Turgruk Empires and Puzzles HotM April 23
Turgruk is Empires and Puzzles’ April 2023 Hero of the Month (HotM) and at Very Fast, she’s already feeling all the heated frenzy of excitement that that speed brings.
But, is this super quick Sniper really worth the pixels required to populate her flimsy cape?
Well, let’s find out!
But first, let me offer you the use of my free Aether tool which should make finding the Aether Power of your new Hero that much easier.
Wanna help me? ~Just tell someone about my blog. Tell your mates that like Raiding and those that like Titan slaying. Tell the Season grinders, the Warring top scorers, the Mystic riders, and the Tower climbers. Heck, tell the voters, the seekers, the pet owners, and the tea-sipping dreamers. Most of all, tell the saints and the sinners, the reachers and the sitters, the overachievers and the laidback couldn’t give a f#*kers. Tell those on peddle stools and those in the trenches, all about my stories and my digital pages.
Caveat: This post contains gameplay speculation and personal opinion. It may also contain adult comedy and sarcasm. It is not advice and is solely for entertainment and informational purposes.
Turgruk’s Stats and Special Skills (Hero Of The Month)
Key Facts: Dark (Purple), Very Fast, Ranger, Legends 2023 (Not activated yet)
Special Skills (Marked Aim): 1. Deals 400% damage to the target. 2. Stack (Max 10): All damage the target receives is increased by +5%. 3. [Element Link] All Dark allies get a +5% chance to dodge Status Ailments for 4 turns (can not be dispelled).
Passive: 1. RESIST BLIND ~ This character has an innate resistance against Ailments that affect accuracy (Doesn’t apply to Status Effects from allies). 2. INCREASED SPECIAL SKILL DAMAGE ~ The first time this character casts a Special Skill that deals damage, an additional 50% is added to its power.
Talent: PIERCE ~ +25% chance to bypass defensive buffs when attacking. This includes counterattacks.
Aether Power: ATTACK UP ~ +20% Attack for 6 turns.
Turgruk and the 1-2 Quick Slap (Empires and Puzzles)
This may prove to be my shortest review ever.
Turgruk is really about one thing; her hit. The rest is utter fluff… Well, nearly.
All we need to know is:
- How strong is that first hit? And,
- How strong is the normal hit?
Coz I can write off the rest of this stuff here and now:
- Stacked increased damage by +5% (Pretty empty qualification, besides Titans)
- Dark allies get +5% chance to dodge Status Ailments for 4 turns (Beyond pointless)
- Ranger Talent (It’s a Talent and doesn’t significantly alter the value of the Hero)
- RESIST BLIND (most likely irrelevant in most battles)
There we have it. It all comes down to the strength of that Sniper’s slap at Very Fast Mana speed.
I welcome this relatively simple Hero, as opposed to last month’s Gilligan.
Now I can use this space to write other things. Oh, how I regret the folly of my youth. Why did I not understand the true nature of time?
The ticking clock that beckons me from some far-off place.
Oh, if the stars could have told me which path I should have taken.
To avoid all the d#*kheads, I met along the way.
How Hard Does Turgruk Hit? (Empires and Puzzles)
This question is best answered with a chart… Boom:
|Turgruk||Very Fast (6.5 tiles)||Deals 450% damage to the target on the first hit and 400% damage thereafter||836||Stack increases all damage to the target by +5%, Element Link: +5% chance to dodge Status Ailments for 4 turns|
|Thor||Very Fast (6.5 tiles)||Deals 280% damage to the target||749||Target gets -40% accuracy for 3 turns, Special Skill effects 3 and then all on consecutive hits|
|Malosi||Very Fast (6.5 tiles)||Deals 300% damage to the target||743||Stops target from casting Status Effects and Stacks for 3 turns, Element Link: +10% Critical chance for 6 turns|
|Russula||Very Fast (6.5 tiles)||Deals 330% damage to the target||793||Caster goes into Hiding for 2 turns and deals 277 damage to all enemies that used their Special Skill while in hiding|
|Khonshu||Very Fast (6.5 tiles)||Deals 425% damage to the target||838||If the attack defeats the target, the caster gains 50% Mana|
|Goretooth||Very Fast (6.5 tiles)||Deals 430% damage to the target||859||Target gets -45% to -60% Defense, and can’t gain Mana for 2 turns|
|Kai||Very Fast (6.5 tiles)||Deals 435% damage to the target||840||Summons Bone trap Fiend for the target with 45% Attack increasing by 8% each turn up to 93%, the target gets -50% decrease of healing for 3 turns, Dispels buffs from the target at the end of each turn for 3 turns|
