Empires and Puzzles have just dropped Legendary (5-Star) Troops into Beta and it feels like a momentous occasion.
I’ve done some testing and what’s immediately clear is how much of a statistical boost these new Troops provide.
A little housekeeping first tho, because I already have a few posts on Troops. -Let’s put them into order in case you’re lost:
On to the new Legendary Troops.
Caveat: This post contains gameplay speculation and personal opinion. It may also contain adult comedy, sarcasm, and Human error. It is not advice and is solely for entertainment and informational purposes.
All of this is Beta and is therefore subject to change.
Legendary Troops | Empires and Puzzles
The new Legendary Troops are based on the 10 Classes (Wizard, Monk, Barbarian etc.), and each Troop Class is linked to 2 Hero Classes.
Each Troop Class will have separate Bonus Stats and will require Emblems of their own Class during levelling.
5-Star Troops have a maximum level of 50 and “Milestones” (points at which the Bonus Stats are upgraded) occur every 10 levels.
Levelling Legendary Troops requires Food and Iron. When hitting a Milestone level (lvl 10, 20, 30, 40 and 50), you’ll also need Class Emblems.
Although the Troops are Class-based, you’ll still be able to use them on any Hero.
If you equip Troops with a Hero that has a Linked Hero Class, the Hero will gain an additional Linked Stats Bonus and a Passive Effect.
Here are some examples of the Passive Effects that are assigned by Troops with their Linked Hero Class Bonuses, although these are just Beta examples and will likely change:
- HEALTH RECOVERY ON BUFF RECEIVED ~ The Hero gets a 50% chance to recover 5% health when they receive a Buff or Positive Stack. This effect can Stack.
- EXTRA HEALING ~The Hero receives an extra 5% health each time its health is recovered. This effect can Stack.
- DEFENSE ON MANA REDUCTION ~ The Hero gets +30% Defense for 3 turns when their Mana is reduced.
- DODGE ON MANA REDUCTION ~ The Hero gets +11% chance to Dodge Special Skills that deal damage for 3 turns when their Mana is reduced.
All Of The New Legendary Troops (Empires and Puzzles)
This table contains all of the different Legendary Class-based Troops, with their linked Hero Classes, and Stats Bonuses at level 50.
All Troops are available in each of the 5 Element colours:
(Based on Beta information – Highly likely to change)
|Class||Troop Name||Linked Classes||Stats Bonus||Linked Stats Bonus|
|Barbarian||Majestic Minotaur||Barbarian & Druid||ATK +39%, DEF +29%, HP +39%, Mana +15%||ATK +11%, DEF +11%, HP +15%, Health Recovery On Buff +5%|
|Cleric||Unwavering Cleric||Cleric & Fighter||ATK +29%, DEF +39%, HP +39%, Mana +15%||ATK +11%, DEF +11%, HP +15%, Extra Healing +5%|
|Monk||Mighty Monk||Monk & Sorcerer||ATK +36%, DEF +32%, HP +39%, Mana +15%||ATK +11%, DEF +11%, HP +15%, Defense On Mana Reduction +30%|
|Rogue||Unseen Assassin||Rogue & Paladin||ATK +38%, DEF +30%, HP +39%, Mana +15%||ATK +11%, DEF +11%, HP +15%, Defense On Mana Reduction +30%|
|Wizard||Eldest Wizard||Wizard & Ranger||ATK +31%, DEF +37%, HP +39%, Mana +15%||ATK +11%, DEF +11%, HP +15%, Defense On Mana Reduction +30%|
|Fighter||Unstoppable Fighter||Fighter & Cleric||ATK +35%, DEF +33%, HP +39%, Mana +15%||ATK +11%, DEF +11%, HP +15%, Health Recovery On Buff +5%|
|Paladin||Elite Knight||Paladin & Rogue||ATK +32%, DEF +36%, HP +39%, Mana +15%||ATK +11%, DEF +11%, HP +15%, Dodge On Mana Reduction +11%|
|Ranger||Eternal Hunter||Ranger & Wizard||ATK +37%, DEF +31%, HP +39%, Mana +15%||ATK +11%, DEF +11%, HP +15%, Defense On Mana Reduction +30%|
|Sorcerer||Royal Sorcerer||Sorcerer & Monk||ATK +30%, DEF +38%, HP +39%, Mana +15%||ATK +11%, DEF +11%, HP +15%, Dodge On Mana Reduction +11%|
|Druid||Enchanted Ent||Druid & Barbarian||ATK +33%, DEF +35%, HP +39%, Mana +15%||ATK +11%, DEF +11%, HP +15%, Extra Healing +5%|
Converting 4-Star Troops into 5-Star Troops
You’ll be able to convert your Epic Troops into Legendary Troops at your Barracks.
