Tower Of Magic: Quest & Heroes (Empires and Puzzles)

The Tower Of Magic is a new Empires and Puzzles Event which brings with it a bunch of insanely strong heroes. And these heroes, mark the next evolutionary leap in E&P gaming.

In this post, I’ll cover The Tower Of Magic Quest, and also review each of the new heroes.

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MENU (Empires and Puzzles Tower Of Magic)
1. Tower Of Magic Quest Overview
2. Tower Of Magic Family Bonus
3. Tower Of Magic Hero Mana Speeds
4. All 5 Star Magic Heroes
Motega
Cristobal
Agrafena
Nedezhda
Milena
5. All 4 Star Magic Heroes
Anton
Anastasia
Sergei
6. All 3 Star Magic Heroes
Dolgoon
Kornel

Caveat: The post represents game-play speculation and personal opinion. It is not advice.

Tower Of Magic poster – Empires and Puzzles © Small Giant

Tower Of Magic Quest | Empires and Puzzles

The Tower Of Magic runs for 5 days. The event itself is similar to The Ninja Tower, in-that you’ll have a number of Floors to complete, which will bring their own unique challenges, and difficulties.

Here are the key points (subject to change):

  • The challenge is to climb as high as you can.
  • You’ll receive 10 Tower Of Magic flags a day.
  • There are 2 Quests: The first will have 25 Floors of ‘Normal’ difficulty, while the second will have 50 Floors of ‘Impossible’ difficulty. You can only attempt Impossible, once you’ve completed Normal.
  • Every 2nd Floor, just like in the Ninja Tower, you’ll be offered a Blessing. Every 3rd Blessing offering will be a Rare Blessing. (Blessings are Buffs which last until the end of the current event).
  • Again, like the Ninja Tower, Floors may have different effects, like: Toxic Vapor, Fragile Floor, Erratic Time, etc.
  • You can’t replay a Floor once it’s completed.
  • Players will receive exclusive rewards based on their ranking at the end of the event. Scores from both the Normal quest, and the Impossible quest, are combined to determined your final ranking.

The Tower Of Magic Curse (Empires and Puzzles)

Each Floor on the Tower Of Magic will threaten your heroes with a Curse (just like the Ninja Tower): If your hero receives 1 Curse in-battle, you won’t be able to use them thereafter.

However, in a nice touch, heroes of Magic classes (such as Sorcerers, Druids, Wizards and Clerics) can accrue up to 5 Curses.

Now, on-to the Magic Family Bonus!

Tower Of Magic Family Bonus Explained

We were recently introduced to the Slayers Of Fell Shadows Family Bonus, which was simply ridiculous. The Tower Of Magic bonus is similar, but instead of benefiting the caster, it benefits a random ally. Here’s how it works:

If you have 1 Tower Of Magic hero in the line-up, they have a 50% chance of casting a +5% mana generation bonus on a random ally (even non-Magic Family heroes) when they use their Special skill. The maximum stack is 10.

If you have 2 Tower Of Magic heroes in the same line-up, the chances go increase to 75%. And for 3, it’s 100%.

My view:

These new mana stacks are going to be hard to deal with, as there are so few heroes who can de-stack them –Lepiota being one of them.

We’ve all had Raids that drag on for ages, and if you’re facing Tower Of Magic heroes, or Slayers Of Fell Shadows heroes, then with every turn, your struggle will become more of an uphill battle.

Tower Of Magic New Mana Speeds (Empires and Puzzles)

Tower of Magic heroes will have their own unique mana generation metrics, doing away with the old FAST/AVERAGE/SLOW standard. Instead, Magic heroes have 2 stages of mana charge:

Tier-1) Represents 100% of mana charge, which approximately takes 5.6 tiles (VERY FAST). Once obtained, a light Special skill is available for activation.

Tier-2) Represents 200% of mana charge, which approximately takes 12.5 tiles (slightly slower than SLOW). Once obtained, the stronger Special skill is available for activation.

