Finley… Empires and Puzzles… Can somebody please explain what just happened with this new Costume? -56% Defense at Fast? Is he claiming Natural?
Costumed Finley is totally absurd, and a sign of things to come; an OP ++Deity attached to every new portal.
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Caveat: This post contains game-play speculation and personal opinion. It may also contain adult comedy and sarcasm. It is not advice and is solely for entertainment, and informational, purposes.
Costumed Finley‘s Old Cynic Review
This guy is completely jacked.
You’d expect him to be on a little something, given his age, but this… man.
…is it even a legit prescription? We sure he’s taking the right amount, tho?
Cuz, these hero cards look like a Before and After promo for juice.
Costume Finley came out the locker room this morning giving Zero f#*ks about hiding his Gains. -All he wants is his 10 small meals per day, his Creatine, and his special bag…
I’m gonna stop before a lifter takes offense.
And yes, I love moving weight, too. Always have.
I’m here writing caveats like I’m Chris Rock waiting on Will Smith…
Anyway, Costumed Finley is gonna be a star on Defense, because he can work in both main systems:
▪ An impenetrable barrier which smothers the opposition into submission ✔
▪ A force which completely obliterates them with sheer violence ✔
Similarly, Costume Finley’s a wracking ball on Offence, because he’s perfect for teeing up any rag-tag bunch of slackers, who lack meaningful cohesion.
Finley Vs Costumed Finley (Empires and Puzzles)
Let’s compare the original Finley with his Costumed counterpart:
|Hero||Mana Speed||Strike||Detail||Defense Ailment||Class|
|Finley||Fast (8 tiles)||Deals 385% damage to the target||If hit target has buffs, targets another enemy with buffs. If none, targets a random enemy. Damage reduced with each hit. Enemy can only be hit once.||All hit targets get -34% defense for 3 turns||Ranger|
|Costumed Finley||Fast (8 tiles)||Deals 420% damage to the target||If hit target has buffs, targets another enemy with buffs. If none, targets a random enemy. Damage reduced with each hit. Enemy can only be hit once.||All hit targets get -56% defense for 3 turns||Fighter|
This morning, I had to read and re-read this card a few times, because it looked like the same Special, only with significantly better numbers.
…and, that’s exactly what it is.
Is a rose still a rose?
In truth, I’m torn; Why not just buff the original card?
There’s no doubt in my mind that Costumed Finley is a grade A, top notch, fantastically strong, hero.
However, it would’ve been really nice to get that alternate use out of him.
A great example would be, Gormek, who without his Costume hits hard and inflicts -34% defense for 6 turns.
Whereas, with his Costume, he destroys ALL minions from ALL enemies, hits, and also Recovers health for each minion he destroys.
And as a result, both versions are useful. However, with Finley, it just feels like a wasted opportunity…
-Especially since the graphic looks so cool.
Off course, if you pull him, you’ll be over-the-moon, and rightly so.
So, which version is better? Well, there’s really no competition aside from Class:
Ranger (Original): A 25% chance to bypass defensive buffs, or
Fighter (Costume): A 30% chance to revive with 1 HP
(Oh, it’s Costume btw.)
Finley Vs. his Costume (Empires and Puzzles)
Look, I don’t wanna beat on this rug all day, but the other problem with basically buffing a hero via a new Costume is, you trample on the original’s self-esteem.
Imagine all the Finley’s out there in the world, just woke up this morning to see this guy flexing and jostling in their faces.
Yesterday, their only concern was trying to prove themselves worthy of a spot on the team…
… Sure, the game-meta has changed somewhat, and better heroes have come along, but they’re still valuable, right? Someone still cares, right?
Now this Costume turns up and it’s not even subtle anymore.
I mean, where do they go from here?
Costumed Finley Vs. Empires and Puzzles!
Now that we’ve established it’s all about the Costume, let’s see how he measures up with the best in the game:
|Finley||Fast (8 tiles)||Deals 385% damage to the target + hits additional enemies if buffed||All hit targets get -34% defense for 3 turns|
|Costumed Finley||Fast (8 tiles)||Deals 420% damage to the target + hits additional enemies if buffed||All hit targets get -56% defense for 3 turns|
|Morel||Fast (8 tiles)||Deals 180% damage to all||All enemies get -34% defense for 3 turns|
|Frigg||Fast (8 tiles)||Deals 100% damage to all (up to 244% based on number of Nature tiles on board)||All enemies get -8% defense for 3 turns (and further 3% per Nature tile on board -up to -44%)|
|Costumed Alasie||Fast (8 tiles)||Deals 412% damage to the target & minor to NB||Reduces mana of target & NB by 20%, and inflicts -24% mana generation for 3 turns|
|Quenell||Fast (8 tiles)||Deals 320% damage to the target & NB||Gains a +40% power boost for her next Special, with a possible top-end hit of 520% damage to 3 targets (1,560% total)|
|Mr. Pengi||Fast (8 tiles)||Deals 450% damage to the target||Will potentially hit another 15 times -up to 1,498% damage|
|Costumed Master Lepus||Fast (8 tiles)||Deals 280% damage to all||Caster gets -24% mana generation for 4 turns|
|Guan Yu||Average (10 tiles)||Deals 390% damage to the target & NB||Target and nearby get between -25% and -70% defense based on minions|
|Saoirse||Slow (12 tiles)||Deals 315% damage to the target & NB||Target and nearby get -54% defense|
There are a lot of Ice options at the moment, and this buff sees Costume Finley try to re-establish himself as a serious contender.
For me, I keep coming back to that -56% defense… at Fast.
Surely, that’s gonna tear through a normal F2P, C2P, squad in a hurry?
He also hits so hard and so Fast, that he could come back ’round and finish the job himself.
But I guess, the Sword Can’t Cut, What The Eyes Can’t See… Dodge him, Taunt him, and make him Miss.
Costumed/ Finley’s Hero Grade (Empires and Puzzles)
My final thoughts:
Finley can be managed, and it’s important to have a game-plan moving forward, because -56% on Fast will destroy your team in a flash.
Dodgers, Taunters, and Cleansers will all help.
Or maybe, stop his Defense-Down with Malosi, or protect your team against Status Effects with Garnet.
Thankfully, this hitter has a qualifying criteria for playing Slapsies. And that means, there’s a chance Finley won’t get around to everyone.
And thinking about it, maybe that’s why he got such an incredible buff; to make up for the fact, that he might not always reach his full potential.
I’d love to hear your thoughts, so please share them in the comments below.
Thanks for visiting.
So for my grading, the question is:
Is this hero’s Special capable of/likely to change the outcome of a battle?
If not, do they still bring enough to the party to help defeat the deities?
Old Cynic’s Hero Grade: Deity
As for the original? I would’ve called him a Deity a few months back, but with this clear upgrade and where I think we’re heading, I’m gonna call him… nope, still a Deity.
What are your thoughts? Did I get it wrong, or miss something? Let me know in the comments below.
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