Zhuge Liang is a new 5-Star hero from the Empires and Puzzles event, the War Of The Three Kingdoms. And in this post, I hope to present a detailed breakdown of his strengths and weaknesses.
For more on the War Of The Three Kingdoms, please check out my complete guide, here.
Before we start, please consider sharing a link to this post with your Alliance or on social media. It really does help.
Caveat: This post contains game-play speculation and personal opinion. It may also contain adult comedy and sarcasm. It is not advice and is solely for entertainment, and informational, purposes.
Zhuge Liang’s Stats and Special Skills (Martial Masterstroke)
Element: Holy (Yellow)
Mana Speed: Slow
Family Bonus (for 1/2/3 Kingdom Heroes): 1. 2/4/6% mana each time a minion is summoned for the Hero. 2. 2/3/4% heal each time a minion is summoned for the Hero.
Special Skills (Martial Masterstroke): 1. Summons a Shu Soldier minion for each ally with 9% HP and 17% attack inherited from the caster. 2. Shu Soldier minion gives its owner the ability to counterattack with 50% of the damage received for life of minion. This effect can not be dispelled. 3. Summons a Shu Guerrilla Fiend for all enemies. The Fiend damages its target with 65% attack every turn. 4. The Shu Guerrilla Fiend absorbs healing. It disappears after absorbing healing equal to 50% of its target’s max health.
Talent: DELAY ~ +15% chance to drop the mana generation of the enemy by -50% for 2 turns after dealing damage. The effect is applied at the end of the turn.
Is Zhuge Liang worth Levelling? (Empires and Puzzles)
Depending on your roster. He’s not a Plug in and Play hero, and I suspect it’s gonna take a bit more to get the best out of him.
It’s actually his Minions that look the most promising, offering a unique ability which (for the right level of player) should be worth exploring.
So for that reason, let’s start with them first…
Zhuge Liang’s Minions (Old Cynic Review)
Here’s a table comparing Zhuge Liang with some of the best minion summoners in the game.
|Hero||Mana Speed||Minion Ability||Minion Health||Minion Attack|
|Zhuge Liang||Slow (12 tiles)||Gives its owner 50% counterattack which can not be dispelled||9%||17%|
|Lady of the Lake||Slow (12 tiles)||Mana reducer||14%||15%|
|Diaochan||Fast (8 tiles)||Steals buffs||15%||19%|
|Director Zuri||Average (10 tiles)||–||15%||22%|
|Motega||Tier-1 (5.6 tiles)||Target feels punch drunk||14%|
|Bera||Fast (8 tiles)||Stop enemy getting their own Minions and poisons them, too.||20%||20%|
There’s no getting around it, his minions look seriously frail here, -like Celery Detox kinda frail.
Nothing against celery, of course, but these minions need a buff… or some protein powder.
Here’s the math on their health, but take it with a pinch of salt…. -cuz I didn’t finish school.
1516 is ZL’s base Health
9% of 1516 = 136.4
~They’re only worth around 140 HP as standard.
That means, one chain of tiles, or one Special slap, should see these little buggers off.
Still, with 50% counterattack, you’ll get some of that negative karma back, by way of a Palm Heel Strike to the nose.
***Remember to put cute/funny Slapping Gif here***
How Good are his counterattacking Minions?
50% is a nice solid number to start counterattacking minions off at.
However, there’s no doubt about it, these minions were born to die; the plight of us all… to chase the light into the next simulation… to drift away into the endless slumber.
But not if we protect them.
I figure, we need to start up some sort of Big-Brother program, so these malnourished little halflings got a chance at life.
I don’t know who’s got the collection bucket, but you gotta make sure some of that gets to the kids!
And, if you’re not gonna feed them, at least play a decent summoner alongside them, -it would mean all your heroes get to enjoy that 50% counterattack for much longer.
Jokes aside, I saw this cool YouTube video which provided some early insight into how potent these minions could be, and I remain quietly optimistic about the possibilities.
Here’s the thing, whenever it comes to a Specialist like Zhuge Liang, I’m always thinking about how I’d use ’em.
But if you’ve got a stacked roster, these minions might not warrant any further attention at all.
Let’s move onto the fiends.
Zhuge Liang’s Fiends Vs. The Rest (Empires & Puzzles)
This table is populated with some of the games finest fiend summoners.
|Hero||Mana Speed||Damage/Other||Fiend Damage||Healing Absorbed by Fiend|
|Zhuge Liang||Slow (12 tiles)||Zero damage to all enemies +|
Summons counterattack Minions
|Lu Bu||Slow (12 tiles)||295% to all enemies|
Fiend stops target from getting new buffs
|Viscaro||Slow (12 tiles)||190% to all enemies||60%||45%|
|Elizabeth||Average (10 tiles)||175% to all enemies +|
Fiend gives -24% mana generation for life of Fiend
|Motega Tier-2||Slow (12 tiles)||Zero damage to all enemies +|
Fiend gives -50% accuracy for life of Fiend
|Senan||Slow (12 tiles)||275% to all enemies||45%||30%|
|Hannah||Fast (8 tiles)||215% to Target & nearby +|
Fiend gives -20% attack for life of Fiend
Zhuge Liang’s fiends meet the top-end 50% healing absorption rate. But they hit for 65%, which sets a new precedent for Fiend damage.
Sadly though, they don’t do anything else, -no secondary at all.
What we can say is,
- they’re heavy,
- they hit hard,
- but it’s gonna take a long Slow charge to get them onto faces.
Zhuge Liang Review (Empires and Puzzles)
My final thoughts:
Zhuge Liang’s value is found in his minions. Although short-lived, their impact could be greater than the fiends they were born with.
If I pulled him, I’d be interviewing minion summoners to work alongside. And of course, if I had them, I’d stick a big ‘ol mana booster in the cubicle opposite.
Empires and Puzzles is all about building teams to withstand all comers, and Zhuge Liang could be part of that team.
However, I want to share a grounded view of the card you’re holding in your hands, and based on all the information above, he’s not a Deity in the end.
His speed is a major concern, along with his pitiful minion food budget.
When measured against the best-of-the-best in E&P, he simply doesn’t do anywhere near enough to justify the mana required to charge him.
PS. Placed with a mana god, or fighting in a Rush Tournament, he’s golden.
Hero Grade for Zhuge Liang (Empires and Puzzles)
So for my grading, the question is:
Is this hero’s Special capable of/likely to change the outcome of a battle? No.
If not, do they still bring enough to the party to help defeat the deities? Just.
Old Cynic’s Hero Grade: Archangel
What are your thoughts? Did I get it wrong or miss something? Let me know in the comments below.
Enjoyed the post? then help me! – Share it with your alliance! and Subscribe!
Want more Empires and Puzzles? Click here.
Have you seen this month’s HotM review?
Follow me on Facebook? Old Cynic’s Page
Images used byway of review / tutorial – Copyright owned by Empires & Puzzles: Small Giant/Zynga Games