Slayers of Fell Shadows: All Heroes Reviewed (Empires and Puzzles)

Slayers of Fell Shadows, the Empires and Puzzles Challenge event, is stacked with awesome heroes, fantastic Specials, and a ridiculous Family Bonus.

In this post, I’ll cover the event rules, detail the Slayers Family Bonus, and I’ll also touch on each Slayer Hero; covering their Special skills and sharing my initial thoughts.

Before we start, please consider sharing a link to this post with your Alliance or on social media. It really does help.

MENU (Empires and Puzzles Slayers of Fell Shadows)
1. Slayers of Fell Shadows Gameplay Rules
2. Slayers’ Family Bonus Explained
3. All 5 Star Slayers Heroes
Caitlin
Rian
Cathal
Saoirse
Senan
4. All 4 Star Slayers Heroes
Orla
Cillian
Aodhan
5. All 3 Star Slayers Heroes
Noril
Maeve

Caveat: The post represents game-play speculation and personal opinion. It is not advice.

Slayers of Fell Shadows Gameplay Rules

  • Slayers Family heroes receive a bonus while playing in the Slayers of Fell Shadows event; they enjoy increased attack, bypass Elemental Barriers, and receive a +20% increase in Health.
  • In this event, your actions can enrage the enemy, with their Rage (and damage) increasing every-time you use a Special skill or a Battle Item.
  • When their Rage is increased to the maximum rate, they’ll receive -50% damage, Battle Items deal -50% damage, and all status ailments on the enemy are cleansed at the beginning of their turn.
  • Enemy Rage will be reduced if you do not use any Special skills or Battle Items during your turn.
  • At the Summons portal, Challenge Event Coins will be used for Slayers of Fell Shadows.
  • Finally, there are 10 stages of difficulty and enemies reflect blue (Ice).

Slayers Family Bonus Explained

Mana note: All Slayers take 11 tiles to charge. For reference, Slow mana speed = 12 tiles.

The Slayers of Fell Family Bonus looks to be very impressive, if a little complex.

The chance of receiving the Family bonus is based upon the number of Slayers Family heroes in the line-up. One hero has a 50% chance, two heroes have 75% chance, and 3 heroes have 100% chance of receiving the Family bonus.

The main takeaway is, Slayer Family heroes gain significant HP and increased mana generation at the end of each turn. And, it Stacks (Max x10). Here’s what it looks like for three 5 star heroes on the same team:

  • 100% chance to gain +5% mana generation (a Max of 10 = +50% after 10 turns (At which point, your heroes will have a FAST mana speed))
  • 100% chance to gain +10 HP each turn (a Max of 10 = +300 HP (depended on the hero)

You do not need to cast a Special skill for this to occur, it’s innate.

Finally, 5 star, and 4 star, heroes receive 10 HP and 5% mana respectively, while a 3 star Slayer hero only receives 5 HP and 5% mana generation.

There is a way to stop all this ridiculous buffing and stacking; and that’s to have one of your heroes remove the stack. However, there aren’t (currently) many who can. Lepiota is one hero I can think of.

Basically, while all Slayers Family heroes are slightly faster than SLOW (‘Slayer Speed’ -11 tiles) to start with, it will change rapidly. So, they will get harder and harder to kill, as the battle rages on.

Next up -The Heroes! I’ll keep my initial thoughts brief on the 3 and 4 star heroes, but provide a more detailed review with the 5 star heroes.

All 5 Star Slayers of Fell Shadows Heroes

There are five, 5 star (Legendary) heroes, in the Slayers of Fell Shadows Family:

Caitlin

Element: Holy (Yellow)

Class: Wizard

Mana Speed: Slayers – 11 tiles (Slayers’ Family Bonus)

Special Skills: 1) Dispels buffs from all enemies. 2) Deals 180% damage to all enemies. 3) Deals additional 20% damage per removed status effect, up to 340% damage in total. 4) Stack (Max 10): The caster gets +5% mana generation. Stack +2 (Max 10): The caster gets 20 HP each turn.

Passive: STATUS AILMENT DAMAGE REDUCTION ~ Damage caused by status ailments reduced by -50%.

Talent: JINX ~ +25% chance to deal +15% extra damage per each active buff the enemies have. The extra damage applies to both normal attacks and Special Skills.

INITIAL THOUGHTS: I wanted to start with my favourite New Slayers of Fell Shadows hero: Caitlin.

