When Nadezhda arrives on the Empires and Puzzles shore, from deep within the Tower Of Magic, she’ll seek to dethrone Mother North as the best Reviver in the game. Nadezhda’s a defensive powerhouse who might have you hitting the “REROLL” button, every time you see her.
If you read my earlier post about the new Tower Of Magic, you’ll already know that these new Heroes enjoy 2 separate Specials. The first is at a near equivalent to VERY FAST mana speed, while the second is close to SLOW.
There’s a nice synergy between Nadezhda’s 2 Specials, and in this post, I’m going to dissect them and try to ascertain their true value.
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Caveat: This post contains gameplay speculation and personal opinion. It may also contain adult comedy, sarcasm, and Human error. It is not advice and is solely for entertainment and informational purposes.
Nadezhda’s Element, Class, Special Skills, Passives & Talents
Here’s her info:
Element: Fire (Red)
Mana Speed: Magic
Special Skills Tier-1: 1) The target and nearby enemies receive 116 Burn damage over 2 turns. 2) If the caster dies during the next 2 turns they are resurrected at the beginning of their next turn with 32% health. All status effects are removed when the caster dies.
Special Skills Tier-2: 1) Each fallen ally has a 44% chance to get revived wit40% HP. 2) All allies regenerate 714 HP over 3 turns. 3) All allies reduce all received damage by -50% for 3 turns.
Passive: HEAL ON CHARGE ~ On T1 charge Special Skill, this Hero has a 50% chance to recover 15% health for all allies. On T2 charge, this Hero has a 100% chance to recover 15% health for all allies.
Talent: MANASHIELD ~ +35% chance to resist any negative mana status effects or effects that prevent the use of Special Skills.
Is Nadezhda worth Levelling? (Empires and Puzzles)
Yes. Nadezhda raises the dead, heals the sick, and defends the weak.
Nadezhda’s Tier-1 Special (Very Fast)
It’s worth noting, Nadezhda has a VERY FAST Special, as well as the big Reviver show stopper. So while the other 5-star Revivers are sitting around, eating biscuits and drinking tea, Nadezhda’s busy hustling…
What does the Special do? Let’s just say that all of your enemies will notice a slight burning sensation in their loins, and this discomfort will cost them 116 HP over 2 turns.
It’s not much, and in all honesty, it’s a bit out of place. But the rest of the Tier-1 Special makes more sense:
- If Nadezhda dies during the next 2 turns, she’ll be resurrected with 32% health, and
- All of her status effects will be removed when she dies.
This Tier-1 Special is all about keeping Nadezhda alive, and it’s a luxury other 5-star Revivers simply don’t have.
That said, her personal Rebirth is only possible for 2 short turns, so timing is everything. But again, this is better than Alberich’s Tier-1 Special…
Nadezhda’s Tier-2 Special (Slow)
First, let’s compare the Revivers:
|Hero||Mana Speed||Odds of Reviving||Secondary|
|Slow||44% (with 40% HP)||All allies regenerate 714 HP over 3 turns. All allies reduce all received damage by -50% for 3 turns.|
|Mother North||Slow||50% (with 10% HP)||Recovers 30% health for all allies. Summons a Minion for each ally (10% HP & attack).|
|Alberich||Slow||33% (with 23% HP)||All allies regenerate 612 HP over 4 turns. All allies regenerate a moderate amount of mana over 4 turns.|
|Heimdall||Slow||20% (with 30% HP)||Boosts all allies by 500 HP. If health exceeds max HP, it is added as temporary HP. All allies get +30% for 4 turns.|
Note: It’s worth considering as we value these Revivers, that Nadezhda will first revive fallen allies, before providing healing. This means, revived allies will also receive healing. Whereas, Mother North will not. She will first heal, then revive. Meaning any revived Hero will miss out on her healing. For more on understanding Hero Cards, see this post.
Mother North is currently my pick for Best Reviver in Empires and Puzzles. Her 50% is the standard against which all other Revivers must be measured.
Nadezhda’s 44% does represent a solid chance of Rebirth; more than enough to rely upon when standing in a field littered with the bodies of your fallen allies. And her healing is substantial too, at 714 HP over 3 turns. But it’s her -50% reduction in all damage for 3 turns that makes her stand apart when compared with the others.
That’s a -50% reduction in damage while receiving 714 HP over 3 turns.
Want more from her? How about a crazy Passive attached to her Tier-2 Special: A 100% chance to recover 15% health for all allies.
That’s half Mother North’s level of healing…. as a Passive.
Imagine that, you’re laying the smackdown, backslapping tiles all over the place, diamonds are forming and triggering left, right and centre. Then, when all the pretty colors stop flashing, you pause and look up…
… Nadezhda’s Tier-2 is charged and she fires off. Boom -she raises 2 from the dead, sets up incremental healing (714 HP/3), creates a defensive barrier (-50% damage), and then finally the Passive triggers: 15% healing for all allies. You look back to the board… and Rage-quit.
Even Nadezhda’s Talent is pulling in the right direction: A 35% chance to resist any negative mana status effects or effects that prevent the use of her Special Skills. So Malosi can jog on… at least 35% of the time.
Related: How good is Milena?
Nadezhda – Empires and Puzzles Tower Of Magic
My final thoughts:
There is an elephant in the room: How will her Specials work when she’s on Defense? Mother North is in her element when left to it, but how will Nadezhda behave when she’s peppered with tiles? I suspect she’ll keep firing that Tier-1, just like a Ninja would. And that behaviour does affect her overall value.
Nadezhda has a lot of moving parts, however, she could become one of the most sought-after Heroes in E&P.
Old Cynic’s Hero Grade: Deity ⭐★★
This Hero was subsequently Buffed or Nerfed by the developers. Details have been updated to reflect the changes.
What are your thoughts? Did I get it wrong or miss something? Let me know in the comments below.
[Please always check in-game Hero Cards to confirm details and never chase Heroes]
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