Ferant is an Empires and Puzzles hero who’s really made a name for himself. This 4-Star counterattacker was first introduced with the Clash Of Knights, but quickly got lost in the muddle, as we all tried to secure the services of Ludwig, Wolfgang, and Quenell.
But in recent months, Ferant’s stepped out of the shadows and into the light.
And in today’s post, I want to dig a little deeper in hope of discovering how Ferant is being used on Defense, and also spend some time exploring his raiding capabilities.
I seek to answer:
- How is Ferant being used on Defense?
- Does he work better with certain heroes, or can he fit into any squad?
- Finally, can he Raid?
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Caveat: This post contains gameplay speculation and personal opinion. It may also contain adult comedy, sarcasm, and Human error. It is not advice and is solely for entertainment and informational purposes.
Ferant’s Stats and Special Skills (Feral Revenge)
Element: Fire (Red)
Mana Speed: Average
Family Bonus (WOLF): 2/3 Wolf heroes in the same team will gain: 35% / 50% chance to make a cast buff undispellable.
Special Skills (Feral Revenge): 1. The caster and nearby allies counterattack with 115% of the damage received for 5 turns. 2. The caster and nearby allies decrease -10% mana from the attacker on each counterattack for 5 turns. The effect gets diminished for consecutive activations during the same turn.
Talent: COMPANION ~ +15% chance to summon a Thorn Minion after receiving any damage. The effect is applied at the end of the turn.
Is Ferant the Best Counterattack Hero?
Before we go any further, let’s get to a table.
|Ferant||Average (10 tiles)||The caster and nearby allies counterattack with 115% (was 135% pre-nerf) of the damage received for 5 turns.||The caster and nearby allies decrease -10% mana from the attacker on each counterattack for 5 turns. The effect gets diminished for consecutive activations during the same turn.|
|Sif||Average (10 tiles)||The caster and nearby allies counterattack with 100% of the damage received for 4 turns.||The caster and nearby allies reduce all received damage by 50% and get +24% mana generation for 4 turns.|
|Isrod||Average (10 tiles)||The caster and nearby allies counterattack with 110% of the damage received for 3 turns.||Deals 260% damage to the target and nearby enemies.|
The caster and nearby allies regenerate a medium amount of mana for each counterattack. The effect gets diminished for consecutive activations during the same turn.
|Elena||Slow (12 tiles)||The caster and nearby allies counterattack with 125% of the damage received for 5 turns.||Deals 202% damage to all enemies.|
|Boss Wolf||Very Slow||The caster and nearby allies counterattack with 115% of the damage received for 4 turns.||The caster and nearby allies get +24% mana generation (can’t be dispelled) for 4 turns. All enemies get -24% mana generation for 4 turns.|
|Boril||Average (10 tiles)||The caster and nearby allies counterattack with 125% of the damage received for 5 turns.||Zero.|
|Cyprian||Average (10 tiles)||The caster and nearby allies counterattack with 125% of the damage received for 5 turns.||Zero.|
|Mack||Average (10 tiles)||The caster and nearby allies counterattack with 125% of the damage received for 5 turns.||The caster and nearby allies get +25% attack for 4 turns.|
I’ve omitted Costumed Boril and Cyprian, and the individual counterattackers, as they’re too far removed to make any kind of worthy yardstick.
This table does help confirm what we already know; a lot of Ferant’s value rests with his:
- -10% mana from the attacker on each counterattack
How is Ferant used in Defense? (Empires and Puzzles)
This morning, I scoured through a selection of E&P Defenses in hope finding Ferant, and learning how players were constructing Defense teams around him.
Here’s what I found:
The first team (Global Rank: 44) is playing the Double Formation and Ferant is protected by the front line (C.Krampus and Xnolphod).
The second team (Global Rank: 87) is playing the Standard Formation, meaning Ferant is fully exposed. (Note the brand new Magic Troops).
The third team (Global Rank: 43130) is also playing the Standard Formation and again, Ferant is fully exposed.
The next step in my investigation involved facing a few of these teams. I wanted to know how well they synergized.
Ferant as a Defense Hero (Old Cynic Review)
I raided three teams, all fielding Ferant.
For the record, I normally play the same Raid team, no matter the Defense I’m facing. Here’s my current Raid squad:
And here’s what happened, and what I learned…
Ferant’s Defense Team 1 (Empires and Puzzles)
This was an elite team, ranked 214 in the world, fielding C.Mother North, Bera, Ferant, Krampus, and Odin.
However, the tile gods were with me and it was an easy win.
