Kalo Review (Empires and Puzzles)

Kalo Empires and Puzzles Hero Card

No sooner had Kalo arrived in Empires and Puzzles, as part of the Sanctuary Of Gargoyles, had the Bookies begun taking bets on his eventual nerf.

While I’m not normally much of a betting man, on this occasion I’m willing to take a small punt. Because as Ferant and Azmia have now taught us, if a solid 4-Star hero draws too much attention, they’ll get neutered like my childhood dog.

And, I’m telling you, he was never the same after that. The spark was gone, if you know what I mean?

Sometimes, I’d catch him in a thousand-yard stare, but I never knew what to say. It was all redundant.

Still, we did try to cheer him up.

One thing we did was to let the fur grow in that area, you know, pretend he was… you know.

Anyway, Ferant and Azmia are currently licking their own wounds, and I fear the same for Kalo.

And, it’s not just me who’s concerned.

Have you seen Kalo? He’s got that crazy Joker look in his eyes.

He’s been so worried about the nerf hammer coming down, that he’s been running around town in a proper frantic state…

Like how I get, if I take my meds too close together…

But why?

Why all the early speculation that Kalo, is for the KO?

Is he really that good?

Let’s find out…

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Caveat: This post contains game-play speculation and personal opinion. It may also contain adult comedy and sarcasm. It is not advice and is solely for entertainment, and informational, purposes.

Kalo‘s Stats and Special Skills (Epic Hero)

Element: Nature (Green)

Class: Sorcerer

Mana Speed: Average

Family Bonus (for 1/2/3 heroes) Immune to Poison damage / Immune to Poison and Burn damage / Immune to Poison, Burn and Water damage.

Special Skills (Resurrection of the Fallen): 1. Deals 135% damage to all. 2. If no allies have fallen, deals 270% damage to all. 3. Casts the Special Skills of all fallen allies.

Passive: Every time this Gargoyle casts a Special Skill, their Stoneskin hardens. The next 3 times they receive damage, it is dropped to 1. This effect can’t be dispelled.

Talent: DELAY ~ +15% chance to drop the mana generation of the enemy by -50% for 2 turns after dealing damage. The effect is applied at the end of the turn.

Kalo Empires and Puzzles Hero Card Detail
Wanted! – Kalo Empires and Puzzles

How Good is Kalo? (Empires and Puzzles)

First, let’s qualify just how good Kalo is.

We all like tables, so here’s a damning table comparing Kalo with all the other 4-Star heroes who carry a similar payload:

HeroMana SpeedDamageSecondary
KaloAverage (10 tiles)Deals 135% damage to all. If no allies have fallen, deals 270% damage to all.Casts the Special Skills of all fallen allies.
OldCynic.com – Kalo compared with similar heroes

It’s clear from the table that Kalo’s definitely the quickest of the bunch, and also happens to be the most powerful.

To be clear, here’s what Kalo actually does:

Let’s say you have a Defense Team consisting of,

Mother North | Elizabeth | Alfrike | Krampus | Kalo

First, let’s say all of them are alive and living their Best lives.

In that case, Kalo would hit all enemies for 135% + 270% damage.

Next, let’s pretend Mother North and Alfrike both died (rip) 🥺.

In that scenario, Kalo would fire off his own lesser Special (135% to all enemies), then Mother North’s Special, and then Alfrike’s Special.

And finally, what if he’s the last hero standing?

Well, in that case he’ll fire off his own lesser Special (135%), plus the Special Skills of all his fallen allies.

This guy’s a walking cheat code!

…a cheat code which is more powerful in a P2P line up, than in a F2P line up, -because, he’s only as good as the fallen allies next to him.

What if the fallen ally is Congalach, or C.Master Lepus, or Hulda, or Penolite?

Is Kalo in hiding? (Empires and Puzzles)

Life has a way of putting you Front-and-Centre, waging a war you never intended to fight.

It’s all too easy to let circumstances distract you from your chosen path.

Sadly for Kalo, he was always destined to walk that tight rope, between nerf and OP.

And I have to admit, it may be the bitterness of Azima’s demise talking a little, but how can my heavenly Azima be considered OP, while the Shadow Taker himself, Kalo, is Cool?

Just watch this YouTube video which u2371 (E&P forum) sent me.

It boils down to this:

If you can find Kalo, and convince him he’s not going to the Vets, he’ll be an absolute monster for you!

He’ll be the End of Ends, the bringer of peace, and the 4 horsemen, all rolled into 1.

What’s his Actual Special Worth?

Kalo hits all enemies for 135% + 270% (405%) if no allies have fallen, and 135% if someone’s gone.

Of course, when he hits for 135%, he’s also playing dress-up of a dead ally.

So, what does 405% damage to all, on an Average charge, amount to?

C.Tiburtus does 175% damage to all, Frank (Slow) does 200% to all, and Ametrine (Ninja x3) does 300% to all.

For an Averaged speed 4-Star hero, Kalo carries a completely ridiculous slap.

Image of Church with words: Sanctuary Of Gargoyles
Click for the Sanctuary Of Gargoyles – Empires and Puzzles

Kalo Review (Empires and Puzzles)

My final thoughts:

I’m sure you don’t need me to tell you how fantastic Kalo is.

At the end of battle, should any fallen allies linger in the Shadow Realm, waiting for their final resolution, Kalo will dip in and drag their weary souls back to the land of living.

Where, in a fit of rage and bleaching bellowing screams, he’ll demand their powers for his own.

Some call him a Channeler of unclean Spirits, some say he’s possessed. But the doctrine is irrelevant to the outcome.

Is he OP & Will he be nerfed?

I really don’t know.

I hope not, but some of those videos are real shocking!

If you pulled him, Congrats! It’s time to play around with your Defense to see where he fits in.

