I’ve been thinking about updating my Hero Grading System for some time now, and today I’m happy to disclose the details with you. Let’s jump straight in!
Caveat: This post contains gameplay speculation and personal opinion. It may also contain comedy and sarcasm. It is not advice and is solely for entertainment and informational purposes.
Why Change It?
The Empires and Puzzles portal is sooo busy! Busier than a toy shop on Christmas Eve. Busier than Kvasir’s Training Camp, and working harder than his deodorant.
They’re pumping out so many heroes from that portal that SG-HQ are thinking about moving onto symbols instead of names!
And with all that comes the Power Creep.
While I’ve got nothing against those things, it means that new heroes are designed to be, what I would define as, “Deities”.
However, when I first created my Hero Grades there simply weren’t as many Deities about. -As a result, it was a great barometer for distinguishing between a Monster who could heavily sway a battle, and all those who fell behind.
But nowadays, with 99.9% of new heroes being classed as Deities, I think a further indicator of their perceived value would be beneficial.
And the way I propose to achieve that is with the introduction of a New Rating System for Deities:
Old Cynic’s Hero Grade: Deity ⭐★★
Old Cynic’s Hero Grade: Deity ⭐⭐★
Old Cynic’s Hero Grade: Deity ⭐⭐⭐
I hope to update all the Deities over the coming days/weeks.
The Difference between a Tier-1 Deity and a Tier-3 Deity?
For me, the Deity grade itself is what says a hero is elite. The Tiers are better seen as a consideration of a hero’s usefulness across the game, and their devastating impact on gameplay.
Hohenwerf was released the other day and here’s what he does:
Hohenwerf: Fire, Barbarian, Fast
Possessor of Penance: 1. Deals 450% damage to the target. 2. Summons a Gargoyle Fiend for the target. The Gargoyle Fiend absorbs healing and disappears when it has absorbed health equal to 30% of its owner’s max health. 3. The Gargoyle Fiend forces its owner to cast Mindless Attack on a random ally when mana is full, for as long as the owner has Gargoyle Fiends. This effect can’t be dispelled. 4. The Gargoyle Fiend explodes after 4 turns, dealing 150 damage to the target.
When I compare Hohenwerf with other Attacking Controllers, he definitely shines brighter than most.
So, you could not fairly rate him as an Archangel, like the other two.
He’s much more in the vein of Kullervo; a Deity.
But who would you choose between Hohenwerf and Kullervo?
There’s a lot to consider and I’m not saying it’s a slam-dunk for Kullervo.
What I’m saying is that Kullervo can take this amazing Special Skill and utilise it on Defense. And that versatility adds value.
Value that this new Tiered Deity System will recognise.
[Hohenwerf is a Tier-1 Deity while Kullervo is Tier-2.]
New 3 Tier Deities (Old Cynic Hero Grading)
This will also help when re-evaluating older heroes.
For example, I recently re-evaluated the Slayers Family and found that while I could comfortably demote most of them by a grade, I wasn’t quite ready to demote Senan.
It was a close call, but having this new system will allow me to better delineate his ailing value in the current game (Tier-1 Deity).
Final Section, but it’s relevant!
It can take a looonnng time to write a blog post. I’m not gonna make you sickly by talking all high and noble… I blog because I love writing (as poor as it may be at times!).
I want to write about interesting things, surround them with a chilled vibe/aesthetic, and sprinkle in some silly/dark jokes, if I can think of any.
I’ve never taken the position of an all-knowing expert because I truly am not, and don’t care to be.
I want to help, of course. And discuss, theorise, and strategize on how to break down what is a marvellously complex game (Empires and Puzzles).
All of this is relevant because it hopefully explains where I’m coming from, and where I’m headed.
Hope you like the new grading system!
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