Clash Of Knights: Empires and Puzzles Quest & Hero Reviews

Clash Of Knights Review Empires and Puzzles Graphic

Clash Of Knights is a new Alliance Quest in Empires and Puzzles. Along with the Quest, there’s a bunch of new heroes to check out, so let’s get started.

In this post, I’ll provide an overview for the Quest and a review for each new hero.

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MENU (Empires and Puzzles Clash Of Knights)
1. Clash Of Knights Quest Overview
2. Clash Of Knights Quest Stage Bosses
3. Clash Of Knights Family Bonus
4. All 5 Star Clash Of Knights Heroes
5. All 4 Star Clash Of Knights Heroes
6. All 3 Star Clash Of Knights Heroes

Caveat: The post represents game-play speculation and personal opinion. It is not advice. At the time of writing, Clash Of Knights is in Beta.

Clash Of Knights Review Empires and Puzzles Poster
Clash Of Knights poster © Small Giant

Clash Of Knights Quest | Empires and Puzzles

First things First: You must be in an alliance before this event starts, in order to participate.

Clash Of Knights is a 5 day event, where the objective is to score as many points as you can. Each alliance will work as a team to try and claim the best prizes possible.

There are 3 sets of 10 stages: Rare, Epic, and Legendary. Although, you’ll only be able to access the Rare stages to begin with. Epic Stages can be opened once your alliance hits 2.5 million points. And Legendary opens up at 10 million points.

This means, small alliances may find it difficult to complete all the Stages, and may generally find it hard to compete at all.

Scores are worked out by combining all individual scores, and prizes include Alliance Quest Coins (enough for one free visit to the Summoning Gate), Emblems, and Limit Breaker 5-Star Aethers, along with other materials.

Clash Of Knights Quest Highlights

  • The event will use World Energy Flags
  • Each stage has 3 waves of monsters
  • Stages can be replayed to better your score
  • 10 “Alliance Quest Coins” (or 300 gems) will get you one hero pull at the Summoning Gate

Clash Of Knights Quest Effect / Hazard

Your alliance will be attacking/invading a Castle which is defended with Incendiary traps. These traps are triggered every 4 turns, resulting in the following 2 ailments for 3 turns:

  • Burn-damage (Rare: 306 HP Epic: 432 Legendary: 612)
  • Attack-down (-40%).

Clash Of Knights Quest Stage Bosses

Here are the stage enemies and End Bosses:

1Holy and FireWolfgang (Holy)
2Holy and NatureQuenell (Nature)
3Holy and NatureWren (Nature) + Bertulf (Holy)
4 Holy and FireEsme (Ice) + Quenell (Nature)
5Nature and IceLudwig (Dark) + Wolfgang (Holy)
6Nature and Ice Quenell (Nature) + Ferant (Fire) + Wolfgang (Holy)
7Fire and IceEsme (Ice) + Ludwig (Dark) + Bertulf (Holy)
8Nature and IceWolfgang (Holy) + Ferant (Fire) + Esme (Ice)
9Holy and FireEsme (Ice) + Ludwig (Dark) + Bertulf (Holy)
10Fire and IceQuenell (Nature) + Ludwig (Dark) + Ferant (Fire)
Clash Of Knights Bosses (SUBJECT TO CHANGE)

All Clash Of Knights enemies (monsters) have Special Skills:

Holy: Deals 250% damage to target & target gets 363 Bleed over 3 turns
Fire: All allies Counterattack with 100% damage for 5 turns
Ice: All allies get +50% Defense for 5 turns
Nature: All allies get +50% Attack for 5 turns

Well, that’s it for the Quest itself. Now let’s take a look at the new heroes, starting with their Family Bonus:

Clash Of Knights Family Bonus (Empires and Puzzles)

None of the Clash Of Knights heroes have a Passive Skill, although they do have a Family bonus. Currently, all of the 5-Star heroes are part of the Wolf family, while the 4 and 3-Star heroes are a mixed group; some Wolf and some Raven.

The Wolf family bonus:

2/3 Wolf heroes in the same team will gain: 35% / 50% chance to make a cast buff undispellable.

The Raven family bonus:

2/3 Raven heroes in the same team will gain: 35% / 50% chance to make a cast ailment uncleansable.

My View on the Wolf/Raven Family Bonus: I was initially disappointed until I saw their Special Skills. When you look at the Slayers, or the immense Magic Family bonuses, this doesn’t seem to compare… but you’ll see.