The Tier-2 Special skill is not a more powerful version of the Tier-1 Special skill. -They won’t necessarily be related to each other.

The wording on the Hero Card explains it like this:

  • Special Skill has different effect if charged with 100% / 200% mana.

It all works in a similar way to the Ninja Tower heroes, where you can generate mana until the first level of charge, then decide to use the Special at that Level, or continue to charge mana in order to reach the next Level.

Although the Magic heroes don’t have a third-tier, like the Ninja heroes, they do have Passive skills which have a 50% chance of activation on Tier-1, or a 100% chance on Tier-2.

Next up -The actual Heroes! As usual, I’ll keep it short with the 3/4 star heroes, while providing a more detailed review of the 5 star heroes.

All 5 Star Tower Of Magic Heroes (Empires and Puzzles)

There are five, 5 star (Legendary) heroes, in the Tower Of Magic Family:

Motega (Tower Of Magic)

Element: Holy (Yellow)

Class: Cleric

Mana Speed: Magic

Special Skills Tier-1: 1) Summons a Butterfly Minion for each ally with 14% HP and 20% attack inherited from caster. 2) Each hit from a Butterfly minion gives the target the following status ailment: All damage the target receives is increased by +20% for 3 turns.

Special Skills Tier-2: 1) Summons a Butterfly Fiend for all enemies. The Fiend damages the enemy with 43% attack every turn. 2) The Butterfly Fiend absorbs healing and disappears when it has absorbed health equal to 50% of its owner’s max health. 3) The Butterfly Fiend gives -50% accuracy for its owner for as long as the owner has Butterfly Fiends. Chance to miss also applies to offensive Special Skills. This effect can’t be cleansed.

Passive: HEAL ON CHARGE ~ On T1 charge Special Skill, this Hero has a 50% chance to recover 15% health for all allies. On T2 charge, this Hero has a 100% chance to recover 15% health for all allies.

Talent: MANASHIELD ~ +35% chance to resist any negative mana status effects or effects that prevent the use of Special Skills.

Initial thoughts on Motega

There’s a great synergy between Motega’s two Specials:

First, we see a defensive Summoning of Butterflies. I say ‘defensive’ because they’re ally Minions. However, they’re also pretty offensive, as they boost attack by a whole lot.

They hit for 20% (of the caster’s attack), and interestingly, the Minion also increases damage received by +20% for 3 turns. And that +20% extra damage can come from any ally or effect, and so could be a serious impairment if timed right.

The only weakness here, is the HP of the Minion, at 14% of the caster. Thank goodness for small mercies.

The second-tier Special is simply devastating: Motega will summon a Fiend for all enemies, that lock onto the face, cause panic, and slowly lead to suffocation and dribbling.

I recently reviewed the Slayers Family, and in-particular, Senan. In that post I compared a number of Fiend casters found in Empires and Puzzles. Here’s what it looks like if I add Motega to the mix:

HeroMana SpeedDamage/OtherFiend DamageHealing Absorbed by Fiend
Motega Tier-2Slow Fiend gives -50% accuracy for life of Fiend 43% 50%
SenanSlow275% to ALL45%30%
ElizabethAverage175% to ALL
Fiend gives -24% mana generation for life of Fiend
43%28%
HannahFast215% to Target & NB
Fiend gives -20% attack for life of Fiend
43%20%
Motega compared to similar heroes

Looking at the list, we can see that Motega’s Fiends are solid. Add the -50% accuracy, and it’s lights-out.

The beauty of a Fiend (a big heavy Fiend at that!) inflicting -accuracy, is that you might never get the bugger off! While others like Bai Yeong (-75% accuracy) can only effect you for 2 turns, this Fiend could be impairing your vision for a lot longer.

Finally, we have to touch on that Passive…. ridiculous. You have a chance of getting a 30% 15% healing each time this one fires off [cough-cough nerf cough-cough] —> {Update: 16/04/22, I predicted the nerf!}.

The only thing Motega doesn’t give you, is a Goody-bag on your way out!

