Xnolphod is a brand new season 4 (Underwild) 5-star hero, just made available to pull at the Empires and Puzzles Summoning Gate. And my initial assessment is very positive…
In fact, when I saw him for the first time this morning, I approached the Summoning Gate with my 2-PULLS hoping that like Charlie, I’d beat the odds and find a Golden Ticket.
It wasn’t to be, so instead of Levelling him, I’ll be reviewing him.
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Caveat: This post contains gameplay speculation and personal opinion. It may also contain adult comedy and sarcasm. It is not advice and is solely for entertainment and informational purposes.
Xnolphod’s Element, Class, Special Skills, Passives & Talents
Here are his key stats & facts.
Element: Dark (Purple)
Mana Speed: Average
Special Skills: 1) Recovers
32% 40% health for all allies. 2) Alters the power of all Dark Shields on the board. When an attacking Hero casts the special, the enhanced shields give 37% more mana. When a defending Hero casts the special, the shields become weakened and give -30% less mana. 3) Increase the mana of all allies by 20% 10%.
[Xnolphod was nerfed after this review – Details updated, although the review remains the same.]
Passive: DECREASE AILMENT DURATION – Duration of the first 3 status ailments this hero receives from special skills is decreased by 1 turn.
Talent: DELAY ~ +15% chance to drop the mana generation of the enemy by -50% for 2 turns after dealing damage. The effect is applied at the end of the turn.
Family Bonus (for 1/2/3/4/5 Underwild Heroes): 25% / 30% / 35% / 40% / 45% chance to spawn an Underwild Gem on board when this hero casts Special Skill. The Underwild Gem deals 50 damage to a random enemy each turn.
Is Xnolphod worth Levelling? (Empires and Puzzles)
Yes, although he might not be high on your list if you already have 5-star healers.
I think Xnolphod is awesome, and that’s because he’s a good healer who does this…. : Increase the mana of all allies by 20%.
-Simple. I think the potential is massive, and it’s why I wanted to pull him. I was daydreaming a Raid, and it went like this:
- Xnolphod charges his Special first because that’s the way the tiles went
- 2 of my other 4 heroes are nearly charged
- Xnolphod fires off and immediately those 2 heroes become fully charged
- They do damage they otherwise, wouldn’t have done (yet)
- This changes the course of the battle
- As I return to the board, I see the remaining purple tiles are now enhanced, helping Xnolphod charge-up again
- And thus goes the circle of life…
Xnolphod the Mana maker…
Not only is Xnolphod an accomplished healer, but he’s also a significant mana booster; primarily to ALL allies with that +20% boost, but also to Purple allies (himself included) with the enhanced tiles:
- Alters the power of all Dark Shields on the board. When an attacking Hero casts the special, the enhanced shields give 37% more mana.
And you put him on Defense, and he’ll slow down opposing Purples, as they try to charge up:
- When a defending Hero casts the special, the shields become weakened and give -30% less mana. (Note: his Talent may also help here with a 15% chance to slow enemy mana generation by 50%).
Xnolphod Compared to other Purple/Dark Healers (Empires & Puzzles)
There are a few 5-star Purple healers to look at. I’ve also thrown in Garnet, Ariel, and Vivica for good measure:
|Xnolphod||Average||Recovers 32% health for all allies||Increases the mana of all allies by 20% & decent tile shifting for mana|
|Kunchin||Slow||Recovers 42% health for all allies||All enemies get -34% defense for 4 turns & Dispels status ailments from all allies. Element link: +46% defense against Holy for 4 turns|
|Zulag||Average||The caster and nearby regenerate 612 HP over 4 turns||The caster and nearby get +46% defense for 4 turns, caster and nearby get +74% defense against Special Skills for 4 turns. Element Link: Summons a Dark Minion|
|Aerons||Average||All allies regenerate 459 HP over 3 turns||The caster and nearby are immune to new status ailments for 3 turns & Dispels status ailments from nearby. Element Link: + 5% attack and + 5% defense for 6 turns|
|Garnet _Mid Ninja||Average||Boosts health of all allies by 400. If health exceeds max HP, it is added on top||All allies are immune to new status ailments for 3 turns|
|Ariel||Average||Recovers 40% health for all allies||All allies get +24% mana generation for 4 turns & Dispels status ailments from all allies|
|Vivica||Slow||Recovers 44% health for all allies||All allies get +63% defense for 4 turns & |
Dispels status ailments from all allies
Kunchin may be Xnolphod’s main competition, but he shouldn’t be -because he’s SLOW. The only time it’d be fair to compare these two, is if you happen to have them both.
Again though, Xnolphod is a mana magnet, and his ability to get the whole team moving is where his value is.
Is Healing Xnolphod’s weakness? (Empires and Puzzles)
Healing 32% for all allies is a little low, but it’s still perfectly acceptable as a main healer. Looking at the list, Ariel compares well against him. But where she increases mana generation, Xnolphod stamps the mana into existence.
His healing is also much better than what our recent HotM offers us (Alexandrine -Also AVERAGE), at 18% guaranteed.
The only thing Xnolphod is missing is CLEANSING. And that’s a big thing to miss in today’s game. After all, that’s what keeps C.Rigard so well employed.
Xnolphod, Empires and Puzzles Underwild Hero
My final thoughts:
I like Xnolphod a lot. Currently, I run Rigard alongside Freya, so for me, it would be a simple upgrade.
My personal team aside, this 20% mana boost thing attached to his Special, has the potential of making a SLOW hero AVERAGE, or triggering a hero who isn’t yet fully baked. —It may speed up the entire team…
…You could go into a turn with only Xnolphod humming, just to have the rest of the mob light up on you…
But of course, the proof is in the pudding, and I look forward to playing against him to see if my suspicions are confirmed.
Old Cynic’s Hero Grade: Deity ⭐★★
This Hero was subsequently Buffed or Nerfed by the developers. Details have been updated to reflect the changes.
What are your thoughts? Did I get it wrong or miss something? Let me know in the comments below.
[Please always check in-game Hero Cards to confirm details]
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