Hanitra Review – Empires and Puzzles Dec 21 HotM

Hanitra is the Empires and Puzzles December 2021 Hero Of The Month (HotM). And a lot of interest and anticipation has followed in her wake.

But as fantastic as they may be, do her skills really warrant all this praise and expectation?

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Caveat: This post represents game-play speculation and personal opinion. It is not advice.

Hanitra‘s Special Skills (Dancing Dodge)

Element: Holy (Yellow)

Class: Monk

Mana Speed: Fast

Family Bonus: 2021 – Details yet to be announced

Special Skills (Dancing Dodge): 1. All allies gets +45% chance to dodge Special Skills for 3 turns. 2. Each dodge boosts health by 275. If the health exceeds max HP, it is added as temporary HP. 3. All allies resist max health reduction for 3 turns. 4. [Element Link] Gives +10% increase for any healing received for all Holy allies for 4 turns. This effect can’t be dispelled.

Passive: 1. Mana on Buff Received ~ This Hero recovers 5% mana when they receive a buff. 2. Skill Blocking ~ This hero has an innate resistance against status ailments that block Special Skills.

Talent: WITHSTAND ~ +30% chance to resist negative status effects.

Is Hanitra worth Levelling? (Empires and Puzzles)

Yes. She’s a great hero.

However, her value to you will be based on your current roster and your playstyle.

Hanitra’s Special Explained

Hanitra has a couple of Passives which are worth noting first, because they’ll both contribute to her overall value.

First is a 5% mana boost she’ll receive with any new buff. I imagine these could rack up pretty quickly.

The second is really powerful; an innate resistance against status ailments that block Special Skills. Meaning, there’s no stopping this Fast dodger.

On to the Special itself:

Hanitra’s primary skill is Dodging, and we all know C.Kadilen is the current No.1 dodger in Empires and Puzzles.

Hanitra and C.Kadilen actually have a lot in common;

  • They’re both Fast,
  • both give all allies a +45% chance of dodging,
  • both last for 3 turns,
  • and both provide HP for each time an ally dodges (Hanitra = 275 HP C.Kadilen = pseudo 246 HP Minion)

C.Kadilen also hits all enemies for 170% damage, while Hanitra goes onto protect all allies from reductions in max-health.

But who’s going to reduce your max-health? Alfrike is the obvious suspect -although, it’s pretty rare to face her in the wild.

It seems, C.Kadilen’s strike is much more valuable than Hanitra’s additional protection.

Hanitra and the touchy subject of Healing

Hanitra is here for one reason; Dodging for the masses.

But I still have to evaluate the standard of her healing, and it’s really not substantial at all.

Firstly, none of it is guaranteed. It’s just a bonus for dodging.

The 275 HP per miss is OK, but maybe 350 HP would’ve been more reasonable, given she doesn’t do anything else.

I guess the healing, and the total value of this hero, comes down to that 45% dodge rate. She’ll be amazing in some battles, and meh in others.

As it stands, unless you are completely reckless when facing her, Hanitra won’t do enough healing to be considered consequential.

Hanitra Compared to C.Kadilen, Margaret, & Inari

Dodging is a valuable skill, but is Hanitra better than Costumed Kadilen, Margaret, or even the recently buffed, Inari?

HeroMana SpeedDodgeAdditional
HanitraFast (8 tiles)All allies get +45% chance to dodge Special Skills for 3 turns. Each dodge boosts health by 275. If the health exceeds max HP, it is added as temporary HPAll allies resist max health reduction for 3 turns
C.KadilenFast (8 tiles)All allies get +45% chance to dodge Special Skills for 3 turns. Each dodge summons a Minion (15% HP, 15% Att)Deals 170% damage to all enemies
MargaretV.Fast (6.5 tiles)Caster and NB have from 30-90% chance of dodging Special attacks that do damage. The higher the damage, the higher the dodge. Each dodge gives a moderate amount of mana. Lasts for 3 turnsDeals 150% damage to target and nearby
InariAverage (10 tiles)All allies get +56% chance to dodge Special Skills for 3 turns. Each dodge summons a Minion (8% HP, 30% Att) -which adds 7% mana to its owner each turnDeals 180% damage to all enemies
JadeNinja 2 (10 tiles)Caster and NB allies get 50% chance of dodging Special attacks that do damage for 4 turns.Reduces mana of all enemies by 15%
Hanitra compared with Costume Kadilen, Margaret, and Inari

In my tests, C.Kadilen creates a Minion worth 246 HP, which is lower than the healing Hanitra provides. And when Hanitra’s Family Bonus comes online, it might be worth an additional 10%.