I could write more about the implications of Motega in the E&P universe, but I’ll save it for a detailed review. Be sure to subscribe, so you don’t miss that post when it arrives.

(Want more Motega? Here’s the full review)

For now, let’s move on to the next Beast on the list.

Cristobal (Empires and Puzzles – Tower Of Magic)

Element: Nature (Green)

Class: Sorcerer

Mana Speed: Magic

Special Skills Tier-1: 1) Deals 250% damage to the target. 2) Deals 500% damage if the target has less than 50% health remaining.

Special Skills Tier-2: 1) Deals 215% damage to all enemies. 2) Deals 430% damage if the target has more than 50% health remaining.

Passive: STATUS EFFECT ON CHARGE ~ On T1 charge Special Skill, this Hero has a 50% chance to give -20% attack for 3 turns to all enemies. On T2 charge, this Hero has a 100% chance to give -20% attack for 3 turns to all enemies.

Talent: DELAY ~ +15% chance to drop the mana generation of the enemy by -50% for 2 turns after dealing damage. The effect is applied at the end of the turn.

Initial thoughts on Cristobal

The theme for the Tower Of Magic should be: 2 heroes for the price of one. And we see it clear as day with Cristobal.

Admittedly, his first strike is a little light at 250% (to one target), however, if the target has less than 50% HP remaining, he’ll hit out for 500%.

But if the timing’s not right, just keep charging for the second-tier, and whack everybody for 215%.

And if they aren’t under 50% HP by that point, they sure will be when Cristobal follows through, and lands 430% on their heads.

He’s the perfect ‘fullback guy’ -Nice to have on your team if things aren’t going to plan.

(Want more Cristobal? Here’s the full review)

Agrafena Review (Empires and Puzzles)

Element: Dark (Purple)

Class: Druid

Mana Speed: Magic

Special Skills Tier-1: 1) All enemies get -20% attack for 3 turns. 2) All enemies get -20% defense for 3 turns. 3) All enemies receive 159 Poison damage over 3 turns.

Special Skills Tier-2: 1) All allies get for 6 turns, +45% attack and a further +20% every time they are hit. 2) All allies get for 6 turns, +54% defense and a further +5% every time they are hit. 3) All allies regenerate 1428 HP over 6 turns.

Passive: DAMAGE ON CHARGE ~ On T1 charge Special Skill, this Hero has a 50% chance to deal 100% damage to all enemies. On T2 charge, this Hero has a 100% chance to deal 100% damage to all enemies.

Talent: COMPANION ~ +15% chance to summon a Thorn Minion after receiving any damage. The effect is applied at the end of the turn.

Initial thoughts on Agrafena

Agrafena is all about the numbers.

First we have a pleasant early boost for your team. -It’s gonna feel nice to slap the opposition and see a little more damage. And in turn, to take a slap, and be able to shrug it off.

-Although, that poison damage isn’t much to write home about.

And as we move up, we see that Agrafena’s second-tier Special is another stats buster; +45% attack and +54% defense -this time for 6 turns, increasing with every hit. Also, we have some substantial healing (1428 HP) over those same 6 turns. All by one hero, bear in mind.

That said, I’m still not too enthused by it. Not when we can get +48% attack (for 3 turns) from a costumed Rigard, and +63% defense (for 4 turns) from Vivica. But if you don’t have these skills elsewhere, Agrafena could be the perfect fit for your team.

Again, let’s not ignore the Passives on these guys: Agrafena has a chance to do 100% damage to all enemies.

One last note: Agrafena is in danger of Malosi’s punch, who will render her quiet.

Nadezhda (Tower Of Magic)

Element: Fire (Red)

Class: Cleric

Mana Speed: Magic

Special Skills Tier-1: 1) The target and nearby enemies receive 116 Burn damage over 2 turns. 2) If the caster dies during the next 2 turns they are resurrected in the beginning of their next turn with 32% health. All status effects are removed when the caster dies.

