This is the Mana speed/system guide for Empires and Puzzles that I’ve been meaning to make for a while. I wanted a quick reference for the differing Mana speed systems, and here it is.
Below, you’ll find Mana Speed Charts/Tables showing the number of tiles required to charge every Mana system in Empires and Puzzles.
Before I go further, I would like to thank David P, the original contributor to my Troops Guide, whose information laid the foundation for the Mana Charts used in this post.
Caveat: This post contains gameplay speculation and personal opinion. It may also contain adult comedy, sarcasm, and Human error. It is not advice and is solely for entertainment and informational purposes.
Empires and Puzzles Mana: A Quick Summary
In Empires and Puzzles, all Heroes have a Mana bar underneath their Hero Card, as seen here with Lady of the Lake:
-It’s the blue bar under her green HP bar.
It is charged by matching game tiles, and the element colour of the tiles matched goes towards charging Heroes of the same element.
Or on Defense, it’s charged by hitting Heroes with tiles, like so:
There are several factors that can influence Mana speed outside of a Hero’s original Mana speed designation, things like Troops, Special Skills, the Talent Grid, Costume Bonuses, and more.
“Ghosting tiles”, i.e. running tiles into empty space, will also give you double the amount of Mana than if you were to hit an enemy with the same tiles.
But for this guide’s purposes, we will focus solely on how many tiles it takes to trigger the original Mana speed designation and how Troops affect that.
And this will be shown in the Mana Charts below.
Empires and Puzzles Mana Speed Chart/Table
The following tables will illustrate how Mana generation works in Empires and Puzzles, first in isolation and then with Troops.
This is the most important table – showing Standard Mana generation for all Mana classes:
|Mana Speed||Tiles to Charge|
|Changing Tides 1||8|
|Changing Tides 2||10|
Empires and Puzzles Mana Bonus Troops Table
This next chart shows the different Troops which give a Mana bonus and the percentage given for the different levels:
|Mana Bonus Percentage||Mana Troop Level||Magic Troop Level||Styx Troop Level|
Of course, the different Troops will also affect Attack, Defense, Healing, and Bypass in different ways, too; however, we’re simply interested in the Mana Bonus here.
Maxed Troops Breakpoints: Mana Speed (Empires and Puzzles)
The following 2 charts were constructed using a formula provided by a kind reader.
They show the approximate impact of fully Levelled Mana Bonus Troops on the Standard Mana charging times. Giving you an idea of the maximum Mana to tile bonus available:
|Mana Speed||Tiles to Charge||With Level 30 Mana Troops (15% Bonus)||With Level 30 Magic or Styx Troops (20% Bonus)|
|Changing Tides 1||8||7||6.7|
|Changing Tides 2||10||8.7||8.4|
Tiles Required For Each Troop Mana Bonus Percentage (Breakpoints)
As we all know, Troops take forever to fully max, so here’s a chart showing the number of tiles needed for each level of percentage bonus given by Troops:
|Mana Speed||Tiles to Charge||With 5% Mana Bonus||With 7% Mana Bonus||With 8% Mana Bonus||With 9% Mana Bonus||With 11% Mana Bonus||With 13% Mana Bonus||With 14% Mana Bonus||With 15% Mana Bonus||With 17% Mana Bonus||With 20% Mana Bonus|
|Changing Tides 1||8||7.7||7.5||7.5||7.4||7.3||7.1||7.1||7||6.9||6.7|
|Changing Tides 2||10||9.6||9.4||9.3||9.2||9.1||8.9||8.8||8.7||8.6||8.4|
Empires and Puzzles Mana Guide
Hopefully, there are no errors above, but if you find one, just let me know in the comments below.
This page isn’t designed to be a definitive guide because there’s always more information to be had concerning Mana and Troops. This page is about having a quick and handy reference.
Thanks again, David!; I appreciate your contribution.
I’d also like to thank the kind reader who provided the formula for the last 2 tables.
Thanks for reading!
[Please always check in-game Hero Cards to confirm details and never chase Heroes]
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