Rayne is a new addition to the Empires and Puzzles Clash Of Knights family. She’s a powerful sniper, who introduces a fun fresh new element to gameplay.
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Caveat: This post represents game-play speculation and personal opinion. It is not advice.
Rayne’s Stats and Special Skills (Plague Blade)
Element: Dark (Purple)
Mana Speed: Average
Family Bonus: Raven ~ 2/3 Raven heroes get 35%/50% chance to make an ailment uncleansable
Special Skills (Plague Blade): 1. Deals 450% damage to the target. 2. Target receives 748 Poison damage over 4 turns. This effect is contagious.
Talent: Revive ~ +30% chance to revive with 1 HP after a fatal attack. The revive is applied at the end of the turn.
Is Rayne worth Levelling? (Empires and Puzzles)
I don’t normally like Snipers because they don’t bring enough to the party to justify a space.
But Rayne’s different, she brings an Infectious Plague to the cookout.
And it seems like a genius mechanism, which really should add a bit of fun to battle, -assuming Rayne’s on your side, that is.
Let’s take a quick look at her hit, comparing it with some of the other Snipers in Empires and Puzzles:
Rayne and the Big Hitters
|Rayne||Average (10 tiles)||Deals 450% damage to the target||Introduces the Plague to the opposition team (748 over 4 turns)|
|Sartana||Fast (8 tiles)||Deals 452% damage to the target||Target receives 324 damage over 6 turns|
|C.Domitia||Average (10 tiles)||Deals 390% damage to the target||Target & NB receive 324 damage over 4 turns, also dispels aliments from the caster and NB|
|Gaillard||Fast (8 tiles)||Deals 490% damage to the target||All allies are immune to incoming Fiend effects and damage, and all allies are immune to new Fiends|
|Seshat||Fast (8 tiles)||Deals 400% damage to the target||Summons a Minion worth 18% HP and 15% Att which can clone itself every 3 turns. + Dispels buffs from the target and NB enemies.|
|Garjammal||Fast (8 tiles)||Deals 430% damage to the target||Caster regenerates 675 HP over 3 turns, which is reset if they are hit with direct damage from a Special|
|Gefjon||Fast (8 tiles)||Deals 500% damage to the target||Steals Minions from the target|
|Dark Lord||Fast (8 tiles)||Deals 550% damage to the target||Reduces the duration of Target and NB buffs by 1 turn, and they receive 180 damage and lowers mana gen by -13% for 4 turns|
Rayne hits for a decent amount however, Average speed for a Sniper is real Slow. Thankfully, Rayne’s not an average Sniper, -if really a “Sniper” at all.
Let’s take a detailed look at this interesting “contagious” Plague, then.
Rayne and the Plague Blade
There’s no doubt that Rayne’s strike is solid enough, but this Plague is awesome. First, check out the damage it actually causes over 4 turns (748 HP). That’s 187 HP per turn.
And how does 748 damage compare with other Ailment casters?
|Hero||Mana Speed||Ailment Damage|
|Rayne||Average (10 tiles)||Target receives 748 HP damage over 4 turns|
|Sartana||Fast (8 tiles)||Target receives 324 HP damage over 6 turns|
|Natalya||Fast (8 tiles)||Target receives 700 HP damage over 4 turns|
|Azlar||Slow (12 tiles)||All enemies receive 378 HP damage over 6 turns|
|Clarissa||Very Fast (6.5 tiles)||Target & NB receive 272 HP damage over 2 turns|
|Agrafena||Magic x1 (5.6 tiles)||All enemies receive 165 HP damage over 3 turns|
How does a Contagious Ailment work in Empires and Puzzles?
Before leaving home, Rayne soaks her sword in poison (what must Google think?). Anyway, she dabs her blade in poison before setting off, then, in the midst of battle, she slices through her opponent’s flesh.
As her foes rally around their injured comrade, her homebrewed Plague now absorbed into the target’s blood, is spattered across the nearest First-Aiders. And they too find themselves struck down.
Jokes aside, -if the target has two nearby allies, both will be infected (per turn), so the race will be on to cleanse this scourge before the whole team is beset.
And, if there’s a gap in the enemy line? The Plague will settle with its host, never reaching a new body to infest.
The Poison lasts for 4 turns on the Target, 3 turns on the nearby, and 2 turns if it goes any further.
A reader, Xevo, was kind enough to explain: If you hit the Tank, his Poison is for 4 turns, then Flanks (when infected by him/her) will be for 3 turns, and finally Wings (when infected along the chain) are for 2 turns.
Oh, and Taunt doesn’t protect against it, -The Taunter and nearby allies will still get infected (if the Taunter is targeted).
Rayne and the Clash Of Knights Family Bonus
Do you remember all those crazy heroes from the last Clash Of Knights?
Well, they were part of the “Wolf” family, benefiting from (a chance of) Undispellable Buffs.
Rayne is part of the Raven family, and they benefit from Uncleansable Ailments.
Meaning, this “contagious” ailment, could be uncleansable if Rayne’s accompanied by another Raven family hero:
Family Bonus: Raven heroes get 35%/50% chance to make an ailment uncleansable
Pretty awesome stuff.
Rayne – Empires and Puzzles
My final thoughts:
Information is still a little light on the ground concerning Rayne, but I’m excited by the idea of spreading an ailment to all enemies over time.
That said, I don’t think Rayne’s a game-winner based on what we know. It’s the mechanism that intrigues me, -representing a fresh new problem to solve in battle.
The Poison damage is quite high and her Speed (Average) is quick enough to press the point home.
There’s a lot to like here, -Rayne’s definitely a Sniper I’d welcome to my roster.
Hero Grade for Rayne (Empires and Puzzles)
So for my grading, the question is:
Is this hero’s Special capable of/likely to change the outcome of a battle? No.
If not, do they still bring enough to the party to help defeat the deities? Yes.
Old Cynic’s Hero Grade: Archangel
What are your thoughts? Did I get it wrong or miss something? Let me know in the comments below.
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