Special Skills Tier-2: 1) Each fallen ally has a 44% chance to get revived with 40% HP. 2) All allies regenerate 714 HP over 3 turns. 3) All allies reduce all received damage by -50% for 3 turns.

Passive: HEAL ON CHARGE ~ On T1 charge Special Skill, this Hero has a 50% chance to recover 15% health for all allies. On T2 charge, this Hero has a 100% chance to recover 15% health for all allies.

Talent: MANASHIELD ~ +35% chance to resist any negative mana status effects or effects that prevent the use of Special Skills.

Initial thoughts on Nadezhda

Nadezhda is blessed to wield the most sacred of Magic; for she has the power to lift the dark veil of death.

But first, she creates a subtle burning sensation our enemies won’t easily ignore, while also promising to cleanse and revive herself, should she stumble.

The second-tier Special probably makes Nadezhda one of the best Reviver/Healers in the game. In addition, all allies are protected by her -50% reduced damage.

I recently reviewed Alberich, comparing him with Mother North and Heimdall. Here’s the chart from that post, with the addition of Nadezhda:

HeroMana SpeedOdds of RevivingSecondary
Nadezhda Tier-2Slow 44% (with 40% HP) All allies regenerate 714 HP over 3 turns. All allies reduce all received damage by -50% for 3 turns.
AlberichSlow33% (with 23% HP) All allies regenerate 612 HP over 4 turns. All allies regenerate a moderate amount of mana over 4 turns.
HeimdallSlow 20% (with 30% HP)Boosts all allies by 500 HP. If health exceeds max HP, it is added as temporary HP. All allies get +30% for 4 turns.
Mother NorthSlow50% (with 10% HP)Recovers 30% health for all allies. Summons a Minion for each ally (10% HP & attack)
List of 5-star heroes who revive allies

Note: It’s worth considering as we value these Revivers, that Nadezhda will first revive fallen allies, before providing healing. Which means, revived allies will also receive healing. Whereas, Mother North will not. She will first heal, then revive. Meaning any revived hero will miss out on her healing. For more on understanding Hero Cards, see this post.

Who’s the best, now?

PS. She also has the same Passive as Motega: A chance to recover 15% health for all allies…

(Want more Nadezhda? Read the full review)

Milena (Empires and Puzzles – Tower Of Magic)

Element: Ice (Blue)

Class: Wizard

Mana Speed: Magic

Special Skills Tier-1: 1) Recovers 25% health for all allies. 2) Cleanses status ailments from all allies.

Special Skills Tier-2: 1) Deals 420% damage to all enemies. 2) Dispels buffs from all enemies.

Passive: MANA ON CHARGE ~ On T1 charge Special Skill, this Hero has a 50% chance to give 10% mana to all allies. On T2 charge, this Hero has a 100% chance to give 10% mana to all allies.

Talent: JINX ~ +25% chance to deal +15% extra damage per each active buff the enemies have. The extra damage applies to both normal attacks and Special Skills.

Initial thoughts on Milena

Milena is a star. Let’s quickly break this down:

First-tier = 25% healing for all allies, plus a cleanse, at VERY FAST mana speed. That’s comparable to Toxicandra (24% HP for all, plus a cleanse, at FAST mana speed.)

Or maybe Garnet’s first Charge: 180 HP for all allies, plus they’re immune for 2 turns.

Or even Grazul: 15% HP for all allies, plus they’re immune for 2 turns. -Also at VERY FAST.

Milena’s early group-hug is definitely a great option, but if you don’t like Milena’s Field Medic impression, then maybe you’ll enjoy her Godzilla…

420% damage to all enemies, is the most guaranteed destruction we see from the Magic heroes -it may be the greatest damage by any hero in the game. This level of devastation is comparable to Killhare (300% to all at AVERAGE speed), Cobalt (360% to all on the 3rd Ninja charge), and Bobo (320% to all at SLOW speed).

We saw above, that Cristobal deals 215% damage to all enemies, and 430% if the target has more than 50% health remaining -for ref.