Caitlin is a beast, and I think she’s here to shake-up Empires and Puzzles. If you consider the current crop of elite defensive heroes, you’ll no doubt think about heroes who buff their entire team in one way, or the other. Sif is a great example of this, but so is Odin who, let’s not forget, buffs his team with up to 28% mana generation.

Caitlin will dispel all enemy buffs, before hitting them all with 180% damage. If she does dispel buffs, then the damage percentage will increase with each buff removed. Maxing at 340% total damage.

Caitlin’s Special skill could easily shift the balance in any battle, and we haven’t even thought about her Family mana bonus (explained above). With it, her potential is crazy.

Imagine this: You’re playing a Raid against a top team and Sif has already buffed her team, but then Caitlin’s mana becomes fully charged.

She fires her Special, stripping the enemy first, before whacking ’em one-by-one. Now, you’re already 8 turns deep into the battle, and Caitlin is turning into a FAST speed hero. Quickly, she is fully charged again, and is ready to go. But you hold back, daring the enemy to buff something.

In short, Caitlin has the potential to lord-it-over the entire field. And remember, we’re only talking about her … not the other four 5 star heroes you took in with you (potentially including two other heroes from this list -to ensure the 100% chance of the Slayers’ Family Bonus).

Recently, we’ve enjoyed the introduction of a number of heroes designed to help us defeat Sif, Odin, Krampus, and the gang -heroes like Devana and Chakkoszrot. And Caitlin, may prove more popular than them both.

(Want more Caitlin? Find her full review here.)

Old Cynic’s Hero Grade: Deity

Rian

Element: Ice (Blue)

Class: Sorcerer

Mana Speed: Slayers – 11 tiles (Slayers’ Family Bonus)

Special Skills: 1) Cleanses status ailments from all allies. 2) Deals 180% damage to all enemies. 3) Deals additional 20% damage per removed status effect, up to 340% damage in total. 4) Stack (Max 10): The caster gets +5% mana generation. Stack +2 (Max 10): The caster gets 20 HP each turn.

Passive: STATUS AILMENT DAMAGE REDUCTION ~ Damage caused by status ailments reduced by -50%.

Talent: DELAY ~ +15% chance to drop the mana generation of the enemy by -50% for 2 turns after dealing damage. The effect is applied at the end of the turn.

INITIAL THOUGHTS: Rian has the same Special as Caitlin, the only difference being that instead of dispelling enemy buffs, Rian Cleanses ailments from all allies. And the damage dealt, is based upon how many ailments he removes.

Rian is clearly designed to partner with Caitlin, in providing damage to all enemies, while dispelling buffs and ailments to the entire field.

Rian is a monster and I’d have no problem whatsoever, in taking him into battle with Caitlin to get that 100% Family bonus.

That said, I think dispelling enemy buffs, better serves an offensive hero, as they can dispel Counterattack before striking themselves.

Old Cynic’s Hero Grade: Archangel

Cathal

Element: Ice (Blue)

Class: Barbarian

Mana Speed: Slayers – 11 tiles (Slayers’ Family Bonus)

Special Skills: 1) Deals 570% damage to the target. 2) The attack has a 60% chance to bypass defensive buffs. This includes counterattacks. 3) Stack (Max 10): The caster gets +10% mana generation. Stack +2 (Max 10): The caster gets 10 HP each turn.

Passive: STATUS AILMENT DAMAGE REDUCTION ~ Damage caused by status ailments reduced by -50%.

Talent: WOUND ~ +30% chance to apply bleeding from any normal attack.

INITIAL THOUGHTS: Cathal is a straight down-the-line, Sniper. 570% will defiantly hurt. As a point of reference, Lianna hits for 512%.

I also like the 60% bypass, but it must be said: I’m not a huge fan of Snipers in general.

I think a hero needs to be a Master of many things to be useful in this game. So, for that reason alone, it’s hard to get too excited about Cathal.

On top of that, Cathal is near SLOW. A SLOW Sniper?

Old Cynic’s Hero Grade: Warrior

Saoirse

Element: Fire (Red)

Class: Fighter

Mana Speed: Slayers – 11 tiles (Slayers’ Family Bonus)

Special Skills: 1) Deals 315% damage to the target and nearby enemies. 2) The target and nearby enemies get -54% defense for 3 turns. 3) Stack (Max 10): The caster gets +10% mana generation. Stack +2 (Max 10): The caster gets 10 HP each turn.

Passive: STATUS AILMENT DAMAGE REDUCTION ~ Damage caused by status ailments reduced by -50%.

Talent: Revive ~ +30% chance to revive with 1 HP after a fatal attack. The revive is applied at the end of the turn.

