Turgruk is Empires and Puzzles’ April 2023 Hero of the Month (HotM) and at Very Fast, she’s already feeling all the heated frenzy of excitement that that speed brings.
But, is this super quick Sniper really worth the pixels required to populate her flimsy cape?
Well, let’s find out!
But first, let me offer you the use of my free Aether tool which should make finding the Aether Power of your new Hero that much easier.
Wanna help me? ~Just tell someone about my blog. Tell your mates that like Raiding and those that like Titan slaying. Tell the Season grinders, the Warring top scorers, the Mystic riders, and the Tower climbers. Heck, tell the voters, the seekers, the pet owners, and the tea-sipping dreamers. Most of all, tell the saints and the sinners, the reachers and the sitters, the overachievers and the laidback couldn’t give a f#*kers. Tell those on peddle stools and those in the trenches, all about my stories and my digital pages.
Caveat: This post contains gameplay speculation and personal opinion. It may also contain adult comedy, sarcasm, and Human error. It is not advice and is solely for entertainment and informational purposes.
Turgruk’s Stats and Special Skills (Hero Of The Month)
Key Facts: Dark (Purple), Very Fast, Ranger, Legends 2023 (Not activated yet)
Special Skills (Marked Aim): 1. Deals 400% damage to the target. 2. Stack (Max 10): All damage the target receives is increased by +5%. 3. [Element Link] All Dark allies get a +5% chance to dodge Status Ailments for 4 turns (can not be dispelled).
Passive: 1. RESIST BLIND ~ This character has an innate resistance against Ailments that affect accuracy (Doesn’t apply to Status Effects from allies). 2. INCREASED SPECIAL SKILL DAMAGE ~ The first time this character casts a Special Skill that deals damage, an additional 50% is added to its power.
Talent: PIERCE ~ +25% chance to bypass defensive buffs when attacking. This includes counterattacks.
Aether Power: ATTACK UP ~ +20% Attack for 6 turns.
Turgruk and the 1-2 Quick Slap (Empires and Puzzles)
This may prove to be my shortest review ever.
Turgruk is really about one thing; her hit. The rest is utter fluff… Well, nearly.
All we need to know is:
- How strong is that first hit? And,
- How strong is the normal hit?
Coz I can write off the rest of this stuff here and now:
- Stacked increased damage by +5% (Pretty empty qualification, besides Titans)
- Dark allies get +5% chance to dodge Status Ailments for 4 turns (Beyond pointless)
- Ranger Talent (It’s a Talent and doesn’t significantly alter the value of the Hero)
- RESIST BLIND (most likely irrelevant in most battles)
There we have it. It all comes down to the strength of that Sniper’s slap at Very Fast Mana speed.
I welcome this relatively simple Hero, as opposed to last month’s Gilligan.
Now I can use this space to write other things. Oh, how I regret the folly of my youth. Why did I not understand the true nature of time?
The ticking clock that beckons me from some far-off place.
Oh, if the stars could have told me which path I should have taken.
To avoid all the d#*kheads, I met along the way.
How Hard Does Turgruk Hit? (Empires and Puzzles)
This question is best answered with a chart… Boom:
|Turgruk||Very Fast (6.5 tiles)||Deals 450% damage to the target on the first hit and 400% damage thereafter||836||Stack increases all damage to the target by +5%, Element Link: +5% chance to dodge Status Ailments for 4 turns|
|Thor||Very Fast (6.5 tiles)||Deals 280% damage to the target||749||Target gets -40% accuracy for 3 turns, Special Skill effects 3 and then all on consecutive hits|
|Malosi||Very Fast (6.5 tiles)||Deals 300% damage to the target||743||Stops target from casting Status Effects and Stacks for 3 turns, Element Link: +10% Critical chance for 6 turns|
|Russula||Very Fast (6.5 tiles)||Deals 330% damage to the target||793||Caster goes into Hiding for 2 turns and deals 277 damage to all enemies that used their Special Skill while in hiding|
|Khonshu||Very Fast (6.5 tiles)||Deals 425% damage to the target||838||If the attack defeats the target, the caster gains 50% Mana|
|Goretooth||Very Fast (6.5 tiles)||Deals 430% damage to the target||859||Target gets -45% to -60% Defense, and can’t gain Mana for 2 turns|
|Kai||Very Fast (6.5 tiles)||Deals 435% damage to the target||840||Summons Bone trap Fiend for the target with 45% Attack increasing by 8% each turn up to 93%, the target gets -50% decrease of healing for 3 turns, Dispels buffs from the target at the end of each turn for 3 turns|
|Kageburado||Very Fast (6.5 tiles)||Deals 225% damage to the target or 450% damage if more than 50% health remaining||780||Dispels buffs from the target|