I really like Milena as a powerful, yet versatile, hero. I hope to pull her.

Oh, and the Passive mana boost is sweet too.

(Want more Milena? Here’s the full review)

Here’s how I rate the 5 star Magic Tower heroes:

  1. Milena
  2. Motega
  3. Nadezhda
  4. Cristobal
  5. Agrafena

Related: The BEST heroes in Empires and Puzzles

All 4 Star Tower Of Magic Heroes (Empires and Puzzles)

There are three, 4 star (Epic) heroes, in the Tower Of Magic Family:

Anton Review (Empires and Puzzles)

Element: Nature (Green)

Class: Cleric

Mana Speed: Magic

Special Skills Tier-1: 1) Deals 250% damage to all enemies. Each hit has 60% accuracy. 2) All enemies receive 92 Poison damage over 2 turns.

Special Skills Tier-2: 1) Each fallen ally has 44% chance to get revived with 40% HP. 2) All allies regenerate 405 HP over 5 turns.

Passive: HEAL ON CHARGE ~ On T1 charge Special Skill, this Hero has a 50% chance to recover 15% health for all allies. On T2 charge, this Hero has a 100% chance to recover 15% health for all allies.

Talent: MANASHIELD ~ +35% chance to resist any negative mana status effects or effects that prevent the use of Special Skills.

Initial thoughts on Anton

Anton looks like a really good Reviver, and with so-few available in the game, he may actually find himself in some big teams.

That said, his first-tier is horrible in my eyes. I hate missing hits. Ab-solute-ly hate playing heroes who cause their own team to miss. Just too frustrating. For that reason alone Anton isn’t going to get a fair shake here. He needs to take his -60% accuracy and jog-on.

I’m joking, but we’ll agree never to fire his Tier-1 Special?

The Tier-2 is comparable to Alberich and Nadezhda (above), however the regeneration is slightly reduced (But keep an eye on that Passive). This makes him a solid Reviver, and it’s only his overall health that brings him down.

“Anton”, though?

Anastasia (Tower Of Magic)

Element: Holy (Yellow)

Class: Sorcerer

Mana Speed: Magic

Special Skills Tier-1: 1) Summons Grimoire Minion for all allies with 13% HP and 20% attack inherited from caster.

Special Skills Tier-2: 1) Deals 235% damage to all enemies. 2) Summons a Grimoire Fiend for all enemies. The Fiend damages the enemy with 43% attack every turn. 3) The Grimoire Fiend absorbs healing and disappears when it has absorbed health equal to 30% of its owner’s max health.

Passive: STATUS EFFECT ON CHARGE ~ On T1 charge Special Skill, this Hero has a 50% chance to give -20% attack for 3 turns to all enemies. On T2 charge, this Hero has a 100% chance to give -20% attack for 3 turns to all enemies.

Talent: DELAY ~ +15% chance to drop the mana generation of the enemy by -50% for 2 turns after dealing damage. The effect is applied at the end of the turn.

Initial thoughts on Anastasia

Anastasia looks like a Motega Mini-Me. Another Fiend Monster, who’d be welcomed into my squad for Wars and Tournaments.

If you don’t have better, then maybe even on Raids, and on Defense teams.

(Want more Anastasia? Here’s the full review)

Sergei Review (Empires and Puzzles)

Element: Dark (Purple)

Class: Druid

Mana Speed: Magic

Special Skills Tier-1: 1) All enemies get -54% defense against Dark for 3 turns.

Special Skills Tier-2: 1) All allies get +100% normal attack for 5 turns. Stacks with similar effects up to maximum of +160% normal attack.

Passive: DAMAGE ON CHARGE ~ On T1 charge Special Skill, this Hero has a 50% chance to deal 100% damage to all enemies. On T2 charge, this Hero has a 100% chance to deal 100% damage to all enemies.

Talent: COMPANION ~ +15% chance to summon a Thorn Minion after receiving any damage. The effect is applied at the end of the turn.

