Alucard looks like the most powerful thing to come out of Empires and Puzzles since CGP. He’s sooo strong that some in the community demanded his immediate resignation. But let’s explore the legend, to discover for ourselves, just how ridiculously outlandish this vampire actually is (or isn’t, as the case may be)…
Caveat: This post contains gameplay speculation and personal opinion. It may also contain comedy and sarcasm. It is not advice and is solely for entertainment and informational purposes.
Alucard’s Stats and Special Skills (Empires and Puzzles)
Key Facts: Fire (Red), Very Fast, Sorcerer, Morlovia Family
Special Skills (Vampiric Curse): 1. Destroys all Minions from the target and nearby enemies. 2. Deals 250% damage to the target and nearby enemies. 3. All allies recover 10% health for each destroyed Minion. 4. All allies get 3% Mana for each destroyed Minion. 5. The attack bypasses defensive buffs. This includes counterattacks.
Passive: STEAL BUFF – When this character casts their Special Skills, they have a 100% chance to steal the newest dispellable buff from a random enemy that has Buffs. If no enemy has buffs, they deal 70% damage to all enemies.
Family Bonus: 1/2/3 Heroes: +3/+6/+12% Mana Generation.
Talent: DELAY ~ +15% chance to drop the mana generation of the enemy by -50% for 2 turns after dealing damage. The effect is applied at the end of the turn.
Is Alucard Worth Levelling? (Empires and Puzzles)
This feels like one of those posts where I’m preaching to the Choir.
You already know how absurdly insane Alucard is.
And as much as you might think that I like to talk, I want to at least attempt to catch you off guard with a little something unexpected.
That’s why I wrote about Miriam & Midnight the other day. They’re distinct, interesting, and can be made better with a little synergy and strategy.
Alucard, on the other hand, is the equivalent of dropping a fridge on your toe.
His high rating was as inevitable as the rising Sun.
Alucard Vs. Empires and Puzzles
Here’s a table populated with quick hitters:
|Alucard||Very Fast (6.5 tiles)||Deals 250% damage to target & NB||Bunch of Minion stuff… and bypasses defensive Buffs, and awesome Passive|
|Horus||Very Fast (6.5 tiles)||Deals 250% damage to target & NB||Reduces max health of targets by 150 HP for 3 turns|
|Costumed Gefjon||Fast (8 tiles)||Deals 335% damage to target & NB||Destroys all Minions from the target and NB|
|Costumed Guardian Panther||Fast (8 tiles)||Deals 280% damage to all enemies||-64% defense against Dark for 3 turns, All enemies are immune to new status buffs for 3 turns|
|Costumed Master Lepus||Fast (8 tiles)||Deals 280% damage to all enemies||Caster gets -24% mana generation for 4 turns|
|Lewena||Fast (8 tiles)||Deals 260% damage to all enemies||Blocks Talent activation for all enemies for 6 turns|
|Mr. Pengi||Fast (8 tiles)||Deals 450% damage to the target||Will potentially hit another 15 times -up to 1,498% damage|
|Quenell||Fast (8 tiles)||Deals 320% damage to the target & NB||Gains a +40% power boost for her next Special, with a possible top-end hit of 520% damage to 3 targets (1,560% total)|
|Faline||Fast (8 tiles)||Deals 330% damage to the target & NB||-64% mana generation to the quickest of the heroes hit (all 3 if the same)|
Horus was a trailblazer, proving that 250% damage to 3 targets at Very Fast could be done.
Alucard goes all ‘Hulk Smash’ at exactly the same speed. However, he bypasses defensive Buffs. -And the weight of his hit combined with the bypass, well, that can only mean a whole heap of pain.
He will also dispose of Minions before the hit, and his Buff Stealing Passive is likely to be triggered every time he so much as farts.
And if there are no Buffs to steal? Well, then he’ll hit all enemies for 70%… that means the 3 targets will receive a staggering 250% + 70% damage, on a Very Fast Charge!
Alucard is a powerhouse, but thankfully, the 250% hit isn’t game-ending.
…That said, please keep him away from my heroes. Cheers.
Alucard and the Anti-Minion Heroes (Empires and Puzzles)
Alucard may have as much nuance as a Matador in a bullring, but he still needs a pocket to operate in. ~He still needs Minions present to reach his full potential.
For each Minion dismissed (from 3 targets), all allies will receive 10% health and 3% Mana. Great.
And at Very Fast, Alucard will be effective on both Defense and Offense, with his bonuses quickly racking up.
Minion Summoner Supremacy
Alucard aside, just for a moment: I’m realising that quite a few of the new heroes are Minion Controllers. Well, that and the ever more powerful Minion Summoners… Like Miriam & Midnight.
But, producing monster Summoners and trying to offset that by producing Minion Controllers, is a bit of a false economy.
Because, while the monster Summoners like Hulda, Arco, and Miriam & Midnight are likely to be owned by elite players, and therefore end up in high-end Defenses, their counterparts and Kryptonite are also likely to be owned by the very same players. Heroes like Alucard, Costumed Gefjon, and Erebus.
Meaning, the Minion Summoners we commonly face get much stronger, while our common solution to combat them, remains the same. Often a subpar solution at that (speaking for myself).
So, if you keep making the Hulda’s of this world stronger, then the gap between the player-tiers will continue to grow, as the lower tiers find it increasingly more difficult to hang.
Now, I’m not casting judgement, I’m simply observing and acknowledging (it’s also an interesting thing to discuss).
As always tho, I’d love to hear your thoughts!
Alucard (Return to Morlovia)
My final thoughts:
Alucard is a powerful hitter and Minion Controller. Although, both Skills are hard to value over the longer term because, in time, heroes will hit harder and the swarm may pass and Minions might lose their appeal.
In the current Meta, it’s difficult to argue that Alucard is anything but a top hero. -The only way he could possibly be any better, is if he were to target all enemies.
Without even a solitary Minion in front of him, he still hits three for 250% and bypasses defensive buffs… at Very Fast.
Alucard may be sooo quick that you end up holding back his Special, while you wait for the enemy to get their act together and actually produce something worthy of slapping!
But then, with Minions in front of him, he’ll not only nullify them, but he’ll also heal his teammates and supply them with the game’s lifeblood; Mana.
For now, he is near the perfect weapon.
Hero Grade for Alucard (Empires and Puzzles)
So for my grading, the question is:
Is this hero’s Special capable of/likely to change the outcome of a battle? Yes.
If not, do they still bring enough to the party to help defeat the deities? N/a.
Old Cynic’s Hero Grade: Deity ⭐⭐★
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Images used by way of review/tutorial – Copyright owned by Empires & Puzzles: Small Giant/Zynga Games