Goseck is a legendary hero from the Empires and Puzzles event, Sanctuary of Gargoyles. And, while he’s not very visible due to limited availability, many of those who have seen him, are calling for his head.
And since I’m quickly gaining a reputation for planting the kiss of death, I was asked to review him.
I’ll also be discussing High Damage heroes, and considering their impact going forward.
PS. There’s a lot of speculation in this post.
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Caveat: This post contains gameplay speculation and personal opinion. It may also contain adult comedy, sarcasm, and Human error. It is not advice and is solely for entertainment and informational purposes.
Goseck’s Stats and Special Skills (Revengeful Smite)
[This hero was buffed after this review. Details have been updated, however, the review remains the same]
Element: Dark (Purple)
Mana Speed: Slow
Family Bonus (for 1/2/3 heroes) Immune to Poison damage / Immune to Poison and Burn damage / Immune to Poison, Burn and Water damage.
Revengeful Smite: 1. Deals
325% 350% damage to all. 2. The less HP the caster has, the more damage they will deal, up to 650% 700%.
Passive: Every time this Gargoyle casts a Special Skill, their Stoneskin hardens. The next
4 5 times they receive damage, it is dropped to 1. This effect can’t be dispelled.
Talent: WOUND ~ +30% chance to apply bleeding from any normal attack.
Underpinning the argument: Old Cynic on Empires and Puzzles
Empires and Puzzles is by far one of the best, most addictive, games available on any platform.
It does so many things really well and put together, they make up the popular game we know and love today.
And for my part, I really like the game, otherwise, why write about it?
All of that is important to note because what I have to say now isn’t a criticism or damnation, it’s just my observation:
The future of E&P gameplay looks set to incorporate harder-hitting monsters, and Goseck is symbolic of that fact.
-It’s simply the inevitable outcome of a never-ending power creep.
The only question left for me is, has Goseck jumped too far ahead?
Here are the 2 options I see, going forward:
- To nerf Goseck and set an upper limit on the amount of damage a hero can inflict, or
- To leave him be and let the player-base adapt to the new Meta.
Argument 1. Nerf Goseck
If you didn’t know, we’re here because Goseck will inflict up to 700% damage on his enemies.
Also, his Slow mana speed actually helps with his Special, because by the time he fires off, he’s already taken some decent damage!
And when he does go off, he causes soooo much destruction, he’s capable of wiping out an entire squad.
I’ve seen it with my own eyes, Guv; blood everywhere, people hollering, and sirens blaring.
Wanna see? (YouTube)
And as a result of his unworldly strength, some folk, quite reasonably, are demanding he should be reined in a bit.
However, as it stands, Mr Goseck is the most powerful damage dealer in all of Empires and Puzzles (as the following table will illustrate).
|Goseck||Slow (12 tiles)||Deals between 350% to 700% damage to all enemies||Has the Grim Reaper on Speed dial|
|Quenell||Fast (8 tiles)||Deals 320% damage to the target & NB||Gains a +40% power boost for her next Special, with a possible top-end hit of 520% damage to 3 targets (1,560% total)|
|Penolite||Average (10 tiles)||Deals between 245% to 490% damage to all enemies||All enemies get -50% decrease healing|
|Costumed Killhare||Average (10 tiles)||Deals 330% damage to all enemies||All allies get -20% attack|
|Congalach||Slow (12 tiles)||Deals 310% damage to 5 random enemies||Stacks -9% attack on target|
|Cristobal||Magic 2 (12.3 tiles)||Deals 215% damage to all enemies||Deals 430% damage to all enemies IF they have more than 50% HP|
|Milena||Magic 2 (12.3 tiles)||Deals 420% damage to all enemies||Dispels buffs from all enemies|
|Ruby||Ninja-3 (15 tiles)||Deals 370% damage to all enemies||If you don’t know, you must read the review|
I faced Goseck this morning and can tell you, if his special goes off, all my heroes become docile and adopt the Fetal position.
Of course, it is IF he fires off, because you could get to him before he goes off.
But, does SG actually want heroes capable of ending the battle with one swipe? Singlehandedly? Even at Slow?
And if so, then players will have to adapt, which will be a lot easier for those with larger rosters.
And if not? You can expect the nerf in 3… 2… 1…
Argument 2. Adapt to Goseck
If heroes like Goseck are to be part of the Meta going forward (and it’s a logical conclusion), then players will have to adapt to deal with them.
If I had to face Goseck as a matter of routine, I would definitely change my Raiding Team.
Bai Yeong, even though no longer part of my main Raiding Squad, is still available on the bench, and currently working as a Coach and Mentor.
And the moment it feels like I can no longer handle the big hitters, I’ll turn to heroes like him, in an attempt to regain control.
I should also add, Taunters and Dodgers already offer some protection against the mighty Goseck.
Goseck, the sign of things to come? (Empires and Puzzles)
My final thoughts:
We know Goseck’s a beast.
If he fires off, all hell breaks loose.
I’m more interested in your thoughts…
How do you manage him?
Do you think he’s OP?
Should he be nerfed?
Let me know in the comments below!
Hero Grade for Goseck (Empires and Puzzles)
So for my grading, the question is:
Is this hero’s Special capable of/likely to change the outcome of a battle? Yes.
If not, do they still bring enough to the party to help defeat the deities? N/a.
Old Cynic’s Hero Grade: Deity ⭐⭐⭐
This Hero was subsequently Buffed or Nerfed by the developers. Details have been updated to reflect the changes.
[Please always check in-game Hero Cards to confirm details and never chase Heroes]
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Images used by way of review/tutorial – Copyright owned by Empires & Puzzles: Small Giant/Zynga Games