Once you meet the minimum Barracks Level requirement of level 10, you’ll be able to select a ‘Convert’ tab in the Barracks building.
There, you’ll be able to select a 4-Star Troop to trade in and choose which 5-Star Troop you’d like to convert it to.
Although you’ll be shown the maximum potential of the 5-Star Troop you’re selecting, you will receive an unleveled Troop in exchange.
Converting Troops requires 100k Food, 100k Iron, and 300 Emblems. The Class of Emblems required will match the Class of Troop you choose.
There will be a cooldown period of 28 days before you can convert another Epic Troop.
Conversions will also have a minimum Troop Level requirement, which will increase with each conversion.
You will need a minimum of a level 26 Epic Troop for your first conversion, then after the 28 day cooldown period, you will be able to proceed with the next conversion.
This time, you will require a minimum of a level 27 Epic Troop.
The next will require a level 28 Troop, 29, and finally, a level 30 Troop for each conversion.
Summoning Legendary Troops (Empires and Puzzles)
You will also have the opportunity to Summon 5-Star Troops at a featured Legendary Troop Summoning Portal.
This will replace the Epic Troop Summoning Portal like what we see with the Ninja, Magic, and Styx Troops Portals.
The prices and odds are still to be confirmed. (I’ll update this post once we get more information.)
Cost of Levelling Troops Reducing!
Empires and Puzzles have stated that they intend to lower the time and resources required to level Troops.
This will be done in 2 ways:
- Feeder Troops will give more XP when fed to level up Troops, and
- The amount of Food required to level up Epic Troops will be reduced from 5500 to 2000, per fed Troop per level
Info from Initial Beta Testing | Empires and Puzzles
I did some early testing to find out how much additional strength the new Legendary Troops provided.
Here’s what I discovered.
First, I levelled up (to 30) a standard set of 4-Star REANIMATED MASTER KNIGHTS:
- ATK = 16%
- DEF = 19%
- HP = 6%
- CRIT = 10%
This is the type of Troop you might attach to a Minion Summoner to provide more HP to improve the weight of the Minion. And that’s one of the things I wanted to test, with Freya.
In a normal Raid, Freya enjoyed 1855 HP and 1098 DEF with this set of Troops attached. Her Minions (20% of her HP) weighed in at a healthy 371 HP.
Next, I set her up with a fully levelled new Legendary Troop called MAJESTIC MINOTAUR:
- ATK = 39%
- DEF = 29%
- HP = 39%
- MANA = 15%
On top of that, Freya would also benefit from the Troop Class Link as she’s a Druid:
- ATK = 11%
- DEF = 11%
- HP = 15%
- HEALTH RECOVERY ON BUFF ~ 50% chance to recover 5% health when they receive a Buff or Positive Stack
In my tests, Freya would now enjoy 2719 HP and 1257 DEF, while her Minions weighed in at a hefty 543 HP.
I’ve tested other Summoners, like Devana, and her Minions (35%) will grow exponentially if fed after midnight.
However, there is a limit of 1000 HP as with all Minions.
The standout for me with these new Legendary Troops is the substantial Buff to Hero Stats.
I came across a Ukkonen with 1535 ATK, 2024 DEF, and 3512 HP!
5 Star – Legendary Troops | Old Cynic
These new Legendary Troops will make a significant difference to the Stats of a Hero and that makes me wonder about how accessible they’ll be to the playerbase.
If you remember when Double Limit Breaking was introduced; we had the same question.
Today, we have an answer.
At the top of the world leaderboard, we see that most Defense Teams consist of Heroes who have unlocked their Aether Powers. Therefore, I think it’s reasonable to assume a similar process of levelling up will occur with these new Legendary Troops.
After all, they will provide a considerable bonus that will help people win, and that’s the point.
Empires and Puzzles is a complex game and adding Legendary Troops to the mix will likely have game-wide implications.
For example, we currently have massive Hitters who can nearly obliterate an entire team in one go, but maybe these Troops would help defend against that.
That said, wouldn’t E&P simply introduce harder Hitters down the road?
And doesn’t that assume you were lucky enough to get hold of these super-Troops in the first place (and got them levelled)?
Should the reduction in levelling costs translate in a beneficial way, then that’s a net gain.
I guess it’s early days yet and I certainly don’t claim to have all the answers. However, I welcome your thoughts on the matter!
PS. This is Beta and is, therefore, more likely to be altered or have errors present. However, I will endeavour to update and make corrections as necessary.
[Please always check in-game Hero Cards to confirm details and never chase Heroes]
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