Empires and Puzzles’ September 2021 Hero Of The Month is Alexandrine. Read on to find out about her strengths and weaknesses, and just how good I think she is.
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Caveat: This post represents game-play speculation and personal opinion. It is not advice.
Alexandrine’s Element, Class, Special Skills, Passives & Talents
Here are her key stats & facts (written before release and subject to change).
Element: Ice (Blue)
Mana Speed: Average
Special Skills: 1) Recovers 18% health for all allies. 2) Recovers an additional 3% health per Ice Shield on the board, up to 42% health in total. 3) Alters the critical chance or accuracy of all Ice Shields on the board. When an attacking hero casts the Special, the shields become enhanced with +54% critical chance. When a defending hero casts the Special, the shields become weakened with -47% accuracy. 4) [Element Link] gives +10% increase for any healing received for all Ice allies for 4 turns. This effect can’t be dispelled.
(For those wondering, there’s early information that Alexandrine’s Ice Shield alterations do not stack with Jott’s.)
Passive: 1. RESIST HEALING AILMENTS ~ This hero has an innate resistance against status ailments that affect Healing. 2. HEALTH RECOVERY PER STATUS AILMENT ~ This hero recovers 10% health when they receive a status ailment.
Talent: MANASHIELD ~ +35% chance to resist any negative mana status effects or effects that prevent the use of Special Skills.
Is Alexandrine worth Levelling? (Empires and Puzzles)
It’s the indecisive nature of her healing.
A question I ask myself when evaluating a new hero is: Could they get into my Raid, or Defense, team? And with Alexandrine, the answer’s not clear because she’s such a mixed bag.
Let’s start by comparing Alexandrine to some other Out-and-Out (not incremental) 5 star healers:
|Hero||Mana Speed||Healing %||Secondary Skill|
|Alexandrine||Average||18% for ALL||Recovers +3% for every Ice Shield on the board (Up to 42%), +54% critical chance or -47% accuracy.|
|Grazul||Very Fast||15% for ALL||All allies are immune to new status ailments for 2 turns.|
|Toxicandra||Fast||24% for ALL||Cleanses status ailments from all allies. All allies regenerate a moderate amount of mana over 3 turns.|
|Ariel||Average||40% for ALL||Dispels status ailments from allies. All allies get +24% mana generation for 4 turns.|
|Delilah||Average||33% for ALL||Summons a Minion for each ally.|
|Mother North||Slow||30% for ALL||50% chance to revive fallen allies and summons a Minion for each ally.|
|Lady of the Lake||Slow||42% for ALL||Summons a Magical Sword Minion that removes -10% mana from enemy target.|
|Kunchen||Slow||42% for ALL||Cleanses status of all allies. All enemies get -34% defense for 4 turns.|
|Vivica||Slow||44% for ALL||Cleanses status of all allies. All allies get +63% defense for 4 turns.|
Alexandrine… Will she? Won’t she?
My main issue with Alexandrine is her low rate of basic healing (18%). -Because I don’t want to be counting Ice tiles mid-battle, in hopes of getting a little more out of her.
I play one healer, and I don’t think 18% basic, is gonna cut it.
When I look at the 5 star healers listed above, all of them can make a valid argument for being my main healer. But Alexandrine’s best argument is, “if the tiles are right, I’m your girl”.
Even 4 star hero, Lady Woolerton, would be a better choice based on healing alone. She’ll give me 40% healing for all allies, no questions asked… and she’s FAST.
So, is that it? Is Alexandrine a dud? Only useful for Red Titans?
No, because there’s more to Alexandrine than just healing.
Related: Empires and Puzzles Jargon Buster
Alexandrine’s Special Skills
First, I like the Passive ability she has: This hero recovers 10% health when they receive a status ailment. So every-time the team gets hit with a status ailment, Alexandrine will heal herself for 10%. Not bad.
But Alexandrine’s real value pivots on the strength of her secondary Special skills;
- Alters the critical chance or accuracy of all Ice Shields on the board.
- When attacking, Ice shields become enhanced by +54% critical chance.
- When defending, Ice shields become weakened by -47% accuracy.
So in a Raid for example, Alexandrine will give Ice tiles a +54% chance at Critical damage. What’s Critical damage? In short, it’s a chance to do double the tile damage.
And, on a Defense team, Alexandrine will give Ice tiles -47% accuracy, causing them to miss half the time.
But how much difference is that going to make in a standard Raid? Or on Defense?
It would however, be quite significant against a red Titan, or on a red Quest stage. And her Element link would also come in handy there: +10% increase for any healing received for all Ice allies for 4 turns.
This all leads me to conclude that Alexandrine’s real expertise is harnessed inside of a Titan’s lair.
I’m not saying she can’t find a spot on a Raid or Defense team; just that there are better options out there.
September 2021 – Alexandrine Empires and Puzzles Hero Of The Month
My final thoughts:
At the end of the day, Alexandrine’s healing may turn out to be more powerful than expected, based on the average number of Ice-Shields on the board at any given time. Also, her secondary skills may feel more worthwhile when you’re actually playing her.
The fun is in speculating how these heroes will materialise. Truth is, if you need a 5 star Ice hero to complete your roster, Alexandrine shouldn’t be sniffed at.
Old Cynic’s Hero Grade: Warrior
What are your thoughts? Did I get it wrong, or did I miss something? Let me know in the comments below.
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