Now onto the actual Heroes! As always, I’ll provide a little more on the 5-Star heroes, and snippets on the others. Let’s get started with one of the most notable:

All 5 Star Clash Of Knights Heroes (Empires and Puzzles)

There are four new, 5-Star (Legendary) heroes, in the Clash Of Knights:

Esme Review

Esme Empires and Puzzles Clash Of Knights

Element: Ice (Blue)

Class: Sorcerer

Mana Speed: Average

Family Bonus: Wolf

Special Skills (Fiend Slayer): 1. Destroys all Fiends from all allies. 2. Recovers 40% health for all allies. 3. If an ally had Fiends they will be immune to new Fiends for 4 turns.

Talent: DELAY ~ +15% chance to drop the mana generation of the enemy by -50% for 2 turns after dealing damage. The effect is applied at the end of the turn.

Initial thoughts on Esme

Esme is notable because she’s the first hero in Empires and Puzzles, to be able to remove Fiends. And as Fiends have become a big part of the game, it’s pretty significant.

That said, she’s not OP at all, just a good solid healer. If she’s not combating Fiends, she converts into a healer who provides 40% coverage.

Looking back at the Tower Of Magic heroes, Motega was high on my list of hopeful pulls. His Fiends cause the owner to suffer -50% accuracy for as long as they’re attached. And I imagine, we’ll see more of this type of Fiend in future; where you not only have to deal with a passive attack, but also a significant ailment.

In that future, Esme offers a simple solution to all your woes; she’ll see off the Fiends and then offer protection against them. Not bad at all.

And with Esme, there’s no wasted energy, no mistakes -She first removes the Fiends, then heals for 40%. So you don’t have to worry about the Fiend eating up that healing -She’s an absolute Fiend Specialist.

Finally, we have to judge the level of healing we get from her, and 40% is top-end for an Average 5-Star healer. In-line with healers like Arial.

Overall, Esme may be a top hero for Raids and Defense, as the focus of the game shifts from Minions (Bera/Freya), to Fiends (Elizabeth, Motega, Hannah).

Want more Esme? Read her full review!

Ludwig Review

Ludwig 5-Star Hero

Element: Dark (Purple)

Class: Paladin

Mana Speed: Slow

Family Bonus: Wolf

Special Skills (Full Metal Pelt): 1. The caster gets taunt that prevents enemies from using Special Skills on the caster’s allies for 6 turns. 2. The caster gets +84% defense against Special Skills for 6 turns. 3. Nearby allies receive mana each turn for 6 turns. Received mana increases each turn until the last turn, when 100% mana is received.

Talent: PROTECT ~ +25% chance to get +25% defense for 2 turns after receiving and damage. The effect is applied at the end of the turn.

Initial thoughts on Ludwig

OK, let’s get the chart out first, we all know what we’re looking for:

HeroMana SpeedTauntMain Secondary
LudwigSlowLast for 6 turns, with +84% Defense against Special skillsNearby allies receive mana each turn for 6 turns. The mana increases each turn until the last turn when 100% mana is received
KrampusAverageLast for 3 turns, with +44% Defense (& further 10% every time they are hit)Summons a Minion (10% A&HP) + All allies get +50% attack for 3 turns
Black KnightAverageLast for 3 turns, with 50% chance to drop damage to 1All allies get +45% attack for 3 turns, & a further 20% every time they’re hit
Ludwig compared to similar heroes

On first glance, I wasn’t too impressed with Ludwig. Yes, 6 turns is massive -but he’s Slow (a long time in Malosi’s world). Yes, 84% sounds great -but it’s only against Specials… so drill away (and I’m sure Devana, or someone else who removes buffs will tap him before then). Yes the mana thing will fully charge a couple of buddies -but they’ll charge anyway, right?

But but but…

Yes you’re right, he’s actually a beast.

6 turns is double the Taunt time of his competitors, and Ludwig doesn’t waste any of that time, he immediately starts to generate mana for his nearby allies (thankfully, Ludwig doesn’t actually benefit from this mana boost himself).

Let’s pause for a moment and review this Mana boost in isolation -because it’s staggering:

TurnsMana BoostNearby Full Mana Charge (without tiles)
4+66.67%Wait a sec
Ludwig’s Mana Boost

Oh, and if we return to that Family Bonus (***)… we’ll see how ridiculous it is when utilised on this guy. If Ludwig has 2 other Wolf heroes by his side, he’ll enjoy a 50% chance to make this buff undispellable.