INITIAL THOUGHTS: Wow, Saoirse is powerful, but if it wasn’t for that Family Bonus, I wouldn’t be as impressed.

If I had to pick three 5 star heroes from the Slayers’ collection, it would be Caitlin, Saoirse and Senan.

Waiting on the first mana charge might be frustrating, but soon enough these three would be FAST. And the combo of Dispel/Damage-all (Caitlin), followed by 315% Damage/Defense-down (Saoirse), ending with Damage-all/Summons-fiend (Senan), should be enough to subdue any enemy team.

However, without the Family bonus, Saoirse might not appear so mighty.

Old Cynic’s Hero Grade: Archangel

Senan

Element: Dark (Purple)

Class: Sorcerer

Mana Speed: Slayers – 11 tiles (Slayers’ Family Bonus)

Special Skills: 1) Deals 275% damage to all enemies. 2) Summons a Spectre Fiend for all enemies. The Fiend damages the enemy with 45% attack every turn. 3) The Spectre Fiend absorbs healing and disappears when it has absorbed health equal to 30% of its target’s max health. 4) Stack (Max 10): The caster gets +5% mana generation. Stack +2 (Max 10): The caster gets 20 HP each turn.

Passive: STATUS AILMENT DAMAGE REDUCTION ~ Damage caused by status ailments reduced by -50%.

Talent: DELAY ~ +15% chance to drop the mana generation of the enemy by -50% for 2 turns after dealing damage. The effect is applied at the end of the turn.

INITIAL THOUGHTS: As mentioned above, Senan is an awesome hero. And I actually think he’d be useful without the Family bonus; 275% to all enemies, plus a Fiend for all enemies, seems good and strong.

Those Fiends are so annoying and difficult to get rid of! And for that reason, I make Senan my second favourite hero from Slayers of Fell Shadows. Here’s how I rate the 5 star heroes from Slayers:

  1. Caitlin
  2. Senan
  3. Saoirse
  4. Rian
  5. Cathal

(Want more Senan? Find his full review here.)

Old Cynic’s Hero Grade: Deity

Related: Empires and Puzzles Troops Guide

All 4 Star Slayers of Fell Shadows Heroes

There are three, 4 star (Epic) heroes, in the Slayers of Fell Shadows Family:

Orla

Element: Nature (Green)

Class: Ranger

Mana Speed: Slayers – 11 tiles (Slayers’ Family Bonus)

Special Skills: 1) Deals 230% damage to the target. 2) Deals 460% damage if the target has less than 50% health remaining. 3) The target and nearby enemies get -24% mana generation for 3 turns. 4) Stack (Max 10): The caster gets +10% mana generation. Stack +2 (Max 10): The caster gets 10 HP each turn.

Passive: STATUS AILMENT DAMAGE REDUCTION ~ Damage caused by status ailments reduced by -50%.

Talent: PIERCE ~ +25% chance to bypass defensive buffs when attacking. This includes counterattacks.

INITIAL THOUGHTS: Orla is a great 4 star Sniper with an additional bonus of -24% mana generation for the victim, and their nearby buddies.

Orla looks useful for Titans and maybe the odd Quest.

Cillian

Element: Fire (Red)

Class: Fighter

Mana Speed: Slayers – 11 tiles (Slayers’ Family Bonus)

Special Skills: 1) Deals 315% damage to the target and nearby enemies. 2) If the caster dies during the next 4 turns they are resurrected in the beginning of their turn with 27% health. All status effects are removed when the caster dies. 3) Stack (Max 10): The caster gets +5% mana generation. Stack +2 (Max 10): The caster gets 20 HP each turn.

Passive: STATUS AILMENT DAMAGE REDUCTION ~ Damage caused by status ailments reduced by -50%.

Talent: Revive ~ +30% chance to revive with 1 HP after a fatal attack. The revive is applied at the end of the turn.

INITIAL THOUGHTS: I wouldn’t mind pulling Cillian. His Special skill is powerful, and I love the resurrection with 27% health.

I imagine a 4 star hero like this could really help a mid-tier player for months! And, Cillian would be frustrating to face.

-Maybe ideal for Wars.

Aodhan

Element: Fire (Red)

Class: Wizard

Mana Speed: Slayers – 11 tiles (Slayers’ Family Bonus)

Special Skills: 1) Deals 210% damage to all enemies. 2) Summons a Wisp Fiend for all enemies. The Fiend damages the enemy with 35% attack every turn. 3) The Wisp Fiend absorbs healing and disappears when it has absorbed health equal to 18% of its target’s max health. 3) Stack (Max 10): The caster gets +10% mana generation. Stack +2 (Max 10): The caster gets 10 HP each turn.