Initial thoughts on Sergei

My initial thought was that this first-tier Special wasn’t that great, unless you were fighting a Titan. But as a reader pointed out, if you stack purple on your team, you’d be able to wipe out anyone with the assistance of this -54% defense down. So maybe this simple, yet VERY FAST skill, is actually one of the most useful here (dependant on your team/roster).

The second-tier Special is also awesome:

+100% attack that will Stack up to 160%.

Note: There’s no mention of ‘missing’. So if you believe in tile-damage, then believe in Sergei.

I’d definitely keep him around for Wars, Tournaments, and Quests. As with all these 4 stars, I’d only recommend them above 5 stars if they possess a skill you really need.

Related: 3-2 For Raiding? Colour Stacking Explained

All 3 Star Tower Of Magic Heroes (Empires and Puzzles)

There are two, 3 star (Rare) heroes, in the Tower Of Magic Family:

Dolgoon Review (Empires and Puzzles)

Element: Nature (Green)

Class: Sorcerer

Mana Speed: Magic

Special Skills Tier-1: 1) All allies share received damage with each other for 3 turns. 2) All allies get +63% defense for 3 turns.

Special Skills Tier-2: 1) All enemies share received damage with each other for 5 turns. 2) All enemies get -56% defense for 5 turns.

Passive: STATUS EFFECT ON CHARGE ~ On T1 charge Special Skill, this Hero has a 50% chance to give -20% attack for 3 turns to all enemies. On T2 charge, this Hero has a 100% chance to give -20% attack for 3 turns to all enemies.

Talent: DELAY ~ +15% chance to drop the mana generation of the enemy by -50% for 2 turns after dealing damage. The effect is applied at the end of the turn.

Initial thoughts on Dolgoon

Dolgoon is like having Gunnar, and Gunnar’s costume, wrapped into one 3 star hero.

The first Special is only for two turns, but in a 3 star battle, it could really make the difference. And the second-tier Special should help you clear-up what scraps of the opposition are left over.

Dolgoon is a great 3 star hero.

Kornel Review (Empires and Puzzles)

Element: Fire (Red)

Class: Druid

Mana Speed: Magic

Special Skills Tier-1: 1) The caster and nearby allies get +45% attack, and a further 20% increase every time they are hit during 3 turns.

Special Skills Tier-2: 1) The target and nearby enemies get -44% defense, and a further -4% increase every time they are hit during 6 turns.

Passive: DAMAGE ON CHARGE ~ On T1 charge Special Skill, this Hero has a 50% chance to deal 100% damage to all enemies. On T2 charge, this Hero has a 100% chance to deal 100% damage to all enemies.

Talent: COMPANION ~ +15% chance to summon a Thorn Minion after receiving any damage. The effect is applied at the end of the turn.

Initial thoughts on Kornel

Kornel is more of the same really, with a hint of rage.

These simple buffs/inflictions (attack up/defence down), have been around since the early days of Empires and Puzzles, and they’re as dominate as ever.

Kornel is another solid addiction to the 3 star ranks.

Tower Of Magic Empires and Puzzles Guide

Some of these Magic Heroes are walking war-machines. Add their Family bonus and Passive skills to the mix, and you’ve got a real problem on your hands.

Since I first published this post, there have actually been a few buffs (which I’ve updated). And, Milena looks even scarier, now

(For the record, my favourite Magic heroes are Motega, Nedezhda & Milena. Let me know yours in the comments below.)

That was an epic post! Spot an error? Just let me know and I’ll update it.

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Copyright (images and text): oldcynic.com
*Early data sourced from the SG forum. Thank you to those who contributed.

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23 Comments

  1. I would rate Sergei higher. His first special is what it’s all about IMO – elemental defense down is SUPER powerful. Not just for titans… pair him with two more purples in a 3/2 attack raid, and you can blow up even the strongest 5-stars. For example I do the same with green currently… I use Almur + Marcel + any other green hitter. I really hope to pull him.