As for Margaret, she only effects Nearby allies, -although, she is quicker than the rest at V.Fast.

Inari, is an Average speed dodger who like Margaret, received a buff to make her more appealing. Her dodge chance is higher at +56%, and her Minion, a heavier slapper at 30% Att.

Finally, we have Jade, who like Margaret, only buffs herself and nearby allies at an Average speed. However, at Ninja x3 (which is 15 tiles), Jade will cast a 75% chance of dodge for the entire team.

Here’s how I rank them:

  1. C.Kadilen (I like her damage, and with Defense-down, even a little can contribute to destruction)
  2. Hanitra (She’s quick, effects all, and heals/Over-heals)
  3. Inari (10 tiles can be a long time in E&P. But she covers the entire team, nice damage, and nice Minion)
  4. Jade (Speed is key in my world, and Jade doesn’t get stuck in until Ninja x2, and then it’s only for herself and NB. I’m taking a team-wide dodge over a 3-parter)
  5. Margaret (Loved her with the old/new/nerfed formation options. She’s super quick, does some damage, and still has a place in the ecosystem)

How do you rank them? -Let me know in the comments below.

Hanitra – Empires and Puzzles HotM Dec 2021

My final thoughts:

For me, it all boils down to the Dodge skill itself.

How many players have C.Kadilen?

Here we have a HotM who replicates C.Kadilen’s main skill, and does it at the same speed!

Yes, she’s missing something, -like a slap for all enemies, or some upfront healing, but beggars and choosers are two different things.

I happen to think, Hanitra might end up feeling like a ineffective hero -who doesn’t really do anything. Because, despite what you might say, you feel C.Kadilen’s shunt. Whereas, Hanitra has nothing at all.

All that said, like anything in Empires and Puzzles, if your heroes have a synergy with Hanitra, she’ll have more good days, than bad.

Overall, she should be frustrating to face, and while she won’t win any battles herself, paired with another defensive irritation (Freya/Bera/C.Kadilen/Xnolphod/Garnet), her stock should build.

Hanitra’s a great hero for players who would otherwise, find it difficult to get hold of C.Kadilen.

But she won’t change your fortunes by herself, she’s not that type of hero.

Hero Grade for Hanitra (Empires and Puzzles)

As for grading, here’s my thinking. Hanitra’s basically C.Kadilen, without the initial attack.

Remember, Inari and Margaret received a buff because they were lacking in this area, too.

As a result, on a Defense Team consisting of say:

Morel | Frigg | C.Kadilen | Odin | Who(m)ever

Hanitra couldn’t take C.Kadilen’s place and also benefit from all the Defense-down going on.

Conversely, she doesn’t produce enough healing, to be of any use there either.

She’s a toothless dog, a string-less guitar, a plastic-less recycling plant.

But what she does have, is a powerful skill. One which may even defend against the almighty Ruby.

So for my grading, the question is:

Is this hero’s Special capable of/likely to change the outcome of a battle? No.

If not, do they still bring enough to the party to help defeat the deities? Yes.

Old Cynic’s Hero Grade: Archangel

What are your thoughts? Did I get it wrong, or miss something? Let me know in the comments below.

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Copyright: oldcynic.com (including initial images)
Images used byway of review / tutorial – Copyright owned by Empires & Puzzles: Small Giant Games

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6 Comments

  1. I really hate dodge. It’s such an overpowered buff. I’ve lost countless fights because C. Kadilen went off and then you just seen 20x DODGE on your screen for the next 3 turns.

    It’s stupid, it’s cheezy. In Puzzle Combat (SG’s other game) they have it as well but there are anti-dodge specials as well that prevent any dodging. Hopefully they will add that here. I’m sure they will actually. Introduce a problem (e.g. fiends, dodge) then sell you a solution a few months later (anti-fiends, anti-dodge).

  2. Thank you so much!

    I like her because, as you have written, she can defend the Deities. She doesn’t hurt opponents, but helps your team to stay alive.

    Better in attack teams than in defense ones, where i prefer c-Kad (but i don’t have her 🙁 ).

    Good weekend!!!

  3. Hey there, great and insightful review as always.
    I think that Hanitra’s magic is hidden in her passive, gaining 5% mana when she receives a buff. After going off for the first time she becomes essentially very fast. That is because she gets 3 buffs from her skill, so she just needs a 29lvl mana troop or 17lvl mana troop and her mana talent to recharge with 6 tiles. Adding another hero who can buff her and she can act as very fast in her first charge.

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