Damage adjusted for Mana Speed table.
Above Khufu and Mr. Pengi.
Anne’s limited Criteria (Empires and Puzzles)
Anne is an unfiltered menace. While heroes like Costumed Finley have the potential of hitting all enemies with a devastating blow, they need the right conditions to make it so.
However, Anne’s primary concern is simply that you passed your last medical.
As long as your heroes look healthy on the outside, Anne’s fitting to go. to. work.
5 happy, healthy, heroes standing opposite her, are just living in a fool’s paradise.
They’re all about to feel the full brunt of her backhand.
The only saving grace is written here:
‘The damage is reduced on each consecutive hit.’
So, at least not everyone will have to suffer the 550% damage. But what will the ‘reduced damage’ represent when applied to Anne’s Special?
How Hard does Anne Hit?
Tobov, the awesome contributor who shared his Hardest Hitting Heroes Data with us back in July (wow, time flies), has done some numbers around Anne’s potential damage.
And, I’ve got his permission to use them here, but please bear in mind, this represents his early surmising, so is not set in stone, -but they give us something to work with. Anyway, this is what he has:
Based on Finley’s damage, and similar card wording, Tobov approximates that Anne’s second hit will inflict approx 80% of her original damage. Then 50%, then 30%, and finally, 10% damage.
And he thinks the resulting damage will look something like this:
1st hit: 1100 HP (550%)
2nd hit: 880 HP (440%)
3rd hit: 550 HP (275%)
4th hit: 330 HP (165%)
5th hit: 110 HP (55%)
These numbers are based on experience with similar percentages from other fully levelled and emblemed heroes.
I’d like to note, the 4th and 5th hits look manageable. I’ve checked with Malosi, and he reckons he could take em, no problem.
New video evidence of Anne in action…
Watching this video of Anne in action (1.56 Sec), Anne maybe even stronger than predicted here.
In the video Anne hits for:
1st hit: 1024 HP
2nd hit: 1057 HP
3rd hit: 795 HP
4th hit: 620 HP
5th hit: 249 HP
Although, that second hit is to Ana-Belle, the new 4-Star hero.
With so many variables in Empires and Puzzles, I will let the dust settle before settling on a final estimate. Still, one thing is clear, she wields much power.
Anne likes to make Threats (Empires and Puzzles)
The crazy thing about Anne is what she does next, -after the slapping.
You gotta remember, she will likely fire off early and catch all of your squad sleeping, dribbling, and wiping them eyes and whatnot.
And after she messes them up for the first time, then she issues the mother of all threats…
“Go on, use your Special. I dare you. Double-wouble dare you, fool. Watch what happens to you, chump.”
And if you do raise so much as a crooked Magic Wand, she’ll saddle you with -34% attack, -34% defense, and -24% mana generation, all for 4 turns.
That’s one hell of a party trick to pull at Fast (8 tiles)… Raids are gonna fly by.
-Anne isn’t just a massive hitter, she causes widespread harm. She could hold your entire team to ransom!
Anne (Challange Festival)
My final thoughts:
As I said at the top, Anne has very few filters. The first time she fires off, she’s likely to hit 4 to 5 enemies, surely.
And, she leaves them all in a highly anxious state, as they hesitate to take any action. And that may be the real whammy here, coz once she’s surrounded by elite heroes, you might not be able to hold back for 1/2/3/4 turns, while you try and shake it off.
It’s true, that later in the battle her influence will wain, as you come to accept your loss 😁.
But that’s one hell of a way to live…. (I wanna live again!)
There will be ways to manage Anne just like any other powerful hero, but a lot of that work might have to be re-active.
Anne does sooo much without any real qualifier that she has the real potential to change the outcome of a battle. She wholesale manipulates actions for the following 4 turns.
She’s a great hero to own, and any hero who demands you field a counter (like a Cleanser), is special indeed.
Hero Grade for Anne (Empires and Puzzles)
So for my grading, the question is:
Is this hero’s Special capable of/likely to change the outcome of a battle? Yes.
If not, do they still bring enough to the party to help defeat the deities? N/a.
Old Cynic’s Hero Grade: Deity ⭐⭐⭐
[Please always check in-game Hero Cards to confirm details and never chase Heroes]
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Images used by way of review/tutorial – Copyright owned by Empires & Puzzles: Small Giant/Zynga Games