Elizabeth represents the current upper echelon in Empires and Puzzles. She is an elite Fiend summoner, favoured by many top players worldwide. In this post, I’ll take a look at her strengths and dissect her Special Skills.
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Caveat: This post contains gameplay speculation and personal opinion. It may also contain adult comedy, sarcasm, and Human error. It is not advice and is solely for entertainment and informational purposes.
Elizabeth’s Element, Class, Special Skills, Passives & Talents
Here are her key stats & facts.
Element: Fire (Red)
Mana Speed: Average
Special Skills: 1) Deals 175% damage to all enemies. 2) Summons a Spider Fiend for all enemies. The Fiend damages the enemy with 43% attack every turn. 3) The Spider Fiend absorbs healing and disappears when it has absorbed health equal to 28% of the target’s max health. 4) The Spider Fiend gives -24% mana generation for its owner for as long as the owner has Spider Fiends. This effect cannot be cleansed.
Passive: INCREASE BUFF DURATION ~ Duration of the first 3 buffs this Hero receives from Special Skills is increased by 1 turn.
Talent: WITHSTAND ~ +30% chance to resist negative status effects.
Family Bonus (for 1/2/3/4/5 Underwild Heroes): 25% / 30% / 35% / 40% / 45% chance to spawn an Underwild Gem on board when this Hero casts Special Skill. The Underwild Gem deals 50 damage to a random enemy each turn.
Is Elizabeth worth Levelling? (Empires and Puzzles)
Yes, Elizabeth is one of the best Heroes in Empires and Puzzles.
I remember when she was first released, I assured my alliance that she’d be nerfed by next Tuesday… She wasn’t. She lived… and proceeded to slap her almighty Fiends into the faces of all those silly enough to oppose her.
If you’ve pulled Elizabeth, you’re sitting pretty, because your defense is now stronger for it:
- Elizabeth appears in 7/20 top defenses in the world. And I’m sure the other 13 wish they had her.
Elizabeth Compared to other Fiend Summoners (Widow’s Kiss)
Here’s how Elizabeth compares with the other top Fiend summoners in Empires and Puzzles:
|Hero||Mana Speed||Damage/Other||Fiend Damage||Healing Absorbed by Fiend|
|Elizabeth||Average||175% to ALL|
Fiend gives -24% mana generation for life of Fiend
|Motega Tier-2||Slow||Fiend gives -50% accuracy for life of Fiend||43%|
|Senan||Slow||275% to ALL||45%||30%|
|Hannah||Fast||215% to Target & NB|
Fiend gives -20% attack for life of Fiend
Fiend Summoning is the new big thing in E&P (second only to Stacks), and currently, there’s not a lot you can do about it.
A key feature of Elizabeth’s overall ability is her speed (AVERAGE). A clear advantage over the SLOW Heroes on our list.
And once charged, she’ll slap the entire enemy posse for 175% damage, and proceed to flick a Spider Fiend into each of their faces. The Spider will quickly attach itself in a blur of flailing legs and foggy webbing, before settling its Opisthosoma into the victim’s primary cavity.
But their muffled cries won’t help them, as the Fiend bites them for 43% each turn, and refuses to let go until 28% of the victim’s HP has been absorbed. And while this pest infects the faces of its victims, they suffer -24% mana generation.
How to play Elizabeth? Special & Position (Tank, Flank, Wing)
Elizabeth is so versatile that she can be considered for all positions.
While she’s most commonly played as Tank, or Flank, among the top-tier, she’s not out of place on the Wing.
The fact is, she targets all enemies and doesn’t offer any localised buffing to teammates. -So, you just need her to get hit and fire off.
And looking at her stats, she can take a hit. My example card above has 843 shielding and 1527 health.
Her position in your defense will very much depend on how strong your roster is; if you have decent Heroes who deserve to be Tank or Flank, then go with them. Just stick Elizabeth on the Wing.
If I had her, I’d play her on the Flank, because that’s where I have the most trouble with her in Raids.
I’d also use Elizabeth in Raids because she’s so strong and (relatively) quick. The only time I’d sit her down is on Map stages, where I want mass strikers to cut through the levels without delay…. on auto.
Wanna know what Tank, Flank, & Wing mean? Read my Jargon Buster, here.
Elizabeth, Empires and Puzzles Underwild Hero
My final thoughts:
Elizabeth is a bad woman, not to be trifled with.
In this post, I’ve focused on her core skills, but let’s not overlook her Passive, Talent, and Family Bonus, which all contribute to her overall value.
I play 3/2 or 2/2/1 on Raids, and to be honest, if I get the right tiles I can drive through anybody.
But when the tiles go against me, and Elizabeth gets to flicking Spiders about, it can be a sign it’s time to ‘FLEE’ and start over.
Old Cynic’s Hero Grade: Deity ⭐⭐★
What are your thoughts? Did I get it wrong or miss something? Let me know in the comments below.
[Please always check in-game Hero Cards to confirm details and never chase Heroes]
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