So, half the time this guy fires off, we’ll have no choice but to Wait-It-Out. All the while, the mana is being generated and a promise of that full charge lingers on the horizon. The only option left at this stage, is to plummet him with tiles in hope of stopping him.

Is Ludwig Overrated?

While I don’t wanna over-hype Ludwig, I can’t imagine anything more frustrating. His main weakness (besides trusty Malosi), is that his +Defense only covers Special skills. Whereas the other two on our list enjoy some improved Defense against all damage.

Maybe he’s the reason they just nerfed the nearby option in Double Formation?

Want more Ludwig? Read his full review!

Wolfgang Review

Wolfgang Clash Of Knights

Element: Holy (Yellow)

Class: Fighter

Mana Speed: Average

Family Bonus: Wolf

Special Skills (Gauntlet): 1. Deals 250% damage to all enemies. 2. The caster reduces all received damage by -50% for 4 turns (for himself). 3. After 4 turns, the caster boosts health of all allies by 600 HP.

Talent: Revive ~ +30% chance to revive with 1 HP after a fatal attack. The revive is applied at the end of the turn.

Initial thoughts on Wolfgang

… Wolfgang is a Deity.

…that may rein over all other Deities.

Wolfgang is Milena, but instead of two separate Specials, he rolls it all into one. -I hope I get him.

Let’s break it down:

250% damage to all enemies is solid. Hell, Nemo (Fast) only offers 300% guaranteed to one enemy. 250% damage to all is in the same league as heroes like C.Isarnia (255% Slow), Anzogh (215% Average), and Senan (275% Slow).

Next Wolfgang seeks to protect himself by reducing all damage received by 50%. We’ve seen this recently with Nedezhda, but Wolfgang only targets himself. And we must remember, with 2 other Wolf teammates, this buff has a 50% chance to be undispellable.

Finally, he boost all allies by 600 HP.

All on an Average mana speed.

I don’t know what else to say, but to reiterate so the Summoning gods hear me: I want Wolfgang.

Want more Wolfgang? Read his full review!

Quenell Review

Quenell 5-Star Hero

Element: Nature (Green)

Class: Ranger

Mana Speed: Fast

Family Bonus: Wolf

Special Skills (Howling Sword): 1. Deals 320% damage to the target and nearby enemies. 2. The caster gets additional +40% power for the next Special Skill they cast. The additional power increase +40% each turn, up to +200% in total.

Talent: PIERCE ~ +25% chance to bypass defensive buffs when attacking. This includes counterattacks.

Initial thoughts on Quenell

Quenell seems to be all about bringing the pain. Notably, she has the speed of a sniper (Fast), and the touch of a sniper (320% damage), but delivers to three targets.

Quenell’s max hit goes up to 520%! to three targets.

I know you can do math, but that’s gonna-get-to-hurting, if you can’t stop her.

For reference, Bobo does 320% damage to all on a Slow charge.

Quenell’s a nice and simple hero to understand; just put her in front of something and let her Smash!

-Add her 25% chance to bypass, and I can see her on top Defenses already.

Want more Quenell? Read her full review!

All 4 Star Clash Of Knights Heroes (Empires and Puzzles)

There are two new, 4-Star (Epic) heroes, in the Clash Of Knights:

Ferant Review

Ferant Empires and Puzzles

Element: Fire (Red)

Class: Druid

Mana Speed: Average

Family Bonus: Wolf

Special Skills (Feral Revenge): 1. The caster and nearby allies counterattack with 135% of the received damage for 5 turns. 2. The caster and nearby allies decrease -10% mana from the attacker on each counterattack for 5 turns. The effect gets diminished for consecutive activations during the same turn.

Talent: COMPANION ~ +15% chance to summon a Thorn Minion after receiving any damage. The effect is applied at the end of the turn.

Initial thoughts on Ferant

Ferant is crazy strong for a 4-Star. He is truly gifted.

Checkbox 1: Counterattack greater than Boril, Mack and 5-Star Elena
Checkbox 2: Cool mana control shield attached to the Counterattack
Checkbox 3: That undispellable Family Bonus (***)… Yep, he’s Wolf
Checkbox 4: Average speed mana generation
Checkbox 5: Take an early lunch.

Ferant’s the next 4-Star Tournament MVP… and may even take the spot of a 5-Star hero, here and there.