|Kageburado||Very Fast (6.5 tiles)||Deals 225% damage to the target or 450% damage if more than 50% health remaining||780||Dispels buffs from the target|
|Himeros||Very Fast (6.5 tiles)||Deals 460% damage to the target||846||Dispels buffs from the target, Caster and NB do +40% damage via Special Skills for 3 turns|
|Athos||Very Fast (6.5 tiles)||Deals 470% damage to the target||846||Destroys all Minions from the target, the caster gets 20% Mana for each destroyed Minion, Attack bypasses defensive buffs including counterattack, the caster regenerates 306 HP over 2 turns|
|Tahir||Fast (8 tiles)||Deals 350% damage to the target or 525% damage if the target has Status Ailments or negative Stacks||791||If the target is still alive, nearby enemies get 258 Bleed damage for 3 turns, Element Link: immunity to new Fiends for 4 turns|
|R&N||Fast (8 tiles)||Deals 420% damage to the target, up to 570% damage based on target health||801||Steals Mana and Passive kills Minions from a random enemy, Element Link: +5% chance to dodge Status Ailments for 4 turns|
|Quintin||Fast (8 tiles)||Deals 420% damage to the target||821||The target receives 100% damage for all the damage their allies receive for 4 turns|
|Laohu||Fast (8 tiles)||Deals 605% damage to the target||826||Boosts the caster’s health by 50% of the damage dealt, Passive disables Minion Abilities|
Comparing Turgruk (Empires & Puzzles)
The table really helps to illustrate where Turgruk stands in the grand scheme of things. And concerning damage output in isolation, she’s certainly a worthy bastion.
If you add the +50% damage that will come from her Passive to support her first slap, she looks great.
And yet again, if you add the potential of her Aether Power (+20% attack), she looks even better.
Then, as we scroll aside we see that her Attack is 836! Delightful.
However, as you’ll have no doubt noted, Turgruk is completely missing a utility. ~All of the others, for good or bad, offer some kind of specialism, whereas Turgruk, indeed, offers very little.
[Creating the table above allowed me to reflect on some of the more recent HotM and served as an excellent reminder of just how good Roughian & Nurgib is. At Fast, she hits for more than Turgruk, steals Mana, and systematically destroys Minions.]
Turgruk doing Turgruk (Empires and Puzzles)
It’s well known that I don’t like Snipers. -Not a personal grudge or anything; it’s just that Empires and Puzzles is stuffed full of Heroes who make single-target Heroes a little redundant.
Unless, of course, they’re Control Heroes like Malosi or a super-elite smash-and-grabber.
But if Malosi has taught me one thing, it’s just how cool it can be to fully charge a Hero with 3 ghosted tiles.
And that’s what excites me about Turgruk; that with a decent set of Troops, she’ll give you a 400% slap at Very Fast. ~Something that most F2P/C2P players can only dream about.
Her early hit might also provide a little edge, delivering that early-game Passive boost and the +5% Stacked damage.
Turgruk could really focus on obliterating the Tank and should have enough about her to significantly contribute to achieving that goal.
I’d love to stick her on my 3/2 Dark Team. She’s a straight-talking badass.
Turgruk Empires and Puzzles – Hero of the Month April 23
My final thoughts:
Turgruk is a solid Very Fast Hero and may be more coveted than some of the other Heroes on my table.
She hits hard and fast but doesn’t do much else.
I do like both Passives (Resist Blind and +50% damage on first hit) and I also like the Talent (25% chance to bypass), but they don’t do enough to make Turgruk elite.
As far as Very Fast Snipers go, Turgruk is very decent. But without some added complexity to her game, she’s gonna feel a little two-dimensional.
The question will always be (for me):
- Does she do enough damage, fast enough, to justify a place on a Raid Team?
And I think she does, at least as an option for the more budgeted player base.
I also appreciate how much fun it will be to ghost 3 tiles to tip the balance of power, with her taking names and snapping back heads quicker than a Flyweight on Stimulants.
I have underplayed the +5% increased damage but it will be useful against Titans, where there is only one target and the entire team can jump on their back and get to laying the smackdown.
Anyway, yes for Titans, Raids, and Tournys. No for Defense and Auto-Staging.
All in all, it’s the speed I’ve gotta account for in my grading, and the weight of that hit…
Feel free to share your thoughts in the comments below!
