For any future historian reading one of the last personal blogs on the interweb, the year is 2023 and the World is in complete turmoil. Politicians are still getting caught with sticky fingers in the cookie jar, Capitalism has become an inside joke, and propaganda has never been more thickly spread.
The writer is in his 40s and has become cynical about most aspects of life. But, do not despair, for in the midst of his social and personal struggles, he has found something fun to do; play a game called Empires and Puzzles.
So, while the battle for the minds of the world rages on, he sits quietly with his mobile device in hand, finding a zen-like quality in the simple challenge of moving digital pieces around a dimly lit screen.
And much like when following an esoteric path, he is coaxed along. Although, instead of searching for the One inside, he seeks the bright colours of victory.
But now there’s a disturbance in his sea of tranquillity; for a stonking new Passive has arrived.
What will it mean? A changing of the guard? A new meta? Or is it a whole lot of noise about nothing?
…And most of all, should it be Nerfed?
Caveat: This post contains gameplay speculation and personal opinion. It may also contain comedy and sarcasm. It is not advice and is solely for entertainment and informational purposes.
Lunar Passive (DISABLE MINION ABILITIES)
I initially reviewed both of the new Lunar Heroes (Xiaotu and Laohu) a couple of days ago, over here.
And went ahead and graded both of them, two Snipers mind you, Deities: T-3. My highest honour.
Of course, my grades are tongue-in-cheek, but I like to think I cover the Heroes in more depth in the words that come before the grade.
The main reason for the high valuation was this Passive Skill:
Lunar Year Passive Skills:
1. DISABLE MINION ABILITIES ~ Attacks and abilities of all Minions owned by enemies are disabled.
Sidenote: There are Heroes who produce Minions while also Casting Buffs as part of their Special, and this Passive won’t affect the Buffs.
I wanted to come on here today to offer a few more thoughts on the Passive in a more informal way.
- Coz I’ve got some time today
- Coz I find it really interesting
- Coz this game gives me challenges to overcome that are generally fun, which is refreshing for my mind!
Caveat… (Empires and Puzzles)
I personally don’t care what you spend on the game. It’s your choice (albeit, see my #1 Empires and Puzzles Tip, here). I do care about the Heroes, the line-ups, and the battles. And that’s the angle I’m always coming from.
However, it’s important to note that one of the things I used to love about Empires and Puzzles was the way you could beat an elite Defense with a well-synergized lesser team of Heroes. I wish it were still that way.
And at this blog, I tend to come at it from that perspective; from the side of facing these Heroes in battle, rather than having them.
Finally, E&P isn’t my business. So I’m not here to tell them what to do. But, I will offer my opinion!
Who’s currently trying to Pull the Lunar Heroes? (Empires and Puzzles)
At the time of writing, there are 15 days and 18 hours left on the Lunar Portal timer, where both Xiaotu and Laohu hide in wait.
But who’s actually stepping up to the gates, handing over their Epic Hero Tokens or Gems to partake in what has widely been described as a poor Portal? And why?
The Elite Teams and Players…
Now, I can’t talk for the Top Alliances, however, I do speculate that this Portal is troublesome because they can clearly see the blanket coverage Xiaotu and Laohu offer.
And once the Portal closes, it’s gone until the next Chinese New Year, -in 2024 (it appears).
There are, of course, plenty of anti-Summoner Monsters expected in 2023. And they probably already have many of the better options currently available.
So, are they pulling for these Heroes or not? If you’re in a Top Alliance, let us know in the comments below.
C2P and F2P and the Lunar Passive…
We all have our own rosters so I can’t presume to talk for C2P or F2P players, either. But, as one of them, who loves to Raid, I had no hesitation in using my Epic Hero Tokens (all 7 of them) on this Portal.
These Heroes, in my opinion, are more useful to me than to a player with a roster stuffed with elite anti-Summoner options.
These Heroes would allow me to punch through what is in many cases, the nucleus of the Defense, without any fear of repercussion.
I could drop tiles all over them without so much as a single care in the world.
I’d smack talk M&M like she was a Taxpayer and I was the Chancellor of the Exchequer.
Waterpipe and Hulda could jog on, and Gormek, my poor excuse for Minion control, would have his emblems stripped and would never be part of my “Maybe if I tried this…” plans ever again.
He doesn’t want to be fighting the heavyweights anyway. He can go back to 4-Star tourneys and get some pride back.
If you’re C2P/F2P, why not share your thoughts in the comments below?!
Both of these Player Groups face the problems, tho:
Poor Portal and Fear of the Nerf hammer.
And there’s already a thread on the subject over at the forum, here.
Should the Lunar Passive be Nerfed? (Empires and Puzzles)
It’s a tough one…
From my personal point of view; no.
It would make no sense for me, as a C2P player, to call for their Nerf. They offer hope, not dread.
-Even if my Lady of the Lake has to take a hit, too.
Also, I don’t expect these Heroes to be very widespread, after all, they’re not a toy in a Happy Meal, you still gotta catch one. Add to that, the negativity surrounding the Portal and I’m not sure how visible they’ll ultimately be.
But more than all of that, I wouldn’t Nerf these Heroes because many players would’ve spun solely for that Passive. It’s the same reason I don’t like Nerfs generally.
And there are loads of OP Heroes from 2022 who avoided the Nerf hammer.
From a Game Balance point of view; yes.
This Passive offers a blanket stifling of a number of amazing Heroes who will now likely be benched on sight.
It’s also a hard and fast rule to solve a common problem many are facing; that is to say, -there’s no subtlety about it…
No real gameplay, no Mana generation needed, no way to counteract it, just no.
And if we saw more Passives like it, it could be crippling. Like a no Taunt Passive, or a no Counterattack Passive, etc.
From a Game Balance point of view, I can see the argument to question the strength of this Passive.
Lunar Heroes on Defense (Empires and Puzzles)
Another intriguing area of discussion concerns putting Lunar Heroes on Defense.
Now, there’s no screaming reason to put these guys on D besides that Passive (as both are essentially Snipers).
And if they fire, it’s a perk… oh, and these guys will Bang.
I suspect many players have Fixed/Favored Raid Squads and forcing them to bench a Super Summoner may lower their odds of success.
So even if the Lunar Passive isn’t directly used in the battle, it could still play a role in deciding the terms of the battle.
-I’ve tested, and without Lady of the Lake, it’s simply not possible for me to replicate it. She is the only Hero I have who can manage, stifle, and control the Monsters up there.
But once I hit the Top 50, I’m hastily shown the exit.
Which would force me to bench her, and in doing so, bench my only real current hope of beating all-comers.
Now, none of that makes these Heroes good Defense Heroes, but it’s an interesting thought.
Xiaotu & Laohu: Lunar Passive Nerf (Empires and Puzzles)
My final thoughts:
I’ve enjoyed chewing the fat on this one.
In honesty, I don’t know about Nerfing Heroes, it’s a tough call coz somebody always loses.
Also, there are stacks of Heroes in the pipeline, many of whom will be stronger than these. It’s the nature of the game; to keep moving forward.
Still, I don’t run this company and won’t assume to tell anyone which way things must go. But hopefully, this has been some reasonable food for thought.
I’d love to know what you make of the Lunar Passive and its impact on the game.
Thanks for reading.
[Please always check in-game Hero Cards to confirm details]
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