Passive: STATUS AILMENT DAMAGE REDUCTION ~ Damage caused by status ailments reduced by -50%.

Talent: JINX ~ +25% chance to deal +15% extra damage per each active buff the enemies have. The extra damage applies to both normal attacks and Special Skills.

INITIAL THOUGHTS: Bearing in mind that all of these heroes are SLOW speed, it is striking how powerful some are, compared to others.

Aodhan is a 4 star wreaking machine. He will damage all enemies for 210%, before dropping a Fiend into their laps. I hate getting Fiends, but do love giving them (just like gifts).

Aodhan would be great for Wars, Quests, and maybe (if you don’t have anything better), Raids.

Related: 3-2 For Raiding? Colour Stacking Explained

All 3 Star Slayers of Fell Shadows Heroes

There are two, 3 star (Rare) heroes, in the Slayers of Fell Shadows Family:

Noril

Element: Nature (Green)

Class: Barbarian

Mana Speed: Slayers – 11 tiles (Slayers’ Family Bonus)

Special Skills: 1) Deals 240% damage to the target. 2) Deals 390% damage to a random different enemy. Deals extra damage if the target is Ice. 3) Stack (Max 10): The caster gets +5% mana generation. Stack +2 (Max 10): The caster gets 5 HP each turn.

Passive: STATUS AILMENT DAMAGE REDUCTION ~ Damage caused by status ailments reduced by -50%.

Talent: WOUND ~ +30% chance to apply bleeding from any normal attack.

INITIAL THOUGHTS: I like Noril. He looks similar to Bjorn; with his second random attack. And at 390%, it really does pack-a-punch. For reference, Bjorn deals 200% for his first hit and, 350% for his second. So, Noril is more powerful in that regard.

If I pulled Noril, I’d probably keep and level him.

Maeve

Element: Dark (Purple)

Class: Rogue

Mana Speed: Slayers – 11 tiles (Slayers’ Family Bonus)

Special Skills: 1) Deals 260% damage to the target and nearby enemies. 2) The target and nearby enemies get -44% defense for 3 turns. 3) Stack (Max 10): The caster gets +5% mana generation. Stack +2 (Max 10): The caster gets 5 HP each turn.

Passive: STATUS AILMENT DAMAGE REDUCTION ~ Damage caused by status ailments reduced by -50%.

Talent: EVADE ~ +20% chance to dodge direct damage from offensive Special skills.

INITIAL THOUGHTS: Maeve looks like a really solid 3 star hero, too. 260% to the target AND nearby, is nice. But I especially like the -44% defense down that goes along with it. Maeve could make a lot of difference in a 3 star battle.

Of the two 3 star heroes in Slayers of Fell Shadows, Maeve would be my favourite. However, they’re both good.

Slayers Event Empires and Puzzles Review

That was an epic post! Spot an error? Just let me know and I’ll update it.

Before you go, who’s your favourite Slayers hero? Let me know in the comments.

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21 Comments

  1. This is a nice and thorough breakdown with a lot of helpful ways to look at these heroes! Fingers crossed for a Caitlin and/or Senan!

  2. I have maxed Aodhan and love him. He really is a powerhouse on attack and the fiend is great. I have the ability to limit break him. Any thoughts on using Aether on him?

    1. Hi Alessa, I like Aodhan a lot, as seen above. He looks awesome for a 4 star hero, but sadly I don’t have him.

      Personally, I’ve been Limit Breaking my 3 and 4 star heroes, because it’s easier to get the Aether for them. If I had Aodhan, he would be high on the list to get the upgrade, but of course it depends on what you have on your roster. For me the question is: Where else are you going to use the Aether? If there’s nowhere better, and you actually use Aodhan, then why not?

      I hope that helps – I do think Aodhan is deffo worth it, but you might have a 5 star hero who you’re also saving up for, in which case the 5 star should normally take priority.

      Thanks for stopping by.

      1. Thank you for the quick reply! I have not used any of my fire Aether yet so I’m thinking I’ll use it on him and Elizabeth. Appreciate the advice and your site – super helpful. Thanks again!

  3. Hi! I really like your blog. Hope you can write more reviews about new heroes.

    Recently I got Saoirse, but I’m not sure I should give her ring to max level. Concern is slow mana. I noticed that although I only got her in slayer family, her 50% chance to receive stack still able to improve her mana generation. Can you give any suggestions? Thanks!