    1. Yep, you’re absolutely right -and I play a 2/3 (purple/yellow) raid team and should have picked up on that. I’ll update the post with a line about this point, with your blessing. Thanks for commenting.

  2. Great content indeed!

    Sergei is basically Panther + Tarlak in one hero, in titan contexts.
    He is also the only 4* to actually replace Wukong for “Special” (not reffering to the special skill here) Attack buff.
    He is also the only other hero that can do the elusive Panther’s job of bringing -Dark Def.

    Note on the Fiend/Revive lists: should be mentioned that Liz’s also give a horrible -mana regen, Hannah’s -attack and make a note somehow about the order of the effects (ie MN first heals, then revives; Heimdall first heals/boosts, then Revives and buffs atk etc.); I still see fairly high level players that don’t realize how the order on SS works.

    1. Hello! I was thinking Wukong too, but hate him so much, I couldn’t bring myself to type his name.

      I do try to make the comparisons a quick reference, but you’re right, that info is relevant. I’ll update it.

      As for explaining what order the healers/revivers act in, well that’s enough for a completely different post! In fact, I do plan on dedicating a new post to discovering the best Reviver, now we have a few more to choose from.

      Thank you for commenting, I really appreciate it, and the feedback.

    2. If you fight monostacks, Sergei is one of the best heros in the game, so good that I retired Zulag to put him in my main attack lineup. As a very fast, massive defense down hero, Sergei turns fast snipers like Seshat and Sartana into one shot wonders. Tiles for a strong monostack purple team combined with 54% defense down can do 1000 damage each. (A couple of times I’ve had a single tile with a critical hit one shot a five star hero.)

  3. Wow, very details analysis. I like Motega and Nedezhda. How come tier 1 and tier 2 totally different special skills? Haha ..

    1. Hey CT, I don’t have Sergei so can’t test him out. I assumed you’ve tried stacking him with the usual names, what are you finding? If anyone has the answer, please let us know.

    2. Sorry, I was a bit busy earlier but found some time to look into this: Further to my last, it’s been suggested that 2 of them (Sergei) would work (which I’m sure you don’t have). Also, C.Rigard/Boldtusk will get you 148%, Agrafena 150%, and what about Black Knight for the full whammy? DK: 45%, and a further 20% every time they’re hit (3-turns)?

  4. Oh .. do I misunderstand of the “stack with similar status effect”? I tried Sergei with Boldtusk, there are 100% normal attack from Sergei and 48% attack from Boldtusk.

    I thought the stack + attack will increase to +160 (for Sergei) if Sergei & Boldtusk fire together? Sorry I just don’t understand the stack on Sergei.

    1. Hey CT, I got some feedback from an E&P friend who has Sergei. I think you might be confused because when Sergei’s +100% Attack-Up appears, it has the ARM-Strength icon, and doesn’t use the same Sword-Arrow-Up as other Attack-Up effects do. But, both work together; allowing you go get Over +100% Attack-Up with the right heroes. I hope that clears it… up?

  5. When you have one, two, or more magic hero’s on your defense, is there a way to know how the specials will work? There doesn’t seem to be any logic as to when the hero fires their 1st charge or 2nd charge.

    1. Hey McBain, there is set program which seems to run with Magic and Ninja heroes on Defense.

      I find that generally, if you don’t hammer them with active tiles, they’ll hold on for the 2nd/3rd charge. But, that is the problem with these heroes on Defense… They are unpredictable and of course, illogical.

      Hope this helps and thanks for reading!

  6. Hey Cynic, heads up, they just buffed the magic heroes AGAIN. Their passive is now at minimum 50% chance whenever the special is used, and 100% when the special is fully charged.
    Wonderful for the 3* and 4* heroes, but just absolutely obscene for the 5*s. Not really sure what they were thinking.

    1. Anton does look ridiculous now, however still has that T1 to contest with. But I agree with the assessment, unless you have Alberich’s costume.

      To be clear, I wouldn’t feed/recycle/soul exchange him. But on paper, Anton does look to offer a lot more.

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