Balbar is the November 2021 Empires and Puzzles Hero Of The Month (HotM). He’s pretty good in my estimations, but let me explain why.
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Caveat: This post contains gameplay speculation and personal opinion. It may also contain adult comedy, sarcasm, and Human error. It is not advice and is solely for entertainment and informational purposes.
Balbar‘s Special Skills & Core Data
Element: Nature (Green)
Mana Speed: Average
Special Skills (Slumber Spores): 1. Deals 300% damage to the target. 2. The target falls asleep. 3. While asleep, they can not attack or gain mana. 4. All damage dealt to the sleeping target is increased by +60%. 5. The sleeping target is woken once it takes damage. This excludes damage from Minions and Fiends. 6. [Element Link] Element Link gives +10% increase for any healing received for all Nature allies for 4 turns. This effect can’t be dispelled.
Passive: 1. Has an innate resistance against status ailments that give immunity to new buffs. 2. Recovers 5% health when he receives a buff.
Talent: COMPANION ~ +15% chance to summon a Thorn Minion after receiving any damage. The effect is applied at the end of the turn.
Legends 2021 Family Bonus: 1/2/3 Heroes: +10%/+15%/+20% critical chance. Bonus for 2+ Heroes: Element Link affects all allies.
Is Balbar worth Levelling? (Empires and Puzzles)
Yes –depending on your roster and your interest in seeing how good he can be.
The idea is simple: Balbar can make one enemy hero go to sleep.
And if you read my Malosi review, you’ll know how much I value Control-heroes like him.
Imagine sending Alfrike to sleep, while you sort out the rest of the Defense, before returning to focus on her.
What about Mother North, who’s always sitting on that left wing, looking to laugh in your face and crush your dreams.
The idea, the concept, that Balbar presents is certainly appealing. Question is, does it work? Is it effective? Let’s find out.
Balbar‘s Special (Slumber Spores)
Balbar hits one target for 300% damage, which is very low for an Average speed sniper.
But it’s the rest of his Special we want.
And the rest is great: The victim falls asleep, and while asleep, they can’t attack or gain mana.
Also, all damage dealt to the sleeping target is increased by . Another bonus -but that’s only for the first damage inflicted.
So the ideal outcome will be…
- To Wake the target when you have a monster locked-and-loaded and ready to go,
- Or maybe, to keep them asleep while you deal with some other enemies first.
Either way, we ideally want a Special Skill hit to wake our sleeping beauty. Because, if it’s Tile-damage that Wakes them, they’ll only get +60% damage for the first tile.
And a dead tile, with just 1 HP damage, will still count.
Thankfully, damage from Minions and Fiends won’t Wake them, so we don’t have to worry about that.
Balbar Special Explained (HotM)
Balbar’s Special is all about managing Tiles and Special Skills.
The idea of sending a hero to sleep indefinitely is ridiculously awesome. And to me, it’s reasonable for such a strong Special, to require a little more technique.
With Malosi’s and Bai Yeong’s Special, we have to time it correctly, or we lose it. And with Balbar, we’ll have to manage the spread of damage, or we’ll lose it.
Balbar’s Comparison (Empires and Puzzles)
|Balbar||Average||Deals 300% damage to the target||Sings them a lullaby|
|Lepiota||Fast||Deals 158% damage to the target||Removes Status Effects from target, then shifts them into Ghost mode. While in Ghost mode, they can’t gain mana or be healed. Ghost mode lasts for 4 turns|
|Malosi||Very Fast||Deals 300% damage to the victim’s head||Target cannot cast any new status effects or stacks on enemies or allies for 3 turns|
|Bai Yeong||Fast||Deals 320% damage to the target||Target gets -75% accuracy for 2 turns & target gets -75% decrease for any healing|
|Zocc||Average||Deals 300% damage to the target||Increases the mana of the target by 50%, who then casts Mindless Attack on a random ally when mana is full (Stops hero from using their Special Skills)|
All of these heroes impair the target by limiting the use of their Special Skills in some way.
Is my Squad right for Balbar?
Balbar’s value to you will be based on how well he fits into your Raid team.
I say Raid because I can’t see much use for him elsewhere.
If you play heroes who inflict damage to ‘all enemies’, then you’ll always Wake the target when they fire off.
And that may be fine because you’ll still get that extra +60% damage against the target.
However, better use of Balbar might be to reduce the opposition down to 4 heroes. So you can more easily defeat them, while one Sleeps.
And then, when the target hero does wake up, yawns and takes look around, -they’ll see, the jig is up.
Finally, as Balbar renders the victim to Sleep indefinitely, there’s no reason not to keep targeting other heroes. Maybe, you’ll only need to face 3 heroes for a short while.
To get the most melatonin out of Balbar, I’d pair him with snipers, 3-hitters, and Fiend/Minion summoners.
And since most mass-destroyers are elite heroes, Balbar could ultimately turn out to be, The People’s Hero.
Balbar – Empires and Puzzles Grade
My final thoughts:
Balbar’s all about Raiding and managing the Defense.
Anytime you can stop a hero from acting, you’re onto a winner.
The downside here is his Speed. Average is a little slower than I would have liked, -especially for all the work it’s gonna take to coordinate this guy.
But that said, I’m gonna have to grade Balbar based on his potential.
Old Cynic’s Hero Grade: Archangel
What are your thoughts? Did I get it wrong, or did I miss something? Let me know in the comments below.
[Please always check in-game Hero Cards to confirm details and never chase Heroes]
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