Hanitra is the Empires and Puzzles December 2021 Hero Of The Month (HotM). And a lot of interest and anticipation have followed in her wake.
But as fantastic as they may be, do her skills really warrant all this praise and expectation?
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Caveat: This post contains gameplay speculation and personal opinion. It may also contain comedy and sarcasm. It is not advice and is solely for entertainment and informational purposes.
Hanitra‘s Special Skills (Dancing Dodge)
Element: Holy (Yellow)
Mana Speed: Fast
Family Bonus: 2021 – Details yet to be announced
Special Skills (Dancing Dodge): 1. All allies gets +45% chance to dodge Special Skills for 3 turns. 2. Each dodge boosts health by 275. If the health exceeds max HP, it is added as temporary HP. 3. All allies resist max health reduction for 3 turns. 4. [Element Link] Gives +10% increase for any healing received for all Holy allies for 4 turns. This effect can’t be dispelled.
Passive: 1. Mana on Buff Received ~ This Hero recovers 5% mana when they receive a buff. 2. Skill Blocking ~ This hero has an innate resistance against status ailments that block Special Skills.
Talent: WITHSTAND ~ +30% chance to resist negative status effects.
Is Hanitra worth Levelling? (Empires and Puzzles)
Yes. She’s a great hero.
However, her value to you will be based on your current roster and your playstyle.
Hanitra’s Special Explained
Hanitra has a couple of Passives which are worthy of note because they both contribute to her overall value.
First is a 5% mana boost she’ll receive with any new buff. I imagine these could rack up pretty quickly.
The second is really powerful; an innate resistance against status ailments that block Special Skills. Meaning, there’s no stopping this Fast dodger.
On to the Special itself:
Hanitra’s primary skill is Dodging, and we all know C.Kadilen is the current No.1 dodger in Empires and Puzzles.
Hanitra and C.Kadilen actually have a lot in common;
- They’re both Fast,
- both give all allies a +45% chance of dodging,
- both last for 3 turns,
- and both provide HP for each time an ally dodges (Hanitra = 275 HP C.Kadilen = pseudo 246 HP Minion)
C.Kadilen also hits all enemies for 170% damage, while Hanitra goes on to protect all allies from reductions in max-health.
But who’s going to reduce your max-health? Alfrike is the obvious suspect -although, it’s pretty rare to face her in the wild.
It seems C.Kadilen’s strike is much more valuable than Hanitra’s additional protection.
Hanitra and the touchy subject of Healing
Hanitra is here for one reason; Dodging for the masses.
But I still have to evaluate the standard of her healing, and it’s really not substantial at all.
Firstly, none of it is guaranteed. It’s just a bonus for dodging.
The 275 HP per miss is OK, but maybe 350 HP would’ve been more reasonable, given she doesn’t do anything else.
I guess the healing, and the total value of this hero comes down to that 45% dodge rate. She’ll be amazing in some battles, and meh in others.
As it stands, unless you are completely reckless when facing her, Hanitra won’t do enough healing to be considered consequential.
Hanitra Compared to C.Kadilen, Margaret, & Inari
Dodging is a valuable skill, but is Hanitra better than Costumed Kadilen, Margaret, or even the recently buffed, Inari?
|Hanitra||Fast (8 tiles)||All allies get +45% chance to dodge Special Skills for 3 turns. Each dodge boosts health by 275. If the health exceeds max HP, it is added as temporary HP||All allies resist max health reduction for 3 turns|
|C.Kadilen||Fast (8 tiles)||All allies get +45% chance to dodge Special Skills for 3 turns. Each dodge summons a Minion (15% HP, 15% Att)||Deals 170% damage to all enemies|
|Margaret||V.Fast (6.5 tiles)||Caster and NB have from 30-90% chance of dodging Special attacks that do damage. The higher the damage, the higher the dodge. Each dodge gives 24% mana to the target. Lasts for 3 turns||Deals 150% damage to target and nearby|
|Inari||Average (10 tiles)||All allies get +56% chance to dodge Special Skills for 3 turns. Each dodge summons a Minion (8% HP, 30% Att) -which adds 7% mana to its owner each turn||Deals 180% damage to all enemies|
|Jade||Ninja 2 (10 tiles)||Caster and NB allies get 50% chance of dodging Special attacks that do damage for 4 turns.||Deals 210% damage to all and Reduces mana of all enemies by 15%|
In my tests, C.Kadilen creates a Minion worth 246 HP, which is lower than the healing Hanitra provides. And when Hanitra’s Family Bonus comes online, it might be worth an additional 10%.
As for Margaret, she only affects Nearby allies, -although, she is quicker than the rest at V.Fast.
Inari, is an Average speed dodger who like Margaret, received a buff to make her more appealing. Her dodge chance is higher at +56%, and her Minion, a heavier slapper at 30% Att.
Finally, we have Jade, who like Margaret, only buffs herself and nearby allies at an Average speed. However, at Ninja x3 (which is 15 tiles), Jade will cast a 75% chance of dodge for the entire team.
Here’s how I rank them:
- C.Kadilen (I like her damage, and with Defense-down, even a little can contribute to destruction)
- Hanitra (She’s quick, affects all, and heals/Over-heals)
- Inari (10 tiles can be a long time in E&P. But she covers the entire team, nice damage, and nice Minion)
- Jade (Speed is key in my world, and Jade doesn’t get stuck in until Ninja x2, and then it’s only for herself and NB. I’m taking a team-wide dodge over a 3-parter)
- Margaret (Loved her with the old/new/nerfed formation options. She’s super quick, does some damage, and still has a place in the ecosystem)
How do you rank them? -Let me know in the comments below.
Hanitra – Empires and Puzzles HotM Dec 2021
My final thoughts:
For me, it all boils down to the Dodge skill itself.
How many players have C.Kadilen?
Here we have a HotM who replicates C.Kadilen’s main skill, and does it at the same speed!
Yes, she’s missing something, -like a slap for all enemies, or some upfront healing, but beggars and choosers are two different things.
I happen to think, Hanitra might end up feeling like an ineffective hero -who doesn’t really do anything. Because, despite what you might say, you feel C.Kadilen’s shunt. Whereas, Hanitra has nothing at all.
All that said, like anything in Empires and Puzzles, if your heroes have a synergy with Hanitra, she’ll have more good days, than bad.
Hanitra’s a great hero for players who would otherwise, find it difficult to get hold of C.Kadilen.
But she won’t change your fortunes by herself, she’s not that type of hero.
Hero Grade for Hanitra (Empires and Puzzles)
As for grading, here’s my thinking. Hanitra’s basically C.Kadilen, without the initial attack.
Remember, Inari and Margaret received a buff because they were lacking in this area, too.
As a result, on a Defense Team consisting of say:
Hanitra couldn’t take C.Kadilen’s place and also benefit from all the Defense-down going on.
Conversely, she doesn’t produce enough healing to be of any use there either.
She’s a toothless dog, a string-less guitar, a plastic-less recycling plant.
But what she does have, is a powerful skill. One which may even defend against the almighty Ruby.
So for my grading, the question is:
Is this hero’s Special capable of/likely to change the outcome of a battle? No.
If not, do they still bring enough to the party to help defeat the deities? Yes.
Old Cynic’s Hero Grade: Archangel
What are your thoughts? Did I get it wrong, or miss something? Let me know in the comments below.
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