Wren Review

Wren Empires and Puzzles Clash Of Knights

Element: Nature (Green)

Class: Rogue

Mana Speed: Fast

Family Bonus: Raven

Special Skills (Squire’s Squirrel): 1. Deals 240% damage to the target. 2. All hit targets get -34% attack for 3 turns. 3. If the target has buffs and is hit, targets another enemy with buffs. If none of the other enemies have buffs, targets a random enemy. The damage is reduced on each consecutive hit. Each enemy can only be hit once.

Talent: EVADE ~ +20% chance to dodge direct damage from offensive Special skills.

Initial thoughts on Wren

Wren looks like a 4-Star version of Finley, who inflicts 385% damage to Wren’s 240%. In fact, the wording on the card is the same.

Wren will be a shining success in 4-Star Tournaments, and newer players will love him. Looks solid, but nothing we haven’t seen. -We all know what this type of hero can do.

Related: Empires and Puzzles Tips

All 3 Star Clash Of Knights Heroes (Empires and Puzzles)

There are two new, 3-Star (Rare) heroes, in the Clash Of Knights:

Aderyn Review

Aderyn Empires and Puzzles Clash Of Knights

Element: Dark (Purple)

Class: Cleric

Mana Speed: Average

Family Bonus: Raven

Special Skills (Apothecary Kit): 1. Recovers 32% health for all allies. 2. All enemies gets -50% decrease for any healing for 4 turns.

Talent: MANASHIELD ~ +35% chance to resist any negative mana status effects or effects that prevent the use of Special Skills.

Initial thoughts on Aderyn

3-Star heroes are always interesting to me, because I take 3-Star Tournaments seriously.

A 3-Star battle can fly-by, so speed and impact are paramount.

With that in mind, Aderyn has the potential of being great on Defense, because healing is important in 3-Star battles, and limiting enemy healing could be crushing.

For reference, 32% healing is the same amount as Frosty and Hawkmoon.

Bertulf Review

Bertulf 3-Star Hero

Element: Holy (Yellow)

Class: Monk

Mana Speed: Average

Family Bonus: Wolf

Special Skills (Magnificent Meal): 1. All allies get +100% normal attack for 4 turns. This effect can be active in addition to effects that alter attack in general. Normal attacks can have a total maximum of +160% increased power while this effect is active.

Talent: WITHSTAND ~ +30% chance to resist negative status effects.

Initial thoughts on Bertulf

I really like Bertulf as a 3-Star hero. +100 Attack is significant in a 3-Star battle and could make light work of any opposition.

For reference, By-Ulf only gives you +48% Attack, and An-Windr only helps himself.

Bertult looks great, even better in Buff Booster Tournaments.

Clash Of Knights Empires and Puzzles Review

Since starting this blog, I’ve watched Empires and Puzzles heroes grow in strength repeatedly. So it’s no surprise that this recent crop of heroes seek to stand above the rest.

I happen to really like this crop of 5-Star heroes because of their abilities, matched with their speed, matched with a strong Family Bonus.

Hopefully you enjoyed this post, but before you go, let me know who your favourite hero is.

That was another epic post! Spot an error? Just let me know and I’ll update it.

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Copyright (images and text):
*Early data sourced from the SG forum. Thank you to those who contributed.

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  1. Great article, lots of detail! I will have to re-read it again but my first thought is that I’m extremely disappointed that the scores for the challenge are fixed and not flexible based on the # of members. As someone in a smaller alliance (14 members), I’ll have no chance at any of the challenge rewards because we simply don’t have the people to get a higher score. I know SG want to cater to the people who spend most, and they are probably in full 30-man alliances, but it would’ve been nice if they made the reward thresholds dynamic based on the # of people in an alliance. I’m very bummed.

    1. Hey byzanthia, thanks. I hear you, I’m in a smaller Alliance myself. From what I’ve read, anything above 10 should be able to get into the Leg Stages. But you’re right about the prizes. In truth, I’m just hoping the vibe is right with it… If it feels like War, it will be great. In which case prizes won’t matter so much. I also like the fact there are only 10 levels to perfect.

      Thanks for stopping by!

  2. Does Wolfgang reduce damage for just himself, or everyone? Your text just says “reduces damage” which implies just himself. But then further down, you say it’s for everyone.

    1. Yes, the early information/beta-card reads “The caster reduces all received damage by -50% for 4 turns”. Recently, I had seen this skill on Nadezhda and took it to be the same thing. I’ll try and confirm that point and let you know.

  3. Great info. Quest is like most other content in the game. I hope they tweak it a bit next time as it’s just more of the same other than the new heroes. Finished rare and epic with over 1 million score so alliances with 10+ members should be able to unlock the legendary tier.