    1. Hello Nic, I think the answer to your question depends on the sort of player you are: If you have other top-notch heroes because you regularly pull, -the likes of Garnet (Ninja Family), or Elizabeth (S4). If you do, then it’s a matter of weighing up who’s the best of the bunch, and also finding out, what you need for your team.

      In my opinion, Saoirse is worth the final Mats based on her core-skills, 50% Slayers mana bonus, and her individual mana bonus. And looking at the SG forum, I see that 54% of voters agree.

      A simple comparison would be Isarnia – A 5 star SLOW mana hero. She hits all for 235% (Saoirse hits 3 for 315%). Isarnia inflicts Defense-down to all for -44% (Saoirse inflicts 3 for -54%). Isarnia may-well look like a costume version of Saoirse. However, I expect a significant difference in overall stats as Isarnia is S1, and Saoirse is a brand new Slayers.

      The question is: Can you speed up Saoirse with Troops or other heroes; can you make Saoirse AVERAGE? If so, then she looks even better when compared with Isarnia.

      In my review above, I talk about how she wouldn’t be as impressive without a Family of Slayers around her, and that is true. But she is still a very solid 5 star hero in her own right.

      I can’t tell you who to give Mats to, but I hope this helps!

      Oh, and if you haven’t already, please subscribe to the blog. Thanks.

    1. Hey Satish, there is one at the bottom of the Side-Bar. If you’re on mobile, that’s the bottom of the page. I’ve now added another to the Main Menu. Thanks!

  4. This is an old post but obv an ongoing topic. So, I hope you’ll eventually get to this question. Meanwhile I don’t have Caitlin so I can wait 😉

    Does Caitlin’s debuff / dispel apply before or after her direct damage?

    By comparison, Sonya and Caedmon damage THEN dispel.

    When the target has a counterattack buff, that’s going to make a significant difference.

    Thanks!

    Edit: OMG apologies. Shoulda checked the full review re Caitlin & counterattack.

    Thank you very much for providing this information!

  5. I have all 4* Slayers, with red ones being broken. Orla awaits the green Omega this month and be broken too. Now I’m testing the team: Boldtusk with costume, broken, Orla, Aodhan, Cillian, Brynhild (also awaits being broken). So far I can defeat enemy some 600 pts above my level… Of course with moderate tiles (and i have 14 lvl mana troops). IMHO the Slayers are greatly underestimated, and possibly not many people have them, yet a 3-Slayers team is an unstoppable killing machine: red guys start, orla finishes kills… And so on…

    1. Hi Darth, I always figured it was down to 2 things: 1. Speed, and 2. they were the first of the new Wave of insane heroes.

      I mean, after them came: Magic, Clash, Santa’s (Pengi/Costumes), New Ninja’s (Ruby), Challenge, and very soon, War of the Kingdoms. All designed to be stronger.

      But the Stacks and synergy found in the Slayers is really nice.

      The Magic lot just got powerful buffs yesterday… I figure as good as the Slayers are, they must be on the buffing list.

      Anyway, thanks for reading my ramblings, and thanks for commenting!

  6. Brynhild and Orla already finished and broken – wonderful! In good circumstances they can beat an enemy with 4800+ strength…
    Not sure how would Anton work after buffing, but I already have Anastasia finished, broken and with full set of symbols. And she’s crazy with grimoires – first she gives them to friends, then begins to throw them into enemies’ faces…

      1. I’ve already started testing the “Valhalla/Magic set”: Brynhild, Anton (9 talents, still unbroken – awaits for next series of Green Omega), Anastasia, Mist (fully talented and broken) & Griffin (same).
        With average tiles they can wreak havoc among teams 400-500 pts higher, even if composed entirely of 5* cards.

  7. Hey dear friend.. Now few months in play.. Can you update this post as more data and experience has been father on slayers.. Please include new man speed named slayers. Which is I believe start with 11 tiles

    1. Hey Wolf, I saw the mana update and I will revise the stats.

      I’m secretly expecting a buff for them -pure speculation based on other families. Anyway, I was kinda holding off ’til the portal comes around again to catch it all.

      Thanks for reading!

  8. Is there any news on when the Slayers event will return? It’s been forever since they appeared. Without the recent buff, I would’ve thought SG forgot about them.
    Thank you in advance!

    1. Hi Scott, there’s not much information that I can see, however, the entire family just got a mana buff…

      I love the Slayers and I do expect them to reappear soon. And if I were a betting man, I’d expect them to be buffed as well, cuz looking back, some haven’t fared as well as others.

      I’m also watching this space!

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