Hero Grade for Turgruk (Empires and Puzzles)
So for my grading, the question is:
Is this hero’s Special capable of/likely to change the outcome of a battle? No.
If not, do they still bring enough to the party to help defeat the deities? Yes.
Old Cynic’s Hero Grade: Archangel
[Please always check in-game Hero Cards to confirm details and never chase Heroes]
Enjoyed the post? Then please help me, -share it with your alliance!
Want more Empires and Puzzles? Click here.
Have you seen Suzuna? Empires and Puzzles May 2023 Hero of the Month.
Don’t forget to check out my Hero Ranking Page!
Follow me on Facebook? Old Cynic’s Page
Copyright: oldcynic.com (including initial images)
Images used by way of review/tutorial – Copyright owned by Empires & Puzzles: Small Giant Games
I saw you called on the seekers. What do you want from me :P?
Good review, I think you captured the spirit of this hero. Although it would not have changed anything, I think you forgot to add Himeros for comparison.
Hey *The Seeker*, there is only one! Thanks for visiting! Great comparison, cheers.
To me she looks pretty good. Purple doesn’t have many legit snipers, and they do have their place in raids and wars especially in mono teams on offence. In my experience snipers are a way of compensating for the randomness of the board, where you end up charging a single enemy more than you intended to.
Hey Yorka, I agree. I’m leaning more into Snipers and will hopefully have my R&N fully leveled soon. I wouldn’t mind Turgruk at all. Thanks for sharing.
R&N is spectacular on offence. The initial hit is really hard and you get to pick who doesn’t fire. Mana drain can’t be cleansed like silence or mindless attack.
Hi Old Cynic,
I hope to collect 2 of them to make a powerful and very fast attack. With Sergei (-54% dark elemental defense), 2 Turgruk could hurt in a 5-6 tiles. All this with a (very) fast healer, it can do the job I think 🙂
Thanks, as always, for the comprehensive review! Charts and numbers make my heart happy.
I like any of the HotM that share something w/ the team, and I think the stack will work great on yellow titans.
Were I to get her, I’d pair her w/ Khonshu for raids and wars. I think she’d knock down a good amount on one target, and if Khonshu kills it afterward he gets the 50% mana bonus, leaving him one match from recharge.
And as always, great to see Malosi get some appreciation!
Got Turgruk but she may be stucked in my roster without being levelled as I currently been using 2 Goretooth on my mono purple raid. But another great review OC. With all the OP heroes on events portal, SG should at least put some effort into making one or two great hotm once in a while.
Shoot for the moon, even if you miss you’ll land among the stars…
I wanted a ninja and I got her. Under different circumstances, perhaps I would be happy. However it was not what I wanted and I feel sad.
On the other hand, it seems good for titans, I will probably level her up to 3.70, like I did with Frida. And this is thanks to your analysis, without it I would have probably abandoned her,
Hey Old Cynic,
While the 450% damage on the first go at VF is pretty good, as you pointed out, the fact that Turgruk doesn’t do much else is disappointing. I’m not sure if she truly warrants the archangel ranking or not — perhaps warrior in my book. She just doesn’t do enough else to justify being able to take down the elites. Maybe, I’m underestimating her.
Thanks for the review. For very fast, I think she will be a treat for f2p and maybe even c2p.
I like this hero and what she does even if it’s a little one dimensional. A very fast 400% slap is better than none.
I have a question with Turgruk vs Meadow. Both are very fast snipers. I have limited materials. Do I run Turgruk up to 3/70 and leave her sit, or do I Max level Meadow 4/70 ? Both are sitting at the table and the cupboards are bare from maxing C. Sartana. Any and all comments are welcome. Thanks to Old Cynic for the info, the chart above is helpful.
I was wondering which hero is better value for the materials. Turgruk or Meadow. C. Sartana took alot of my material. Do I just take Turgruk up and leave at 3/70 or do I take Meadow up to 4/70. Any thoughts, the cupboards pretty bare material wise.
Is Meadow a top shelf 4 star good for tourney.
Thanks for any comments.
Keep up the good work Old Cynic.
Hi, i would like to ask about the 5 % increase damage stack . It looks to be a different kind of buff hansel has. At 50% plus hansel’s special plus. Attack up, defense down, elemental defense down. Would you think she would be good verses a mythic titian team spamming hurricanes,
Hey Orlandue, yes the Stack will max out at x10 so Mana boosts Vs titans will be beneficial. That said, there are better Heroes out there for increased damage but you gotta go with what you got!
Comments are closed.