A few days ago, Empires and Puzzles received its June 2022 Balance Update. What actually happened is a bunch of heroes received some serious buffs.
But who were the real Winners and Losers from this digital digits party?
Well, my dear friends, that is what I hope to discuss today!
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Caveat: This post contains gameplay speculation and personal opinion. It may also contain adult comedy, sarcasm, and Human error. It is not advice and is solely for entertainment and informational purposes.
The June Balance Update ~ Empires and Puzzles
If this is news to you, you can check out the particulars direct from the source.
Of course, they were already superstars, but in fairness to SG, they wanted them to feature much more prominently than they did.
Here’s a quote:
…Unfortunately, this led to some of our most recently released Families not seeing as much action as we had hoped for.
…We hope these changes as a whole will nudge the meta just enough to bring some much-needed fresh air into top-level play,…Empires and Puzzles forum staff (link above)
The Winners and Losers!
Just for fun, let’s run through my picks for the Winners and Losers from this re-shuffle.
Before I start chewing the fat, please bear one thing in mind:
- I’m just talking for fun. Rattling off my own personal opinion. I don’t claim to have the inside track or to be better than any of you good folk out there. In fact, your opinion is welcomed so please feel free to chime in, in the comments below!
Winners: Players with Elite Heroes
If you’ve actually got these heroes on salary, you’re undoubtedly gonna see some benefits.
All of the recent action we’ve seen from the developers has resulted in the rapid increase of strength for elite heroes.
And these bold jumps in stats and Special Skills, needless to say, have left the older, more accessible, heroes in their wake.
If I had access to these super-charged monsters, I’d be moving my Defense into a much more aggressive posture. Seeking to inflict complete and utter devastation on any opposition.
Losers: Healers Over Time (C.Rigard)
I might be the only one experiencing it, but it seems to me that old-school incremental healers just can’t cut it at the highest level anymore.
Not with all those haymakers landing.
Last time I saw C.Rigard, he handed me his comb and took off!
With all this buffing going on, I need all the healing I can get, -If I’m to play a healer at all (on Offense).
By the time Rigard’s washed his hands, gloved up, and got that first wave of healing going ’round, my squad’s already unresponsive and limp from the neck down.
Look at this, C.Rigard will give me 609HP over 3 turns, whereas Hulda will issue a never-ending supply of HP at 240HP per minion.
I could go on, but in short, things are getting dicey out there!
I need more healing, or something special, from a dedicated healer.
Winners: Khepri, Khufu, and Goseck
Khepri was already flexing. And they only went and doubled his exploding minion damage.
Khufu now hits for an entire 100% more! Someone tell Klaern we found his missing oomph.
Goseck. Wow. I’m gonna quote… me. Yes, first and last time:
But, does SG actually want heroes capable of ending the battle with one swipe? Singlehandedly? Even at Slow?
And if so, then players will have to adapt, which will be a lot easier for those with larger rosters.
And if not? You can expect the nerf in 3… 2… 1…Old Cynic talking smack
Well, from my point of view, they’re leaning into that high-damage scenario I postulated about.
Loser: Chance of taking Budget Heroes to #1
I was recently fortunate enough to secure #1 in the World for a brief moment.
But I suspect, moving forward, it’s gonna be much harder to achieve.
Thankfully, we already have the Local Leaderboards to focus on, should the Global Leaderboard become a pipedream.
Winner: Zhuge Liang
Zhuge Liang got a huge buff in the June offerings and I’m happy for all the readers who initially pulled him.
I remember reviewing his card and being a little disappointed, but this buff washes that away.
His minions are double the strength now, at 18% HP.
And, their counterattack has been improved to 65%.
The buff was so significant that it completely corrupted my review. -So, good for him, and good for those of you who have him.
Loser: Old Cynic
Ah yes, E&P Updates have become a feature. And every time they update, I must update, too.
Old man moaning in this space right here.
Winners: New healers waiting in the Wings (Styx Tower)
There are some super-specialist healers waiting in Beta. -They’re part of the Styx Tower event.
Don’t get me wrong, you don’t need these healers at all. But it doesn’t hurt that they’re coming into a world currently drowning in violence.
One such hero is called Thanatos (as it stands -not final):
X1 mana charge (6 tiles): Recovers 30% HP for all and gives +24% mana regen for 2 turns.
X2 mana charge (9 tiles): Recovers 40% HP for all and gives a 15% mana boost.
X3 mana charge (12 tiles): Recovers 65% for all, gives a 30% mana boost and gives +40% mana regen for 4 turns.
The versatile healer of the future, right?
June Balance Update (Empires & Puzzles)
Interestingly, at the bottom of their June update post, Empires and Puzzles ask, “Who’s Next?”.
They want you to tell them which old heroes deserve a buffing.
Here’s the link you need: HERE!
I hope you found this post interesting/fun/useful.
Before you go, what did you make of the June Update?
[Please always check in-game Hero Cards to confirm details and never chase Heroes]
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