Zircon is a new 5-Star hero from the Empires and Puzzles Ninja Tower. I think he’s an interesting healer who would make a solid addition to any roster.
Let’s jump in…
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Caveat: This post represents game-play speculation and personal opinion. It is not advice.
Zircon’s Element, Class, Special Skills, & Talents
Zircon’s core data:
Element: Ice (Blue)
Mana Speed: Ninja
Family Bonus: For 2/3 Heroes: 5% / 10% chance to dodge. 5% / 10% chance to counterattack with 60% / 90% damage
Special Skills (Wall of Ki):
First Mana Charge: 1. All allies’ health is boosted by 144 HP over 2 turns. 2. All allies get +24% defense, and a further 5% increase every time they are hit during 2 turns. 3. All allies are immune to buff dispels for 2 turns.
Second Mana Charge: 1. All allies’ health is boosted by 504 HP over 3 turns. 2. All allies get +34% defense, and a further 5% increase every time they are hit during 3 turns. 3. All allies are immune to buff dispels for 3 turns.
Third Mana Charge: All allies’ health is boosted by 980 HP over 4 turns. 2. All allies get +54% defense, and a further 5% increase every time they are hit during 4 turns. 3. All allies are immune to buff dispels for 4 turns.
Talent: Revive ~ +30% chance to revive with 1 HP after a fatal attack. The revive is applied at the end of the turn.
Is Zircon worth Levelling? (Empires and Puzzles)
Yes. Zircon’s a defensively minded, versatile, healer.
Zircon’s Special (Wall of Ki)
I had to read Zircon’s Special a few times, before the words sank in.
Here’s what he does:
Ninja Mana Charge 1 (Zircon’s Wall of Ki – Empires and Puzzles)
First, he’ll Boost the teams health by 144 HP over 2 turns.
‘Boost’ simply means, over-heal, if health is already maxed.
The next part of his Special is really nice, he increases defense by +24%. Not huge, but this is only tier 1. And every time the hero is hit, their defense increases by another +5%.
While this first tier isn’t very powerful, the potential is clear.
Finally, we’re onto the part I had to re-read, over and over, again.
All allies are immune to buff dispels… an unusual Skill to have.
Well, this ‘immune to buff dispels’ is like a super button for Deities. -Because, this Skill protects buffs from all allies, not only from Zircon.
So, if Elena gives me 125% counterattack for 5 turns, Zircon will protect the buff. More worryingly, if Ludwig fires-off his Taunt, Zircon will also protect that buff.
It seems, the better your roster, the more you’ll have to gain from this nice little Skill.
As for healing, Zircon is a little weaker than most. Here’s the same chart we used for Quartz:
|Zircon||Ninja 1||Boosts health of all allies by 144, which can be added as extra HP if already full||+24% defense-up (*+5%) & protects team against Buff-dispels|
|Quartz||Ninja 1||164 HP over 2 turns||+34% attack-up & Cleanses status ailments from all allies|
|Very Fast||Recovers 20% health for all allies||Cleanses status ailments from all allies|
|Garnet||Ninja 1||Boosts health of all allies by 180, which can be added as extra HP if already full||All allies are immune to new status ailments for 2 turns|
|Grazul||Very Fast||Recovers 15% health for all allies||All allies are immune to new status ailments for 2 turns|
|Toxicandra||Fast||Recovers 24% health for all allies||All allies regenerate a small amount of mana over 3 turns, and Cleanses all status ailments|
Ninja Mana Charge 2 (Zircon’s Wall of Ki – Empires and Puzzles)
Stage two is the same thing, just stronger:
Now we get 504 Boosted HP, +34% defense (*+ 5% if hit), and protection against dispels, over 3 turns.
There’s not much to add here. The only hero I can think to compare this to is Garnet, because she also Boosts health around this speed… 400 HP.
It’s clearly a solid option, and for healing, much more preferable.
Ninja Mana Charge 3 (Zircon’s Wall of Ki – Empires and Puzzles)
For 15 titles, Zircon will give you 980 Boosted HP, +54% defense (*+ 5% if hit), and protection against buff dispels, over 4 turns.
The buffed defense isn’t as impressive, not when we know Vivica on a Slow charge (12 titles) will give you +63%, guaranteed.
And Lughaidh, also on a Slow charge, will give you +64% (Undispellable).
But it’s the final part, the protection against buff dispels, that sets Zircon apart.
I think 4 turns is a reasonable amount of time for this buff to last, because any longer and he’d be another Monster.
But as it stands, I think he complements the Monsters.
While, I’m sure you’d love to protect the buffs from your Reuben, Khiona, and Cyprian. Zircon might be better utilized stood besides some real next-level buffers.
Zircon – Empires and Puzzles Ninja Tower
My final thoughts:
If I could create my perfect healer, it would probably be a mix of Zircon and Quartz. -I’d basically take Quartz’s Cleanse, and drop the buff protection.
That said, Zircon is a fantastic Over-Healer, with some crazy stats.
Plus he’s a Ninja, enjoying all the versatility a Ninja has (while also suffering the drawbacks).
In isolation, Zircon’s not a game-changer. -He needs somebody to protect. He needs a game-changer to watch over.
That doesn’t mean he won’t be a massive problem, firing-off early in the battle, healing, and pushing up defenses.
But where the pain’s gonna come, is when he’s done that and Elizabeth is sniggering in the background, or C.Kadilen’s looking on, confused by your poor tile selection, or Sif is fidgeting with impatience, eager to remind you of why she still matters.
Zircon doesn’t scare me in isolation. It’s the team he rolls with that will count… it’s all going to come down to that synergy we’re often talking about.
Old Cynic’s Hero Grade: Archangel
[Off the record – Brynhild has the same Skill, ‘immune to buff dispels for 3 turns’, and in all the time I’ve played her, it never made that much difference. But then, I didn’t have any decent buffers who could really take advantage of it.]
What are your thoughts? Did I get it wrong, or did I miss something? Let me know in the comments below.
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