Costumed Garjammal has just arrived at the Empires and Puzzles Underwild Portal, and today I wanted to discover if her Axolotl kite actually poses a threat.
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Caveat: This post contains gameplay speculation and personal opinion. It may also contain adult comedy, sarcasm, and Human error. It is not advice and is solely for entertainment and informational purposes.
Costumed Garjammal’s Stats and Special Skills (Kite of Endurance)
Element: Nature (Green) Class: Paladin Mana Speed: Fast
Special Skill (Kite of Endurance): 1. Deals 410% damage to the target. 2. The caster regenerates 800 HP over 4 turns. The effect duration resets if the caster is hit with direct damage from a Special Skill.
Underwild Family Bonus for 1/2/3/4/5 Heroes: 20%/24%/28%/32%/36% chance to spawn an Underwild Gem on the board when this Hero casts their Special Skill. Underwild Gems deal 50 damage to a random enemy each turn until it is matched.
Passive Skill: DECREASE AILMENT DURATION ~ Duration of the first 3 Status Ailments this character receives from Special Skills is decreased by 1 turn.
Talent: PROTECT ~ +25% chance to get +25% defense for 2 turns after receiving and damage. The effect is applied at the end of the turn.
Aether Power: REGEN ~ Regenerates 420 health over 6 turns.
Costumed Garjammal Vs Garjammal (Empires and Puzzles)
Let’s put Costumed Garjammal alongside her base card:
|Hero||Mana Speed||Hit||Regen||Class||Aether Power|
|Costumed Garjammal||Fast (8 tiles)||410% damage to the target||800 HP over 4 turns||Paladin: |
PROTECT ~ +25% chance to get +25% Defense for 2 turns after receiving and damage.
|REGEN ~ Regenerates 420 health over 6 turns.|
|Garjammal||Fast (8 tiles)||430% damage to the target||675 HP over 3 turns||Barbarian:|
WOUND ~ +30% chance to apply bleeding from any normal attack
|RAGE ~ |
+15% Attack and a further 1% increase every time they are hit during 6 turns.
So, Garjammal’s received a decent upgrade on the self-healing and lost a little on the hit.
All in all, she remains much of what she was before, albeit, benefiting from a substantial Costume Bonus (Atk: 8%, Def: 8%, HP: 13%, Mana: 5%) and due to the retriggering staggered healing, she could prove to be a pain to finish in battle.
That said, she’s not a jaw-dropper, so why am I even reviewing her?
I wanted to use her to illustrate that by only reviewing the monsters, most of my case studies end up being T2s or T3s (HotM aside!).
Of course, most new Heroes are designed to be monsters and better than their predecessors, but that’s not always the case.
Basically, I’m biased and am actively trying to review the better Heroes!
But since we’re here, let’s continue with C. Garjammal…
Costumed Garjammal Vs Empires and Puzzles
In my view, she’s a very capable Sniper. -She’s a modern Sniper.
In the old days, we had Snipers who did very little, whereas Costumed Garjammal has a mechanism to continually heal herself to the tune of 200 HP per turn.
And let’s not forget, her self-healing will open up a number of new opportunities for team building.
Costumed Garjammal and her Peers:
|Costumed Garjammal||Fast (8 tiles)||Deals 410% damage to the target||833||Regenerates 800 HP over 4 turns, resets if hit by direct damage from Specials|
|Garjammal||Fast (8 tiles)||Deals 430% damage to the target||854||Regenerates 675 HP over 4 turns, resets if hit by direct damage from Specials|
|Turgruk||Very Fast (6.5 tiles)||Deals 450% damage to the target on the first hit and 400% damage thereafter||846||Stack increases all damage to the target by +5%, Element Link: +5% chance to dodge Status Ailments for 4 turns|
|Himeros||Very Fast (6.5 tiles)||Deals 460% damage to the target||865||Dispels buffs from the target, Caster and NB do +40% damage via Special Skills for 3 turns|
|Athos||Very Fast (6.5 tiles)||Deals 470% damage to the target||865||Destroys all Minions from the target, the caster gets 20% Mana for each destroyed Minion, Attack bypasses defensive buffs including counterattack, the caster regenerates 306 HP over 2 turns|
|R&N||Fast (8 tiles)||Deals 420% damage to the target, up to 570% damage based on target health||809||Steals Mana and Passive kills Minions from a random enemy, Element Link: +5% chance to dodge Status Ailments for 4 turns|
|Quintin||Fast (8 tiles)||Deals 420% damage to the target||821||The target receives 100% damage for all the damage their allies receive for 4 turns|
|Laohu||Fast (8 tiles)||Deals 605% damage to the target||844||Boosts the caster’s health by 50% of the damage dealt, Passive disables Minion Abilities|
Costumed Garjammal Vs Costume x2 Marjana (Empires and Puzzles)
As we see, Costumed Garjammal doesn’t do anything particularly absurd. And while it is true that many of the new Costumes look more like simple Stat buffs, it’s not always the case.
For example, I really like Cx2 Marjana, who recently received a very decent and usable new outfit:
Being critical of Costumed Garjammal, my main issue is the fact that her secondary skill isn’t something you can leverage or really benefit from.
-It just makes her slightly more dogged.
If she applied Boosted Health, instead of normal healing, well, she would probably receive a slightly better grade.
Speaking of grading, it is also tempting to reward her Stats. After all, she enjoys:
Atk: 833 Def: 844 HP: 1559
But on the whole, I’m not a fan of simple Snipers in general and that extends to Costumed Garjammal too.
I’m reminded of Tyr, but he does much more, including:
- 285% damage to target
- 60% chance to bypass
- 212 Bleed over 4 turns
- Self-heals for 548 HP over 4 turns, and
- If he dies, he is reborn with 32% health
Costumed Garjammal (Empires and Puzzles)
My final thoughts:
With everything said, I still miss a good number of Heroes, and that’s normally about time.
~I swear, the older I get, the less of it I have.
But once in a while (more rarely nowadays), I purposely skip a Hero, simply because they’re weak or not incredibly OP.
Going back to Costumed Garjammal:
I would call her a Warrior in today’s game, but I’d accept arguments of Archangel at most.
She’s a good Hero with near-modern Stats and a handy bit of healing. -Meaning, she would be great for Stacking.
Ultimately, her value is predicated on your current roster and playstyle.
For example, if I pulled Costumed Garjamma I’d consider levelling her because she could fill a role.
What are your thoughts on Garjammal’s new Costume? Let me know in the comments below!
* Point of Interest: Costumed Garjammal’s pink kite is an Axolotl; An amphibian that has the ability to regenerate lost limbs. That marries quite nicely with Garjammal who has multiple limbs.
Hero Grade for Costumed Garjammal
So for my grading, the question is:
Is this hero’s Special capable of/likely to change the outcome of a battle? No.
If not, do they still bring enough to the party to help defeat the deities? No.
Old Cynic’s Hero Grade: Warrior
[Please always check in-game Hero Cards to confirm details and never chase Heroes]
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