If I had him and Mother North, I’d play them both on opposite wings.

Or, play him on the wing with a Tank who’d cause utter devastation, but would normally die before going off (Alfrike).

There’s loads to try-out in hope of discovering the ultimate situation.

Who would you team him with?

Hero Grade for Kalo (Empires and Puzzles)

So for my grading, the question is:

Is this hero’s Special capable of/likely to change the outcome of a battle? Yes.

If not, do they still bring enough to the party to help defeat the deities? N/a.

Old Cynic’s Hero Grade: Deity

[I’m hurting a little from my Azmia nerf… can you tell?]

What are your thoughts? Did I get it wrong or miss something? Let me know in the comments below.

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Copyright: oldcynic.com
No dogs were harmed in the making of this post
Images used byway of review / tutorial – Copyright owned by Empires & Puzzles: Small Giant/Zynga Games

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14 Comments

  1. Are you sure it’s not 135%, THEN 270% if no fallen allies?

    Also, what if you’ve got two Kalos and one’s gone? Will you cast any other fallen SS twice?

    Thanks for the review, Hope I can use him before the (inevitable) nerf.

    1. Hey Richard, no I believe it’s one or the other. Also, he will not duplicate his own special, so won’t dup another Kalo. All info is based on research from the forum and beta testers.

      Congrats tho, a fantastic hero. He might not be nerfed for all we know, however, I happened to write this the morning I discovered Azmia’s nerf!

  2. I never got Azmi…but I did run Ferant as the 3rd wolf on a war team with ludwig which meant his riposte was often undispellable. If it wasnt…Ludwig let him keep firing on top of itself up to 3x in 5 turns till 1 of em landed undispellable at stupid high pain level and the mana boost…all on a 4 star who was fast and easy to level.

    Then they took it all away. Not all…he’s still good…but before he was unfair.
    Now…I sometimes use him…knowing he will help the other wolves be undispellable. But it’s like sending that old mvp late in a game…who isn’t what he used to be.

    Enjoy kalo…relish…celebrate the horror of alfrike and conglach tanks who had to be eliminated quick…not being dead…only MOSTLY dead…which means slightly alive…which means the enemy is gonna be dead.

    Love it while it lasts. We’ve been here before…and sometimes I remember prenerf ferant…or pre nerf telluria. And I shed tear.

  3. sorry, but you got his special wrong.
    first line: 135% to all (no other conditions)
    2nd line: 270% if no allis have fallen

    So it is indeed 405% Damage if no allis have fallen. Also its troll-potential is very high: SG Forum.

    the nerf-hammer crushing down on him is inevitable.
    (but until then…lets have some fun with the little green devil 😀 )

    1. That 405% to all is insane (for an Ave 4-star?). I trust it’s first hand info, so I’ll update at the next opportunity. Crazy. I’ve been enjoying all the videos going around. Nerffffffff incoming!… (surely)

  4. Any suggestions on emblem path? Just have him maxed and wondering which path to take. WOuld consider Def – Health – Attack to keep him alive but then his hits (both the 135+270 and the copied hits) will be lower.

    I do consider him as ideal to make very slow and slow heroes average… because they tend to die first.

    1. He is a tricky one and there is a reasonable argument to do as you say. I’m so defensively minded, I’d still go my way, but I completely understand your viewpoint.

      Gotta go with your gut!

      Sorry for the late response on this one.

      1. Went for the Defensive route. Also have him LB+20 now.
        * Power: 833
        * Attack: 729
        * Defense: 874
        * Health: 1547
        I do not completely agree with your general page on emblem paths though, but that’s personal. I prefer to send offensive heroes via the sword path so they do more damage. The healer and defensive heroes are protecting them via the shield-heart-sword path.

        Also, after using ànd encountering him in raids, I do not consider him as O.P. He is fun to play with, but generally dead before the others and easy to control by using mana controllers (Ruby and others) or taunt heroes.

  5. Yeah, everyone in my alliance grinding Kalo hard and we can’t wait to next VF war haha!

    And the Nerf is 100% coming, he’s a beast 😁
    Kalo is fun in attack team also, alfrike, Lu Bu, Congalash, Kalo, xnolphod. Amazing to fire off Kalo of any of the damage dealers die. So many interesting combos to try.
    But already decided i won’t get mad when the eventual Nerf drops.
    Just add him to the collection of nerfed 4*

  6. I never understood why SG nerfed Ferrant, Never had a problem taking him out. Now Kelo may get nerfed and another hero to add to the nerf list is Xnolphod can see that happening also. I have alot of good reds so I’m confident I will find a way to beat Kalo, also the boards play a big part. SG should put on the breaks, see what strategies develop with Kelo & take it from there. I’ve heard from people that the circus heros that got a buff are now OP. I can still beat them, I’m not a “strong” player but have been playing over 5 years and learned alot of strategies.

    1. I agree, a lot of the nerfs are not really needed.
      Hard to tell with them flayling trying to figure out who they are catering to when creating new heroes.
      F2P – Gives those players a fighting chance to take on the big boys with great 4* heroes with LB.
      P2P – Everyone in the global top teams got these heroes anyway so everyone are on equal footing. So why nerf at all?

      My tower defence rarely drops below 2700 and more often then not around 2800 with a defence at 5100+

      Still, a team with mono 4-5* heroes (think S1 heroes) and a good board can often beat me down and get away with 47 cups so I´d say, know your heroes and create teams based on your opponents lineup and stop the nerfs.
      Had huge problems eith Hulda, now put in Grimble or Bera = problem solved 😀

  7. “Nerf” already on the way. But a strange one – speed changed to Very Slow, so now he has stoneskin worth 5 not 3 attacks and is much more likely to wait with shooting until his friends are dead.

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