|Himeros||Very Fast (6.5 tiles)||Deals 460% damage to the target||846||Dispels buffs from the target, Caster and NB do +40% damage via Special Skills for 3 turns|
|Athos||Very Fast (6.5 tiles)||Deals 470% damage to the target||846||Destroys all Minions from the target, the caster gets 20% Mana for each destroyed Minion, Attack bypasses defensive buffs including counterattack, the caster regenerates 306 HP over 2 turns|
|Tahir||Fast (8 tiles)||Deals 350% damage to the target or 525% damage if the target has Status Ailments or negative Stacks||791||If the target is still alive, nearby enemies get 258 Bleed damage for 3 turns, Element Link: immunity to new Fiends for 4 turns|
|R&N||Fast (8 tiles)||Deals 420% damage to the target, up to 570% damage based on target health||801||Steals Mana and Passive kills Minions from a random enemy, Element Link: +5% chance to dodge Status Ailments for 4 turns|
|Quintin||Fast (8 tiles)||Deals 420% damage to the target||821||The target receives 100% damage for all the damage their allies receive for 4 turns|
|Laohu||Fast (8 tiles)||Deals 605% damage to the target||826||Boosts the caster’s health by 50% of the damage dealt, Passive disables Minion Abilities|
Comparing Turgruk (Empires & Puzzles)
The table really helps to illustrate where Turgruk stands in the grand scheme of things. And concerning damage output in isolation, she’s certainly a worthy bastion.
If you add the +50% damage that will come from her Passive to support her first slap, she looks great.
And yet again, if you add the potential of her Aether Power (+20% attack), she looks even better.
Then, as we scroll aside we see that her Attack is 836! Delightful.
However, as you’ll have no doubt noted, Turgruk is completely missing a utility. ~All of the others, for good or bad, offer some kind of specialism, whereas Turgruk, indeed, offers very little.
[Creating the table above allowed me to reflect on some of the more recent HotM and served as an excellent reminder of just how good Roughian & Nurgib is. At Fast, she hits for more than Turgruk, steals Mana, and systematically destroys Minions.]
Turgruk doing Turgruk (Empires and Puzzles)
It’s well known that I don’t like Snipers. -Not a personal grudge or anything; it’s just that Empires and Puzzles is stuffed full of Heroes who make single-target Heroes a little redundant.
Unless, of course, they’re Control Heroes like Malosi or a super-elite smash-and-grabber.
But if Malosi has taught me one thing, it’s just how cool it can be to fully charge a Hero with 3 ghosted tiles.
Her early hit might also provide a little edge, delivering that early-game Passive boost and the +5% Stacked damage.
Turgruk could really focus on obliterating the Tank and should have enough about her to significantly contribute to achieving that goal.
I’d love to stick her on my 3/2 Dark Team. She’s a straight-talking badass.
Turgruk Empires and Puzzles – Hero of the Month April 23
My final thoughts:
Turgruk is a solid Very Fast Hero and may be more coveted than some of the other Heroes on my table.
She hits hard and fast but doesn’t do much else.
I do like both Passives (Resist Blind and +50% damage on first hit) and I also like the Talent (25% chance to bypass), but they don’t do enough to make Turgruk elite.
As far as Very Fast Snipers go, Turgruk is very decent. But without some added complexity to her game, she’s gonna feel a little two-dimensional.
The question will always be (for me):
- Does she do enough damage, fast enough, to justify a place on a Raid Team?
And I think she does, at least as an option for the more budgeted player base.
I also appreciate how much fun it will be to ghost 3 tiles to tip the balance of power, with her taking names and snapping back heads quicker than a Flyweight on Stimulants.
I have underplayed the +5% increased damage but it will be useful against Titans, where there is only one target and the entire team can jump on their back and get to laying the smackdown.
Anyway, yes for Titans, Raids, and Tournys. No for Defense and Auto-Staging.
All in all, it’s the speed I’ve gotta account for in my grading, and the weight of that hit…
Feel free to share your thoughts in the comments below!
Hero Grade for Turgruk (Empires and Puzzles)
So for my grading, the question is:
Is this hero’s Special capable of/likely to change the outcome of a battle? No.
If not, do they still bring enough to the party to help defeat the deities? Yes.
Old Cynic’s Hero Grade: Archangel
[Please always check in-game Hero Cards to confirm details and never chase Heroes]
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