    1. Hey Fledger, yea it does feel that way. I think they should have tiers where an Alliance can face similar sized Alliances, for better prizes.

      My Alliance just unlocked Legendary, so hopefully I’ll get a free Spin soon. I need a new 5-Star ASAP, as I’ve run out of heroes to level and am currently just storing Feed.

      Thanks for visiting!

    1. That truly is a first-world problem. If you have Cristobal, how quick does the second Magic-tier feel to you? If you can bear the wait, Cristobal could be managed to clear the arena. That said, Quenell is ri-dic-u-lous.

      Quenell hit’s like a Truck, but on Fast… and it goes up. My personal choice would be Quenell. She’s quick and devastating. (I’m about to release a review for her soon).

      What are your thoughts?

  4. I was initially concerned that the 2.5 million and 10 million points might be too adventurous to achieve quickly enough to complete the higher 2 levels in time, but our alliance surpassed both early in the first day of the event. I finished the entire event Wednesday afternoon with relative ease (after I stupidly remembered antidotes stop fire damage hah!) and found it to be enjoyable, if not a little too easy. The level completion chest loot was disappointing since other challenges offer much better items for finishing. I don’t hold out a lot of hope for much better when the event is over as we sit at 8809 right now and the cutoff is 10000 for any advanced loot. The event is designed for the high dollar alliances that can afford to just throw resources at it so they get the big scores and the top spots. The biggest disappointment was not being able to earn summons coins as the chests at the end only gave minimal amounts and there were no evil chests to supplement your totals, only offers for cash or you use gems. Hopefully they tweak a few things before the next go-round to make it more accessible to the FTP or CTPs.

    1. Hey David, I’d have to agree with your summation. My Alliance didn’t seem as interested in it. One of the problems is loot. There needs to be a reason for lower level players to commit the time to such a big event, and the loot was a little light on the ground. Hopefully they adjust it for the next one.

      Thanks for letting me know how it went!

  5. Thanks for the information! This is a great article. I jumped into another alliance to visit before this event started and stuck with them because I didn’t want to abandon them during the Alliance Quest, but I also want to help my home base alliance out. Is it possible to jump alliances and the points count or will I get booted out of the alliance quest altogether? I’m having trouble finding an answer to this rather weird predicament from the elders of the internet. 😉

    1. Hi Jamaica, this is my understanding:

      * You won’t be able to help another alliance with the Quest because you need to have been with them from the start.
      * I don’t know if you’ll receive rewards if you leave mid Quest. If it were me, I’d wait it out.

  6. I was lucky 🙂 I pull 1*10 and now I have three of them: Ludwig, Quenell and Esme. I cant believe this 🙂 Thx for article

  7. Bertulf is insane against titan. I am new player, almost two months into it. With a level 1 Bertulf not ascended at all. I gave him a couple mana potions and almost doubled my highest Titan score. Previous high was 15,000.. just pumping up Bertulf I hit 26,000 with a very bad board

  8. Ludwig finally has appeared full level on a few teams Ive attacked and I see your point. His mana buff makes his wingmen shoot too often too fast to manage. Sure, Malosi or purple ninja (Both very fast thank gawd) have a shot at neutralizing him if they get their specials saved to fire off the turn before he does (or even a couple). I have BOTH of them on my attacking team, and yes they work great on taunt heroes.

    About 50-60% of the time when you get the tiles AND the enemy doesnt also have some other equally “MUST DEAL WITH IMMEDIATELY!” hero like Costume Kady or Prof Lidenbrock. pulling your attention. Lord Loki is kinda useful on him if you can charge him and you remember that he cant be in the corner to get the benefit. I tend to park loky on the edge for safety, but then you lose 50% of the benefit of firing at Ludwig…so great rewards require some risk…when using Lord Loki against ALfrike you can keep him away from the middle and still get the full boom.

    I was lucky enough to pull 2 5 stars. Ludwig with the final pull using the coins from completing the event, and Quenell earlier. Alas I have no materials to level either for quite awhile…but hopefully there will be some nice results a few months down the road.

    1. Wow, I am jealous on those pulls. Some are saying he’s easily dealt with, and others, that he can be a handful. I’m gonna get on and have a go myself.

      Of course, time will tell how good he is, but it’s just what you said about dealing with other (super) heroes. I’m seeing two taunters, along with other heroes that need the Malosi slap…. But he only has one, so I guess I’ll be keeping a close eye on Ludwig before I use it elsewhere.

      Thanks for stopping by and sharing TLK!

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