Malosi (an absolutely amazing hero for this stuff), slapped Krampus and Ferant before they even touched the ball. Devana caught the rest and yeah, don’t wanna floss, but we got to all kinds of slapping.
While I liked this team’s setup, they could have done with a decent hitter or a Defense-down hero.
That said, I can see how it might have frustrated me, without the fortunate early tiles.
Ferant’s Defense Team 2 (Empires & Puzzles)
Ferant as Tank against Malosi is a no-brainer. This was another easy win for me.
Ferant’s Defense Team 3 (Empires and Puzzles review)
There was a great balance here which caused me problems.
Due to the position of the heroes, I was forced to pay immediate attention to Quenell, while also keeping an eye on Ferant, Mr. Pengi, and Wolfgang.
Quenell, in this position, was make or break. And without the tiles on my side, she fired off, -in devastating fashion (killing Malosi early). 😭
While I did go back to seek revenge, in a TRUE story, I was pulled away from the game to deal with something in the real world.
However, I have good reason to believe I would’ve won the rematch:
So, What did I learn from Ferant On Defense?
I thought Ferant was best positioned on the Flank, where he could see enough action to fire off, but not enough to be killed early.
He did well with healers and Mana boosters around him, -as they kept him alive long enough to fire off, or boosted his speed. Because once he actually fires off, things get hairy, real quick.
Krampus was also a great hero to pair him with, especially useful for stopping Malosi. (Plus, he’s double the work for poor old Malosi, as he tries to tap them both, before they get to flexing).
Another hero to consider is, Lady Of The Lake. Her Minions strip Mana, and could prove a frustrating combo when paired with Ferant.
Finally, Ferent also stands to benefit from playing with his Clash Of Knights family; Quenell, Wolfgang, and Ludwig.
Meaning, they all could benefit from the Wolf family bonus, possibly making their buffs undispellable.
Is Ferant a good Raiding Hero? (Empires and Puzzles)
Next, I wanted to see him in some raids.
I don’t have Ferant, but my wife does. Here’s the team she played in three Raids:
Bera | Ferant | C.Rigard | Lady Of The Lake | Jean Francois
The idea here was, Mana theft and attrition; Smothering the opposition into defeat.
Ferant’s Raid Team 1 (Empires and Puzzles)
This Raid team actually had great chemistry, with Ferant and Jean Francois firing off at the same time (as Ferant had mana troops assigned to him).
Bera was defensively minded and limited opposing Minions, while C.Rigard cleansed, and Lady Of the Lake was her usual awesome self.
Once Ferant fired off, the value of the Counterattack (which is easily forgotten when focusing on Mana) was evident.
Good old fashion Counterattack saw off a number of big hitters over the three Raids, but it was Mana control which helped to neuter Mother North, Krampus, and the rest of the elite heroes.
Also, when Ferant is paired with Lady Of The Lake and they both go off together…well…
And that was really the story of these three Raids…
Ferant’s Raid Team 2 (Empires & Puzzles review)
This was another easy win, with a lot of help from Ferant.
Related: Ferant also appears in my Top 10, 4-Star Heroes List
Ferant’s Raid Team 3 (Empires and Puzzles review)
The Defense team here was: Mother North, Ludwig, Mr. Pengi, C.Krampus, and Ruby.
So, What did I learn from Ferant On Offense?
In all honestly, I wasn’t expecting him to be this good. The Mana control was top-drawer stuff.
The Counterattack also… I mean, I don’t play a Counterattack hero anymore, but he really brings that skill back into focus.
Finally, it’s noteworthy that we didn’t have another Wolf Family hero, but Ferant was happy to go it alone.
In summary, I’d say he’s a fantastic raiding hero.
Ferant Review – Empires and Puzzles
My final thoughts:
Ferant’s gradually been ascending my countdown of the Top Defense Heroes in E&P, and I really wanted to dig deeper into his usage.
His skills are unique and powerful, –so good in fact, that he’s in some of the best Defense Teams in the game…
…just imagine who he’s keeping on the bench.
He’s undoubtedly a superb hero and a great addition to any roster.
Hero Grade for Ferant (Empires and Puzzles)
So for my grading, the question is:
Is this hero’s Special capable of/likely to change the outcome of a battle? Yes.
If not, do they still bring enough to the party to help defeat the deities? N/a.
Old Cynic’s Hero Grade: Deity ⭐★★
This Hero was subsequently Buffed or Nerfed by the developers. Details have been updated to reflect the changes.
(I haven’t had time to evaluate the nerf, and so the grade remains the same)
[Please always check in-game Hero Cards to confirm details and never chase Heroes]
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