Ruby is a new 5-Star hero from the Empires and Puzzles Ninja Tower. And it’s fair to say, she’s gonna raise some eyebrows (and reduce some mana) over the coming months.
Let’s get straight to it.
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Caveat: This post contains game-play speculation and personal opinion. It may also contain adult comedy and sarcasm. It is not advice and is solely for entertainment, and informational, purposes.
Ruby’s Element, Class, Special Skills, & Talents
Ruby’s core data:
Element: Fire (Red)
Mana Speed: Ninja
Family Bonus: For 2/3 Heroes: 5% / 10% chance to dodge. 5% / 10% chance to counterattack with 60% / 90% damage
Special Skills (Crimson Calamity):
First Mana Charge: 1. Deals 290% damage to the target. 2. Reduces the mana of the target by 25%. 3. The target gets -14% mana generation for 2 turns.
Second Mana Charge: 1. Deals 330% damage to the target and Nearby enemies. 2. Reduces the mana of the targets by 50%. 3. The targets receive -24% mana generation for 3 turns.
Third Mana Charge: 1. Deals 370% damage to all enemies. 2. Reduces the mana of all enemies by 100%. 3. All enemies receive -34% mana generation for 4 turns.
Talent: WOUND ~ +30% chance to apply bleeding from any normal attack.
Is Ruby worth Levelling? (Empires and Puzzles)
Yes -Ruby is another significant advancement in Empires & Puzzles.
The question most people will actually ask is, does she go too far?
Ruby’s Special Skills (Crimson Calamity)
Looking at each of her Specials in isolation, let’s see if we can identify where we lost the handle with Ruby.
Her tier-1 Special is OK, and somewhat reasonable:
Ninja Mana Charge 1 (Crimson Calamity)
Dealing 290% to the target, reducing their mana by 25%, and leaving them with -14% mana generation.
I mean, Ninja x1 is 5 tiles (faster than Very Fast). And Chao, a Fast 4-Star hero, hits his target for 315%, and reduces their mana by 25%.
So, Ruby doesn’t seem too overkill, just yet.
We still sipping our coffee? Feeling cool, calm, and collected, right?
Ninja Mana Charge 2 (Crimson Calamity)
Stage two expands on the idea a little:
Dealing 330% to three targets, reducing their mana by 50%, and leaving them with -24% mana generation for 3 turns.
There, in Bold!
I think I did it… That’s the first sign that Ruby’s insane.
Breaking it down, the 330% damage to three targets isn’t unheard of. We all know Quenell (Fast) just set the bar at 320%-520%.
And here, Ruby is on her second charge, which is 10 tiles -or, Average speed.
Hell, Cobalt will give you 325% to three targets on his second mana charge, too.
The issue here is the significant Mana reduction… To three targets.
The -24% mana generation is just a cherry on top.
But on we go… I wonder how much stronger Ruby will get?
Ninja Mana Charge 3 (Crimson Calamity)
370% damage to all enemies. OK. Cool. It’s becoming more common. That’s fine.
Reduces the mana of all enemies by 100%.
It seems we have here, a hero who can both slap you silly and strip you of all your mana.
So, your healer’s charged and ready to give aid, but nope! Ruby made it zero.
Your hitters about to put some knuckles to cheekbone, but nope! Ruby made it zero.
And so on, and so forth.
Then, she’ll leave you with -34% mana generation for 4 turns.
MMMmmm… Let’s change the subject. Let’s talk about Damage.
370% is top end stuff.
Here’s a nice table to illustrate it:
|Ruby||Ninja 3||Deals 370% damage to all enemies||😂|
|Slow||Deals 200% damage to all enemies… or 400% if more than 50% HP||50% chance to give -20% attack to all enemies that are not Nature (green)|
|Slow||Deals 390% damage to all enemies||Dispels buffs from all enemies. 50% chance to give 25% mana to all allies that are not Ice (blue)|
|Killhare||Average||Deals 300% damage to all enemies||All allies get -20% defense|
|Slow||Deals 360% damage to all enemies||100% chance to bypass defensive buffs (including counterattack)|
|Slow||Deals 350% damage to all enemies||All enemies are immune to new buffs for 5 turns. Dispels all buffs from all enemies|
|Bobo||Slow||Deals 320% damage to all enemies||Enemy with the highest base defense gets -60% defense for 4 turns. Enemy with the highest base attack gets -60% attack for 4 turns. These can not be cleansed.|
Related: How good is Quartz?
Ruby – Empires and Puzzles Ninja Tower
My final thoughts:
We all know Ruby’s insanely strong, but she’s also attached to the Ninja Tower, so I don’t expect (hope?) to see too many of her out there in the wild…
There’s no way of talking this one down, -if Ruby’s in the opposing team, you might have to go Elementally strong against her, Tank or not.
Her second and third charges are going to be the real Game Changers here, and that info should be used when facing her.
As for playing her in your Raid team?
Here’s my technical 3 step guide:
- Try not to fire her off on the first Ninja charge
- Press her face when it’s flashing
Old Cynic’s Hero Grade: Deity
Question: Who else can Stop Ruby?
What are your thoughts? Did I get it wrong, or did I miss something? Let me know in the comments below.
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